4049 Commits

Author SHA1 Message Date
Kawe Mazidjatari
6a57cea9ef Recast: save off-mesh connection reference positions and yaws to geometry sets
Allow storing and loading of additional off-mesh connection data (newly added for titanfall and apex).
2024-06-30 18:36:51 +02:00
Kawe Mazidjatari
1e9363f9eb Recast: draw poly centers 2024-06-30 17:42:46 +02:00
Kawe Mazidjatari
74c0017c85 Recast: also draw off-mesh connection reference positions in editor mode 2024-06-30 17:42:32 +02:00
Kawe Mazidjatari
cc73d147fc Recast: implement off-mesh connection yaw angles and reference positions
Used by the engine for AI wall running, but also other AI logic like move direction. This probably is some cached ref pos + yaw to save on computation in the runtime, and probably used to lerp the AI to the correct direction before jumping. Current implementation seems very close to original navs now, though, the original navs appear to have some yaw angles being rotated a bit, probably manual adjustments to make the AI face a wall that isn't perpendicular.

Also implemented debug drawing for the new ref positions, and made the start circle of the off-mesh connection red, and the end position green to make it easy what is what in bidirectional connections.
2024-06-30 17:36:01 +02:00
Kawe Mazidjatari
bff157bbb4 Server: add AI Hull enumeration
All AI hulls of the game
2024-06-30 16:12:53 +02:00
Kawe Mazidjatari
2b80341c51 Server: fix server entity structs
The sizes were correct, but some of the field offsets weren't. CBaseCombatCharacter also contained fields specific to CPlayer, these have been moved to CPlayer. CBaseCombatCharacter now aligns on all classes deriving from it (CAI_BaseNPC, etc..). Classes now align properly in the disassembler. Also added more static assertions to prevent mistakes.
2024-06-30 16:11:16 +02:00
Kawe Mazidjatari
b491abb5ec Recast: move pointers out of dtQueryData
A mistake was made thinking this was part of the struct, but the real change is that m_queryFilter is static in r5 rather than a pointer. Changing this in Recast is a big change however; reverted changes made in 1255629fcf5a0b0ca2140309ca891c79e2f24738 and 9049e61d34cb3f52627b8ca10f1b7da21e147ad9.
2024-06-27 14:41:18 +02:00
Kawe Mazidjatari
1255629fcf Recast: fix dtNavMeshQuery regression
pointers were also nulled during the memset after the move to the dtQueryStruct in commit 9049e61d34cb3f52627b8ca10f1b7da21e147ad9. Created dedicated 'Reset' method.
2024-06-27 13:35:13 +02:00
Kawe Mazidjatari
baa3d8f878 Recast: fix cmake debug options
Program is no longer called 'naveditor.exe', assigned to-debug program name to project name.
2024-06-27 13:21:22 +02:00
Kawe Mazidjatari
47a0b179cd Tier1: add xorstr tools 2024-06-27 11:08:40 +02:00
Kawe Mazidjatari
aa3e33a497 Engine: flip lump loading check
Make it more obvious what we are loading and what not (instead of checking if its client only, check if the server should load it since the client needs everything). This will also make sure that we never load other lumps even if they are present in the VPK or disk (they aren't for dedi builds).
2024-06-27 00:07:58 +02:00
Kawe Mazidjatari
2c94c9907d Tier0: extra malloc override constification 2024-06-26 00:37:36 +02:00
Kawe Mazidjatari
a2acc45c5e Tier0: remove extraneous memset in '_recalloc_base'
CStdMemAlloc::Realloc already nulls memory, no need to memset it.
2024-06-24 00:34:16 +02:00
Kawe Mazidjatari
ec44837022 Server: add static asserts for node graph structs
Make sure they don't change in size, else the AI node graph file becomes invalid.
2024-06-17 15:46:06 +02:00
Kawe Mazidjatari
4b67f4c27e Client: add reverse engineered Input interface
IInput and CInput interfaces reverse engineered.
2024-06-17 15:29:56 +02:00
Kawe Mazidjatari
155bfd5be3 InputSystem: remove legacy code
InputSystem's interface has been reverse engineered already, the old placeholder interface is no longer needed.
