147 Commits

Author SHA1 Message Date
Kawe Mazidjatari
e1f5e7d46b Un-hardcode all CHostState dependencies
The SDK now works on executables with ASLR enabled.
!TODO: Dedicated.
2022-04-12 02:48:46 +02:00
Kawe Mazidjatari
8c1dfb50f4 Address class cleanup/improvements
* Move most definitions to implementation file to avoid recompiling whole program for small changes
* Pass strings by reference for where possible.
* Split Module class to dedicated file.
* Add const qualifiers to all eligible methods for address/module class
* Some renaming
2022-04-10 19:59:34 +02:00
Kawe Mazidjatari
2dcbf59041 Move ConVar/ConCommand stuff to tier1 instead and cleanup KeyValues/KeyValuesSystem 2022-04-09 16:16:40 +02:00
Kawe Mazidjatari
5d69d7284e Slight project cleanup 2022-04-02 12:27:35 +02:00
Kawe Mazidjatari
6feb41c285 Partial CNetChan class rebuild and implementation (see description)
* Adapt codebase to new class to reduce rune-like code.
* Fixed several bugs where the global CClient pointer was used instead of the instance in question to issue bans and display information about a certain client in CBanSystem and Pylon.
* Upgraded CBanSystem and Pylon to use IPv6 instead (including IPv4 mapped IPv6 addresses). This breaks all existing banlist files! All bans have to be re-issued or the existing file has to be updated to use IPv4 mapped IPv6 addresses and renamed to 'banlist.json', and moved to the root of the 'platform' folder.
2022-04-02 02:48:54 +02:00
Kawe Mazidjatari
446f13680f Improve SQVM function registration and add SERVER and CLIENT logic
SERVER and CLIENT functions can now be registered as well.
For checking whether to register for CLIENT or UI, we now check its context instead of comparing pointers. For server, a dedicated function was build.
2022-03-28 19:34:51 +02:00
PixieCore
56a71aba56 A few RTech changes.
* Renamed pak_asyncload to pak_requestload
* Added new ConCommand to unload rpaks. It's called pak_requestunload.
* When CHostState requests an rpak unload, it will now print the name of it.
* Turned a few static addresses onto patternscans.
2022-03-28 18:47:11 +02:00
Kawe Mazidjatari
73cdaf18e3 Slight cleanup 2022-03-28 12:02:11 +02:00
PixieCore
5939c00fe1 Avoid potential crash for unloading rpaks. 2022-03-28 00:59:39 +02:00
PixieCore
2045f52ad8 Unloading rpaks poperly now that we load on map load. 2022-03-28 00:57:04 +02:00
Kawe Mazidjatari
b1a806dccb Rename 'GAMECLIENTONLY' definition to 'CLIENT_DLL' 2022-03-27 22:17:30 +02:00
Kawe Mazidjatari
4a5823023d Add CHostState::Think ConVar's and new method to return double value 2022-03-27 11:42:24 +02:00
Kawe Mazidjatari
4cbb4746bd Fix Pylon backend not working on dedicated server
Also fix dual thread for backend, and main thread pausing when request is slow
2022-03-26 18:06:54 +01:00
Kawe Mazidjatari
4e9ae9c350 Better no-level status names 2022-03-26 02:19:07 +01:00
Kawe Mazidjatari
66ec11079e Optimizations 2022-03-26 01:19:02 +01:00
Kawe Mazidjatari
ba379f4712 Small optimizations 2022-03-26 00:44:23 +01:00
Kawe Mazidjatari
1038ba786e CBaseClient overhaul and partial class rebuild
Also added initial CBaseServer rebuild
TODO: INetChannel rebuild..
2022-03-26 00:24:13 +01:00
Kawe Mazidjatari
96bf41655a Use CBuf_AddText() and Cbuf_Execute() instead
Small improvement
2022-03-25 13:17:57 +01:00
Kawe Mazidjatari
699b1c33a6 Use timer instead for banlist and pylon checks 2022-03-25 02:30:36 +01:00
Kawe Mazidjatari
bc3d42d0be Add client build only to SDK (client.dll)
For future S4 debugging
2022-03-23 23:05:43 +01:00
Amos
2fee28ae96 Adapt to new loggers 2022-03-04 15:59:33 +01:00
Amos
6583e174de Implement custom paks loading per level
Game will check scripts/levels/mapname.json and load all rpaks in the rpak field.
Game now also unloads pak files loaded by the SDK preventing crashes and unnecessary memory usage.

