Kawe Mazidjatari
98756f1a0b
Recast: reorder function
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Was in between area markers, move it above.
2024-09-20 00:30:52 +02:00
Kawe Mazidjatari
11e83769b5
Recast: also assign flags to compact height field in rcMarkCylinderArea
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This function is currently not in use, but will be used.
2024-09-20 00:18:23 +02:00
Kawe Mazidjatari
d0c4c0497d
Recast: allow ability to mark AABB box area on NavMesh
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Very useful utility when automating the creation of geometry bounding boxes to be used to mark and flag certain polygons on the navmesh (e.g. a door or hazard area through bounding boxes from a mesh or box-shaped trigger).
2024-09-20 00:10:03 +02:00
Kawe Mazidjatari
4083318f83
Recast: separate box creation code from renderer
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Allow usage in external code.
2024-09-20 00:07:00 +02:00
Kawe Mazidjatari
8758550602
Recast: make tile size correct for larger navmeshes
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Should be 60, which results in 960x960 tile dimensions for _large and _extra_large navmeshes (identical to r2 _large navmeshes).
2024-09-19 16:59:56 +02:00
Kawe Mazidjatari
4a9bfbe79a
Recast: vastly improve reliability of land-side off-mesh link tile query
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Instead of a box query, just take the position in the tile grid the land-side off-mesh vert is on. This vastly improves the query reliability for off-mesh links with a larger radius to the point it never fails if it is in a valid location. The box query isn't needed here as the off-mesh vert has to be on a tile, else the polygon box query will fail (unless its bounding box does happen to overlap with the point, but in this case the off-mesh connection is placed improperly causing the only factor to have its link established being luck).
2024-09-19 15:44:23 +02:00
Kawe Mazidjatari
2ed18dc6e0
Recast: clean up editor class
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Reorder and remove non-existent method declarations.
2024-09-19 13:52:10 +02:00
Kawe Mazidjatari
ee59793118
Recast: default to layered partitioner
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Watershed results in bad geometry around stairs or slopes near complex geometry. Layered partitioning results in much better results in these cases.
2024-09-19 13:51:28 +02:00
Kawe Mazidjatari
3cd61a499d
Tier1: constify ConVar_ParseFlagString
2024-09-19 00:12:27 +02:00
Kawe Mazidjatari
b2d0db40ef
Recast: properly flag off-mesh connection polygons
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MSET 7 or higher needs proper off-mesh connection flags.
2024-09-19 00:11:49 +02:00
Kawe Mazidjatari
30570981e1
Recast: move poly flags and area enums to Detour NavMesh header
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Also needs to be used in building and query code, moved to Detour NavMesh header.
2024-09-19 00:02:37 +02:00
Kawe Mazidjatari
d5fa52499c
Recast: combine off-mesh link basing and land connection logic
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Combine the 2 to avoid an extra loop. Also break out of tile grid loop as soon as a link has been established to save even more processing time.
2024-09-18 17:28:10 +02:00
Kawe Mazidjatari
8eaa349dbc
Recast: assign dtOffMeshConnection::userId
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Was never assigned properly.
2024-09-18 17:24:08 +02:00
Kawe Mazidjatari
b042327629
Recast: fix incorrect dtOffMeshConnection::userId offset
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Field offset was incorrect for MSET 7 or higher.
2024-09-18 17:23:00 +02:00
Kawe Mazidjatari
1a0b6efae5
Recast: properly set traverse type fields in off-mesh connections for MSET 7 or higher
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The structure was incorrect prior to this patch for MSET 7 or higher.
2024-09-18 11:41:33 +02:00
Kawe Mazidjatari
3259b03fdd
Server: name unknown field in CAI_TraverseNode
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Confirmed to be the traverse type.
2024-09-18 01:50:19 +02:00
Kawe Mazidjatari
0b568488e3
RapidJSON: fix bug when parsing NaN, Inf with fraction or exponent parts
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Merge Tencent/rapidjson@7c73dd7de7
2024-09-16 17:48:25 +02:00
Kawe Mazidjatari
a6d4a53021
Recast: make proper wrappers for radians and degrees conversion
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Avoid bugs where radians gets converted to radians, or degrees to degrees.
2024-09-16 16:29:46 +02:00
Kawe Mazidjatari
10efa56c58
Engine: don't run NVIDIA Reflex if -gfx_disableLowLatency was specified
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This command line argument should fully disable NVIDIA Reflex, AMD Anti-Lag 2 and PCL statistics.
2024-09-16 16:27:02 +02:00
Kawe Mazidjatari
0eb0d73ae1
Game: make AI utility class instance static
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Static allocation instead of dynamic.
2024-09-16 14:15:15 +02:00
Kawe Mazidjatari
986fe4a93d
Tier2: rename curl params field name
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'cust' -> 'user'.
2024-09-16 13:58:33 +02:00
Kawe Mazidjatari
8f384e424d
VScript: constify callback parameters
2024-09-16 13:52:13 +02:00
Kawe Mazidjatari
2afa6d6c64
VScript: log duration of code callbacks
2024-09-16 13:46:36 +02:00
Kawe Mazidjatari
531fa21af1
VScript: add structures for closure and function proto
2024-09-16 13:37:08 +02:00
Kawe Mazidjatari
5bfa34d016
ModSystem: properly purge and delete all mods on destruction
2024-09-16 12:14:14 +02:00
Kawe Mazidjatari
10161f5f9e
ModSystem: constify
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Make const where possible.
