169 Commits

Author SHA1 Message Date
Kawe Mazidjatari
4ba88963ff Fix bugs and many compiler warnings
* Promoted size types in CUtlBuffer to int64.
* Fixed bug where CUtlBuffer::GetPtr returns a 64bit pointer that was promoted from a 32bit integral type.
* Use int64/size_t for anything strlen, pointer subtraction, etc..
* Removed invalid structure alignment declarations.
2022-11-24 15:41:52 +01:00
Kawe Mazidjatari
a7c33d4df3 Use KeyValues system for level settings file instead
Previously we used Json, however the rest of the game features KeyValues. I changed the system to feature KeyValues instead, to maintain consistency. Also improved the logic behind loading/parsing so we don't reparse the same level settings file if the pointer is still valid and we are on the same level.
2022-11-24 11:10:46 +01:00
Kawe Mazidjatari
824a9f8bb2 utility.cpp light cleanup
* Use ternary operator for simple tests.
* Default 'GetFileName's 'bRemoveExtension' parameter to false.
2022-11-23 16:54:10 +01:00
Kawe Mazidjatari
0ab31606eb CPackedStore refactor
The CPackedStore class now heavily relies on the engine's FileSystem and KeyValues API. Since its part of the engine, it would make more sense to utilize the engine's features instead. It also allows for easier modifications.
* The logic behind the build process hasn't changed.
2022-11-23 12:18:33 +01:00
Kawe Mazidjatari
69cd41881e Move common VPK types to dedicated public header 2022-11-23 12:11:53 +01:00
Kawe Mazidjatari
a82674bbc8 Add 'KeyValues::RecursiveSaveToFile' to the SDK
Relies on the engine's implementation of 'KeyValues::RecursiveSaveToFile'. The IFileSystem methods have been fixed up with the CUtlBuffer class rebuild in which we could call these to write a KV memory structure as a file to the disk.
2022-11-22 09:04:28 +01:00
Marvin D
d59d798d13 datamap_t init.
* Get datamap vars from class datamap.
2022-11-19 03:16:49 +01:00
Marvin D
5532a5ff35 SendPropType impl. 2022-11-17 17:51:37 +01:00
Kawe Mazidjatari
11fa1c5119 Add case insensitive search for developer console input field
This has been requested by a user. This change will allow for searching convars from partial input regardless of the case.
2022-11-13 23:44:30 +01:00
Kawe Mazidjatari
24a4097cef Improve string trimming logic
Add option to trim anything before/after the criteria.
2022-11-11 01:17:11 +01:00
Marvin D
d00aaa933d CRenderView init, GetWorldMatrixForView()
* Fixed .gitignore for root /game/
* Fixed bug in WalkVTable where it would offset self.
* General clean up: VAR -> CON, CON -> VAR
2022-11-10 00:53:12 +01:00
Kawe Mazidjatari
dcb909cab9 Only attempt to load .VMT files from the disk if VPK mode is 0
Only load from disk if mode is 0. Mode can be set to 0 using the '-novpk' launch parameter.
2022-11-08 01:11:14 +01:00
Kawe Mazidjatari
01b67fec8a Remove deprecated information in worldsize.h 2022-11-05 23:46:39 +01:00
Kawe Mazidjatari
40566235e0 Server authentication code improvements
* Added validity checks for player names, they must be UTF-8 encoded, else game clients will crash attempting to set non-UTF-8 player names in RUI.
* CServer::RejectConnection now takes a 'v_netadr_t*', previously it was 'user_creds_s*', which worked as 'v_netadr_t' is the first member in 'user_creds_s'.
* Programmer must now manually pass a character buffer to 'v_net_adr::GetAddress(...)'.
2022-11-03 02:30:57 +01:00
Marvin D
56806e9045 ServerClass impl 2022-11-03 00:06:11 +01:00
Kawe Mazidjatari
5f84803ac6 ImGui and DirectX code improvements
* Fix history duplication by removing trailing white space characters from submitted commands in console.
* Fix out of range exception caused by caching svConVar.size() in CConsole::BuildSummary while we are modifying it.
* Fixed memory leak  caused by extraneous Strdup calls in CConsole.
* Renamed variables and structure members, static vars in id3dx.cpp are not prefixed with s_, IBrowser_Config is now m_BrowserConfig.
* Performed code cleanup in id3dx.cpp.
2022-10-20 12:29:50 +02:00
Kawe Mazidjatari
47beb282f2 RTech cleanup and improvements
* Combined members of TextureHeader_t and RTechTextureInfo_t.
* Renamed 's_pRTechBytesPerPixel' to 's_pBytesPerPixel' and declared const.
* Renamed 'dxgiToRPakFormat' to 's_DxgiToTxtrTable' and declared const.