2024-06-17 15:27:46 +02:00
Kawe Mazidjatari
06faf1963a Server: finish reversal of struct 'CAI_ScriptNode'
The 2 fields are actually a CBitVec of 64 bits, which under the hood is split into 2 32bit unsigned integers. Type reversed from abstracted script functions 'NavMeshNode_GetBooleanData' and 'NavMeshNode_GetBooleanData'.
2024-06-17 15:25:27 +02:00
Kawe Mazidjatari
358a2c4bf0 Engine: improve naming convention for RCON
Make it more consistent with the rest of the SDK. Nothing logic wise has been changed in this patch.
2024-06-17 15:24:08 +02:00
Kawe Mazidjatari
e34d4b9456 Thirdparty: upgrade SpdLog to 1.14.1 2024-06-17 15:21:49 +02:00
Kawe Mazidjatari
40be9da7a2 InputSystem: add IInputStackSystem interface
Interface is used in  commit fb8ef4f37964adf3d5128ccd98bff136af75e9bb.
2024-06-16 20:34:20 +02:00
Kawe Mazidjatari
fb8ef4f379 InputSystem: add reverse engineered 'InputStackSystem' class
Reverse engineered as part of reverse engineering class 'CInput' which is for a future commit. Singleton pointer has been exposed to SDK through the pointer 'g_pInputStackSystem'.
2024-06-16 20:32:57 +02:00
Kawe Mazidjatari
a165534b3c InputSystem: implement GetAttachedWindow()
No longer virtual in r5, but is still needed; reimplemented.
2024-06-16 20:27:05 +02:00
Kawe Mazidjatari
e10981821b Tier1: add utility class 'CUtlStack' 2024-06-16 20:26:10 +02:00
Kawe Mazidjatari
88ef6fdd8b VScript: add partially reversed 'SQClass' type 2024-06-16 20:24:00 +02:00
Kawe Mazidjatari
ea4d31c26d VScript: fix buffer overflow vulnerability in SQClass::NewSlot()
Assembly patch in game executable to implement the fix from commit 23a0620658 - patch has been tested and confirmed working.
2024-06-13 15:52:03 +02:00
Kawe Mazidjatari
61856106f0 NetworkSystem: fix regression in eula schema
During port to new performant JSON utils system in commit a5e05d3996ae95876fcac09affeaa043a768e749, the typo was made causing EULA not to display during tests. Fix field name typo.
2024-06-11 16:42:59 +02:00
Kawe Mazidjatari
a3e021d637 VpkLib: fix typo in error message
Should be chunk buffer, not block buffer; chunk is a part of a file (who's buffer is getting allocated here), block refers to the entire VPK data file.
2024-06-11 14:34:50 +02:00
Kawe Mazidjatari
27edaaf653 VpkLib: improve error and warning messages
Slightly more specific.
2024-06-11 14:13:08 +02:00
Kawe Mazidjatari
e59490a324 Resource: update launcher icon
Slight adjustments to 32x32, incorrect vector used for that resolution.
2024-06-11 14:08:22 +02:00
Kawe Mazidjatari
a5e05d3996 NetworkSystem: significant performance improvements
Now uses new JSON member lookup utilities implemented in commit f6e93ee457876ce869ce04067fe9344ff81083ca. All lookups (typically 3 per member) have been reduced to 1 by caching and reusing all value pointers or iterators. Also added error strings for 2 missing error cases in CPylon::GetEULA(), previously it would only set the error string during fetch error, but not when the data is missing or the schema is incorrect.
2024-06-11 10:16:16 +02:00
Kawe Mazidjatari
f6e93ee457 Tier2: create json utilities for performance
This will be used to improve performance on the current RapidJSON implementation in the SDK by cutting out a lot of common operations (such as checking if a var exists and then getting it by name, automatically creating 2 expensive lookups).
2024-06-11 09:55:10 +02:00
Kawe Mazidjatari
03cc2daf8c Resource: add new icons for game and launcher executable
New images are remade with vector assets to improve the quality on all resolutions of the icons. Previous ones reportedly looked pixelated/distorted on lower DPI's. Icon's contain resolutions for all Windows editions starting from Windows 7 until Windows 11.
2024-06-10 21:48:41 +02:00
Kawe Mazidjatari
23f34715c4 Client: add cvar for in-game ui
Will be used in script for menu's
2024-06-09 14:10:17 +02:00
Kawe Mazidjatari
501c6bd512 Engine: add ConCommand for re-logging installed netkey
Some users complained about not being able to practically retrieve the installed netkey from the application's console as it bets buried under newer logs (and eventually cleared). This ConCommand allows the user to query the installed key without having to look through session logs.