2024-09-16 12:13:39 +02:00
Kawe Mazidjatari
6509983350
ModSystem: implement ParseConVars properly
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The implementation was commented as it was unfinished. The code now properly checks if the convar was already registered. The code now also deallocates the convar memory on shutdown.
2024-09-16 12:08:38 +02:00
Kawe Mazidjatari
dbdafd44e4
Recast: fix toggle for all polygon flags
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1<<16 will overflow u16 by 1.
2024-09-16 11:49:21 +02:00
Kawe Mazidjatari
ebd89d934f
NVIDIA: only run and shutdown PCL stats if it has been initialized
2024-09-15 12:45:26 +02:00
Kawe Mazidjatari
7d7c31d4a0
Merge pull request #127 from Mauler125/amd-anti-lag
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AMD Anti-Lag 2 Low Latency
2024-09-15 12:18:38 +02:00
Kawe Mazidjatari
d5abb89d9b
Client: remove version from convar string
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In case more anti-lag versions get released, since this is the highest level cvar controlling the system.
2024-09-15 12:16:09 +02:00
Kawe Mazidjatari
b182a8eca8
Client: add AMD Anti-Lag 2 settings convar
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Used to hook it up to scripts.
2024-09-14 12:51:45 +02:00
Kawe Mazidjatari
690272e8e1
Engine: fix compile error for dedicated server
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NormalizeFrameRate should not be compiled for dedicated as g_pGame only exists on client builds.
2024-09-14 12:11:29 +02:00
Kawe Mazidjatari
720584be25
AMD: Implement Anti-Lag 2 SDK
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AMD's equivalent of NVIDIA Reflex.
2024-09-14 11:57:18 +02:00
Kawe Mazidjatari
e7432eeba0
MaterialSystem: add AMD PF ID constant
2024-09-14 11:37:07 +02:00
Kawe Mazidjatari
a9ed8f66c4
Thirdparty: add AMD Anti-Lag 2 SDK
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Not implemented yet.
2024-09-14 11:35:12 +02:00
Kawe Mazidjatari
d399b486b6
NVIDIA: rename Reflex function prefixes
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Prevent ambiguity when AMD Anti-Lag 2 is implemented.
2024-09-13 21:29:25 +02:00
Kawe Mazidjatari
ae60220a00
Merge pull request #126 from Mauler125/backtrace
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Implement crash reporting system (Backtrace)
2024-09-13 20:26:48 +02:00
Kawe Mazidjatari
cb61ff2875
Tier2: implement crash reporter
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Submit all relevant crash details to the error collection server (backtrace), this allows us to catch all remaining bugs in the engine and sdk and fix them more effectively. The old local log file containing details of the crashing thread and system details are still logged since this system can be disabled with the console variable 'backtrace_enabled'.
2024-09-13 20:17:54 +02:00
Kawe Mazidjatari
98f4f57afe
Tier0: crash handler reliability improvements
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* Break out of loop when we found and cached the primary graphics device.
* Log total and available ram with more accuracy.
* (New) log total and available disk space the game is being ran from.
* Cache hardware details such as disk space, ram space and graphics device so the crash callback could also use it.
* Calculate highest XMM number as unsigned so an ABS call is not needed.
* Make the crash callback const.
* Provide pointer to instance to the crash callback.
* Fix crash callback not running properly; it should always be ran in the context of the current crash, not after. The callback is now ran after the crashmsg application has been started.
2024-09-13 20:01:40 +02:00
Kawe Mazidjatari
7ef0a77bb9
Core: improve CPU clock speeds formatting
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Same length but the fractional component shows clock speed with more accuracy now.
2024-09-13 19:44:18 +02:00
Kawe Mazidjatari
fa5a8f8be8
Tier2: add option to fail on error in cURL params
2024-09-13 19:36:13 +02:00
Kawe Mazidjatari
9f935ec4b4
Tier2: implement cURL upload file utility
2024-09-13 19:34:33 +02:00
Kawe Mazidjatari
0f89a4e3db
Tier0: only ABS on signed types in ExtremeElementABS
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Bug fix.
2024-09-07 14:59:16 +02:00
Kawe Mazidjatari
1a551739b4
Core: fix incorrect typedef for f64 (double-precision floating point)
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f64 was unused but will be used.
2024-09-07 00:26:48 +02:00
Kawe Mazidjatari
36484dbb82
Recast: increase traverse link brightness
2024-09-04 22:47:58 +02:00
Kawe Mazidjatari
0b606b21fd
Recast: improve code consistency
2024-09-04 22:47:36 +02:00
Kawe Mazidjatari
e019de8dcd
Recast: make detail triangle flags enum shared
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The same constants are used between Recast and Detour, but Recast had to declare and match the constant locally as it couldn't access the one from the Detour library. This patch avoids duplicate definitions and potential issues during refactors.
2024-09-04 16:19:19 +02:00
Kawe Mazidjatari
6fa5080fe5
Recast: also cast ray against convex hulls for clip brushes
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A ray should not go through clip brushes. This fixes an issue were traverse links are generated inside or through clip brushes.
2024-09-04 16:08:30 +02:00
Kawe Mazidjatari
6050ce5555
Recast: boilerplate code and constants deduplication
2024-09-04 13:39:05 +02:00