Use the 'add_module' macro to add modules without creating duplicate code. This macro also takes a reuse PCH as parameter, so modules that need a precompiled header, could reuse those from different targets that compile them. This commit also restructures the group order of the generated solution files for easier code navigation.
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).
TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.
Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
This header allows us to properly switch between experimental/finished STD implementations without having to adjust the source code (required for compiling on older versions of the Visual Studio 2017 compiler).
* Moved ConVar usage text that where part of the help string to the usage string parameter.
* Flagged ConVar 'bhit_abs_origin' as FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED.
* Flagged ConCommand 'bhit' as FCVAR_DEVELOPMENTONLY | FCVAR_GAMEDLL.
* Check 'bhit_enable' before running the 'bhit' command callback.
* Fixed spelling in a few area's.
* dtIntersectSegSeg2D: Calculate over zy-plane instead.
* dtOverlapPolyPoly2D: Calculate over zy-plane instead.
* dtNavMeshQuery::findRandomPoint: z = h.
* dtNavMeshQuery::raycast: Invert hit normals.
* Update all comments to use xyz vector instead (previously xzy (xz-plane z-height)).
* Add missing dtQueryFilter field (some flag used in the engine but not sure yet what it does).
* Set tile->polysEnd and tile->offMeshConsEnd to end of polys and offMeshCons array pointer (if ever needed).
* Set camera perspective to 75 (previous 50).
* Improve theme.
* Lowered the climb height for all hulls (this improves NavMesh generation around low obstacles, previously it would create a poly connecting the ground on the side with the surface of the object around where it connects with the ground, causing AI to take this route instead and kind of 'glitch' onto the surface).
Member 'filter' has been moved out of 'dtNavMeshQuery::dtQueryData'. New offset = 0x60 (after m_openList). Renamed to 'm_queryFilter' to maintain consistency.
New member: header->offMeshEnds (this is used in Detour_LevelInit which sets fields to -1 starting at the pointer to end of offMeshCons array).
Currently set to 0 so the paths in opcodes.cpp could be disabled.
dtNavMesh is now almost fully mapped out (most members should be correct, the only unsure ones are the unknowns and the mesh/tile flags).
dtNavMeshParams has one new field (I think the last field determines the precomputed malloc size, but I'm not very sure. It would make sense with the inline loop in 'Detour_LevelInit()' setting a certain field in each tile to -1).
dtMeshTile has one extra field (currently unknown) and the renamed unk0 field was is a pointer to the end of the 'polys' array.
The reachability table needs to be figured out still. The issue should be very small, but at the moment I do not have time for it.
The pointer to the table, and table pointers to data is correct, however, not a single poly is ever getting marked as 'reachable' (0xffffffff). This could be either within recast itself (see build_link_table() and set_reachable() functions), or the way the engine parses the data. The function that determines whether poly is reachable is located at '0x140F448E0'