2024-06-07 22:34:50 +02:00
Kawe Mazidjatari
cb064ca2ce
Update README.md
Improve formatting.
2024-06-06 11:12:05 +02:00
Kawe Mazidjatari
914b715bf2
Update README.md
Improve formatting.
2024-06-06 11:10:08 +02:00
Kawe Mazidjatari
b5f75876a7
Update README.md
Update debug instructions (see #116).
2024-06-04 11:59:03 +02:00
Kawe Mazidjatari
328d88213c Miles: fix voice comm bus regression
Regression was caused in commit 3bb4ee625863c1dd503f07e0d480f4b3fd302c48. The new sound engine has breaking changes in its exports. Added shim layer to fix incompatibilities on the export 'MilesSampleSetSourceRaw'.
2024-06-01 02:23:55 +02:00
Kawe Mazidjatari
b25f5b181f Tier1: only set overflow flag if it hasn't been set already
Only set overflow flag in 'CBitRead::GrabNextDWord()' if it hasn't been set already, code now matches the assembly of the game executable.
2024-05-31 14:55:47 +02:00
Kawe Mazidjatari
b5f166085d Engine: mark cvar 'fps_max' as FCVAR_ARCHIVE
The new scripts now show a dedicated FPS limit option in the video settings, there is also a demand for having this cvar to persist its value. Marked as FCVAR_ARCHIVE so it gets saved to user profile settings.
2024-05-31 14:03:04 +02:00
Kawe Mazidjatari
0634b6ded6 VScript: fix compiler error on VS2017
Compiler error only happens on VS2017's compiler "*\ found outside comment". Fixed error while also making the comment more clear.
2024-05-31 14:01:11 +02:00
Kawe Mazidjatari
442f28e6cc Engine: check for bitbuf overflow after reading voice data 2024-05-31 13:44:27 +02:00
Kawe Mazidjatari
d1c4d6f1d6 Engine: fix CLC voice data netmessage structures
The field 'void* unk0' is actually 'CNetMessage::m_pMessageHandler'. Since this type was taken from the IDB (in which this field is actually part of the netmessage implementation itself, since SVC messages use a different vtable and its the only way to have it show correctly in the output), an extra 8 bytes shift occurred rendering the system defective. Removed the field and the structure now matches that of the game executable.
2024-05-31 13:43:47 +02:00
Kawe Mazidjatari
3bb4ee6258 Miles: upgrade sound engine to v10.0.47.7
Internal structure 'IntProjectData_t' has changed, padding size adjusted to accommodate changes.
Sound engine taken from retail build R5pc_r5-61_J318_CL651503_2020_10_14_18_51.
2024-05-29 17:56:55 +02:00
Kawe Mazidjatari
a1c9f3e49e RTech: enforce naming consistency in define names
renamed PLATFORM_PAK_PATH and PLATFORM_PAK_OVERRIDE_PATH.
2024-05-27 14:26:39 +02:00
Kawe Mazidjatari
bec5d2746f ImGui: use cached value for clamped window width
Remove extraneous indirection.
2024-05-26 22:22:46 +02:00
Kawe Mazidjatari
bdca1a1644 RTech: improve concommand strings
Improve readability.
2024-05-26 22:21:02 +02:00
Kawe Mazidjatari
be24ccf8ac
Merge pull request #120 from Mauler125/bot_timebase_fix
Bot player timebase fix
2024-05-26 13:31:46 +02:00
Kawe Mazidjatari
371ece6005 Engine: make debug statement a warning 2024-05-26 13:13:33 +02:00
Kawe Mazidjatari
d63fbb5f88 Server: fix incorrect calculation of player timebase on bot instances
- Member CPlayer::m_lastUCmdSimulationRemainderTime is set and checked as an int in compiled code, change type from float to int.
- Simulation time was calculated incorrectly; brough expression 'CPlayer::m_lastUCmdSimulationRemainderTime * TICK_INTERVAL' into parentheses.
- Call to CPlayer::SetTotalExtraClientCmdTimeAttempted() took incorrect parameter value if flSimulationTime < 0.0f, it was supposed to be clamped to 0.0f, but instead, took the value of 'TIME_TO_TICKS( flTimeBase )'.
2024-05-23 19:53:54 +02:00