Moved, and renamed to 'CreateTextureResource'. Reason for move was that the rtech libraries is used by server and client, and using this on dedicated requires linking directx libraries, as it has to be hooked (even when not used). Moved to client only code to avoid having to hook it. Material system is no longer linked to the dedicated server module, as nothing from it was getting used.
Use the 'add_module' macro to add modules without creating duplicate code. This macro also takes a reuse PCH as parameter, so modules that need a precompiled header, could reuse those from different targets that compile them. This commit also restructures the group order of the generated solution files for easier code navigation.
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).
TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.
Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
* Put initializer values inside brackets.
* Put logical AND conditions within parentheses.
* Put assignments within conditional statements within parentheses.
* Mark unused variables as such to suppress compiler warnings.
* Fix vftable shadow warnings caused by ConVar::CreateInternal (does not implement, only interface. Renamed to yield desired behavior).
* Fix 'never' initialized class members for 'CCVarIteratorInternal'.
* Return values in interface vftables that cannot be pure virtual.
Reverted as the new implementation wouldn't work properly on clang-cl (crashed on several pak files), and only worked on msvc when suppressing compiler warnings. The original implementation (raw copy/paste assembly) works perfectly on both compiler with no warning suppressors.
* Rename some pakload api vars.
* Removed 2 duplicate pointers from (g_ClientState_Shifted and g_pakLoadJobID).
* Removed unnecessary signonstate check in 'Mod_ProcessPakQueue' for dedicated.
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.
TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
* Promoted size types in CUtlBuffer to int64.
* Fixed bug where CUtlBuffer::GetPtr returns a 64bit pointer that was promoted from a 32bit integral type.
* Use int64/size_t for anything strlen, pointer subtraction, etc..
* Removed invalid structure alignment declarations.
* Use Warning() for deadlock detection debug log.
* Use const qualifiers where possible.
* Cache rtech_debug->GetBool().
* Renamed 'RPakAssetEntry' to 'RPakAssetEntry_t'.
* Renamed 'RPakDescriptor' to 'RPakDescriptor_t'.
* Combined members of TextureHeader_t and RTechTextureInfo_t.
* Renamed 's_pRTechBytesPerPixel' to 's_pBytesPerPixel' and declared const.
* Renamed 'dxgiToRPakFormat' to 's_DxgiToTxtrTable' and declared const.
* Renamed 'rpakToDxgiFormat' to 's_TxtrToDxgiTable' and declared const.
* Moved 'g_DxgiToTxtrTable' and 'g_TxtrToDxgiTable' to 'texture.g.h'.
* Moved 's_pBytesPerPixel' to 'texture.g.h'.
* Fixed defect where we used the [] operator on a std::map that should be const (s_TxtrToDxgiTable), replaced with the const version of std::map::at.
* Replaced the boolean 'fatal' parameter with a error code parameter, anything non-null will prompt a message (fatal) and terminate the process with given error code.
* Fixed bug where the global ostreamsink for spdlog did NOT get cleared in 'SQVM_PrintFunc' when cvar 'sq_showvmoutput' was < 3. Moved to global scope.
* Added error message for when detouring the process has failed, with the error code.
* Only call 'Plat_GetProcessUpTime()' once per log, (improves performance and fixes bug where the error message box would show a different time stamp than what is logged into the console or file).
* All TIER0 loggers only log to notify and console when the SDK engine has fully initialized and detoured all functions.