VPK's and STBSP's are planned to be added as well.
2022-03-01 02:39:46 +01:00
Amos
0509fb0358 Cleanup all redundant empty control statements 2022-02-28 01:05:55 +01:00
Amos
0774ebf9ff Fix exception during SDK shutdown
Run in a fixed interval manner within same thread instead of separate threads.
2022-02-27 19:47:29 +01:00
Amos
3616b85f6a Some fixes and new features, see description.
* Add CServerGameDLL interface to SDK (unfinished)
* Inline all CHostState members. Calling discrete member functions will result in a corrupt stack. It also alters with the VTable layout in the engine since we assign our SDK instance directly to it. Forcing everything to be inline (like the assembled counterpart within the executable itself) will ensure no virtual calls will get created and misalign the base VTable.
* Patch SQVM_CompileError to call SQVM_Error with the severity flag set to false (0 = do not terminate process, 1 is terminate process).
2022-02-24 01:51:11 +01:00
Amos
4eea51027c Fix spelling + add comments 2022-02-19 02:43:20 +01:00
Amos
8079e0ed4c Heavy cleanup for CHostState methods and signatures
* Add Cbuf_AddText and Cbuf_Execute signatures.
* Remove additional VGui stuff from dedicated statemachine.
* Move signatures to their respective headers.
* De-inline 'CHostState::FrameUpdate()'
* Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
2022-02-19 02:31:16 +01:00
Amos
10174a6206 Initial game client RCON implementation 2022-02-14 23:16:24 +01:00
Amos
a5da2e81bf RCON improvements (see description)
** SERVER **
* Close redundant connections if max sockets have been reached.
* Ban if client keeps spamming without authing first (ignoring message).
* Check for whitelisted address before issuing bans (whitelisted address in ConVar 'sv_rcon_whitelist_address' will never get banned or get its connection terminated.
* Transmit SQVM and DevMsg logs over the wire to the net console.

** NETCON **
* IPv6 support.
* Close connection properly after FIN request.
* Prompt user to reconnect after connection has been terminated instead of closing the application.
* Add proper quit command.

** SDKLAUNCHER **
* Rename to 'launcher.exe' to describe its purpose better. Our logo gets printed nice and large on the console during startup.

** SDK **
* Cleanup.
2022-02-08 16:32:00 +01:00
Amos
c187bed4c5 RCON implementation (see description)
* Fully rewritten protocol agnostic CNetAdr class
* Fully rebuilded legacy CNetAdr class
* Fully rebuilded dual-stack CSocketCreator class
* New project "netconsole" added (lightweight netconsole for RCON)

RCON is still work in progress
2022-02-06 16:48:52 +01:00
IcePixelx
f43c5da8ae Huge engine/host commit.
* Rebuild CModGroupApp::Main, did not include the dedicated routine with the empty class global.
* Using a template function now for virtual function calls
* Implemented most of the CEngine class and grabbing its global var now.
* Using local CEngine now in FrameUpdate
* Implemented EngineParms_t fully and grabbing its global var.
* Added macro for adding class member variables at offsets.

A lot of comments added regarding what needs to be done for this commit.

* Check other season compability, wasn't able to do that due to not having access to said binaries at the moment.
* Fix sdklauncher to use widestrings to fix the bug with other languages in path
2022-01-23 18:26:48 +01:00
IcePixelx
c3171b6ad4 Gotta use server remote checksum in hoststate. 2022-01-20 16:09:58 +01:00
Amos
3be02f949b Add remote function calls checksum for server 2022-01-20 16:04:10 +01:00
Amos
24dd364ebf Execute 'autoexec' and 'autoexec_dev' after server and client to override any ConVar's more easily 2022-01-20 03:10:01 +01:00
Amos
df3bfafce6 Register ConCommands as early as possible 2022-01-19 23:46:14 +01:00
Amos
de3b3f53bd Optimizations + QoL improvements/cleanup
* IConsole overlay now clears the oldest log entries to stay under the vector limit instead of clearing the whole vector.
* IConsole code cleanup.
* IBrowser code cleanup, reordered class methods.
* Use ConVar utilities to get/set values for strings in IBrowser and IConsole.
* New ConVar's for RUI console overlay to tweak colors.
2022-01-12 02:56:17 +01:00
Amos
44102abbcc Execute dev configs when '-devsdk' parameter is passed 2022-01-10 02:47:19 +01:00
Amos
c0f24e64ff Rename global cvar pointer 2022-01-10 01:31:25 +01:00
Amos
64c07af6e0 Cleanup to use new ConVar utilities 2022-01-09 17:17:05 +01:00
Amos
c292d8ad46 Implement new ConVar features
Slight cleanup with new ConVar features to be used throughout the SDK
2022-01-09 16:18:35 +01:00
IcePixelx
21a10e201b Typos. 2022-01-09 14:36:22 +01:00
IcePixelx
ae09372cc7 Pylon system changes. 2022-01-09 14:35:43 +01:00
IcePixelx
7c3994dfc2 dedicated refuselist 2022-01-05 19:23:53 +01:00
Amos
84e7729ca0 Add client and debug utilities + cleanup 2022-01-04 11:56:31 +01:00
IcePixelx
0228f59062 Added indev Pylon(MasterServer) broadcasting to dedi. Read description for further information.
Dedicated RemoteFunctionCallsChecksum needs fixing because its currently always null.
Hidden needs to be implemented. I wouldn't say its needed currently till the Pylon re-write hits indev branch.
2021-12-28 02:23:13 +01:00
IcePixelx
f6a4b011f0 ConVar/ConCommands improvements. 2021-12-28 01:14:56 +01:00
Amos
d5b2e58dae Code base refactor + major performance and readability improvement. Read description for details.
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.

* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.

* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.

* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').

* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.

* Server will print out more details about the connecting client.

* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console

* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00