31 Commits

Author SHA1 Message Date
Alex
5e3e8d5a5f Fixed prev commit (mostly) 2021-08-13 22:57:47 +03:00
Alex
ed36428cbb Separated web requests to comp-sv into r5net (new project); commit is not functional 2021-08-12 14:51:20 +03:00
Amos
540ce8d2b0 Split CCompanion and CGameConsole into separate implementations 2021-08-06 18:12:07 -07:00
IcePixelx
5d9699efe3 Added minhook compile project. 2021-08-06 16:30:57 +02:00
IcePixelx
ea2e07a0f1 Merge branch 'master' into pr/19 2021-07-31 16:12:27 +02:00
IcePixelx
d47996821c Switched hooking lib for r5-dev and r5-dedicated. Refactored code base. 2021-07-27 23:08:20 +02:00
alexsandulescu
fc197e727e Merge remote-tracking branch 'upstream/master' 2021-07-26 23:40:36 +03:00
Amos
f02bc8a5fd Fixed small oversight 2021-07-26 05:58:49 -07:00
Amos
d45e6446df Initial project setup for dedicated server
* Move shared utils to shared directory
* Partial cleanup of existing codebase
* Add precompiled header for debug configurations
2021-07-26 03:32:37 -07:00
alexsandulescu
a6e88f62d5 Initial UI design for private servers connect 2021-07-24 20:37:26 +03:00
alexsandulescu
b473d23f7d Refactored companion to use same serverlisting class used for external servers to keep its internal hosting state 2021-07-24 19:55:23 +03:00
IcePixelx
b3d5b5c2ad Switched to precompiled headers, compile time is very fast now. 2021-07-19 15:45:42 +02:00
IcePixelx
5191a24d37 Added GameGlobals, Re-factored overlay.cpp. 2021-07-18 17:34:15 +02:00
alexsandulescu
5f85c0510d Merge remote-tracking branch 'upstream/master' 2021-07-16 23:12:20 +03:00
IcePixelx
33ba9ed11f Added CInputSystem Interface and use a different method of disabling game input. 2021-07-13 18:38:48 +02:00
alexsandulescu
55ec44b584 Merge remote-tracking branch 'upstream/master' 2021-07-13 00:40:30 +03:00
Amos
13f7c1e673 Update lib paths 2021-07-10 12:27:10 -07:00
alexsandulescu
0e2eab438e Fixed my shit 2021-07-09 22:27:32 +03:00
Amos
468fa73dfc Refactor hexdump utility 2021-07-08 11:45:03 -07:00
Amos
54de5fed0e Add spdlog library 2021-07-08 07:07:27 -07:00
Amos
cb0bbd6c42 Move external libraries to dedicated directory 2021-07-08 07:01:02 -07:00
Amos
869e60af66 Initialize input hooks 2021-06-19 11:21:31 -07:00
Amos
62a0b5cebb Improvements to GameConsole class
* Improvements to GameConsole quality

* Add post-build events for renaming release executables to allow debugging "Debug" and "Release" from the same install

* Segmentate codeblocks for easier reading and scrolling
2021-06-17 17:07:26 -07:00
Amos
d424c75081 Refactor D3DX11 hook + implement ResizeBuffer handler
Destroy/release objects and recreate render view target on resolution change of the application
2021-06-16 16:12:53 -07:00
Amos
341d8fc638 Implement DirectX hook + ImGui console
/* PROTOTYPE */
2021-06-14 17:58:48 -07:00
Amos
003454d659 Implement Imgui files 2021-06-14 17:42:11 -07:00
Amos
584b64f0f3 Restructure R5Dev codebase 2021-06-14 17:41:20 -07:00
Amos
850bbc19ef Code refactor + improvents
* Move all utilities to single implementation file
* Remove unnecessary code in .cpp and .h
* Patch opcodes in runtime instead of patching raw PE file
* Move launch parameters to cfg folder instead
* Move back to pattern scan instead of hardcoded offsets
* Change langauge to new ISO C++17 standard
2021-06-08 10:54:49 -07:00
Amos
c8a682ddaa New hook for ConCommandBase::IsFlagSet(...)
Updated signatures
Code cleanup and improvements
Fixd some bugs and crashes
2021-04-25 14:36:55 -07:00
Kawe Mazidjatari
4439f513d0 Implement signature based hooking and small code cleanup
Better signatures have to be created in the future to support roughly all retail r5apex modules. Maybe also load a file from the disk containing offsets for instant hooking before falling back to sigscan
2021-04-16 14:12:39 +02:00
Kawe Mazidjatari
f6b1e8afac Initial Commit. 2021-04-13 04:45:22 -07:00