* Renamed 'rpakToDxgiFormat' to 's_TxtrToDxgiTable' and declared const.
* Moved 'g_DxgiToTxtrTable' and 'g_TxtrToDxgiTable' to 'texture.g.h'.
* Moved 's_pBytesPerPixel' to 'texture.g.h'.
* Fixed defect where we used the [] operator on a std::map that should be const (s_TxtrToDxgiTable), replaced with the const version of std::map::at.
2022-10-13 21:59:06 +02:00
Kawe Mazidjatari
50fee7414d Missing material error logging
This commit implements missing material error logging.
When a material does not exist, it will get replaced with an error material, we log which material is missing, and with which error material it gets replaced with.
This commit also comes with some updates regarding the CMaterialGlue class, and some new types used by this class from the RePak project.
2022-10-13 02:22:50 +02:00
Kawe Mazidjatari
f215ca0720 Improve bullet-hit trajectory debug
The ConVar 'bhit_abs_origin' will now draw a sphere at the predicted abs origin of the entity upon hit. This is useful for debugging lag compensation on the server (white star).
2022-10-01 00:27:51 +02:00
Kawe Mazidjatari
bef7f352d6 Implement '-novid' param check
the parameter check for '-novid' has been removed from S2 onwards, but later added back in. Our S3 build doesn't have it as well. This commit adds it back in and allows user to launch the game without the startup video's by adding '-novid' to the launch arguments. ('-dev' also works, but this enables developer and sv_cheats..).
2022-09-25 13:36:55 +02:00
Kawe Mazidjatari
de2400f6a2 Implement StrintCount utility
Counts the number or delimiters found in a given string
2022-09-22 17:08:20 +02:00
Kawe Mazidjatari
7912b79fa2 CL_CopyExistingEntity: implement missing bounds check
Implement bounds check for non-sanitized value of u.m_nNewEntity.
Debug builds of the engine have an assertion, however in release these are stripped.
This fixes a full chain client RCE exploit, for more information, see: https://ctf.re/source-engine/exploitation/2021/05/01/source-engine-2/
2022-09-21 02:38:58 +02:00
Kawe Mazidjatari
9c9843a0fc Centralize kick/ban wrappers to CBanSystem and add new server functions for kicking/banning players 2022-09-15 23:13:37 +02:00
Kawe Mazidjatari
23a95f84a8 ConVar names cleanup 2022-09-12 00:44:03 +02:00
Kawe Mazidjatari
b0fc8fb46c Add utility for checking if a file is empty or not 2022-09-10 00:06:26 +02:00
Kawe Mazidjatari
34a06147d7 Fix spelling errors
Overall spelling improvements and cleanup..
2022-09-09 19:47:31 +02:00
Kawe Mazidjatari
b6ff2c8798 Light cleanup 2022-09-09 02:28:03 +02:00
Kawe Mazidjatari
c35829013e Change VFTavle indexes from read only to contant 2022-08-31 14:38:49 +02:00
Kawe Mazidjatari
e1cf700355 Improve timer logic
Accurate interval to duration conversion.
2022-08-31 02:15:54 +02:00
Kawe Mazidjatari
885e6fa94e Proper NET_SetKey sanity checks
* Checks if input encoded key is 24 characters long.
* Checks if the input data is a valid base64.
2022-08-30 20:04:59 +02:00
Kawe Mazidjatari
8712f7db81 Fix concurrency of g_svNetKey
* Fix concurrency of g_svNetKey.
* Improve logging.
* Overall code cleanup.
2022-08-30 01:22:53 +02:00
Kawe Mazidjatari
260f862a69 Load level settings file using game's filesystem
This allows for loading the file from all search directories and the VPK's
2022-08-23 16:45:42 +02:00
Kawe Mazidjatari
5284e8987f Use abstract class for CCommandLine 2022-08-20 03:15:51 +02:00
Marvin D
55a620aa4d CPluginSystem init, for native mods.
* Not finished yet.
* Need to make a proper ModuleManager
* Handle PluginSystem_Reload()
2022-08-20 01:59:36 +02:00
Kawe Mazidjatari
52e19e9ad6 Single-thread the game console
Run all task in the same thread used to run the browser/console frame and remove all mutexes.
2022-08-20 01:48:42 +02:00
Kawe Mazidjatari
6764b5e56e Implement frame tasks
Run all Cbuf_Execute calls in the main thread. This should fix every problem related to (but not only):
* Connecting to server while RUI dialogue is still open.
* Connecting to server while in an active game.
* Running 'weapon_reparse'.
2022-08-19 21:33:31 +02:00
Kawe Mazidjatari
5548a74d59 Major cleanup (see description)
* Fix all compiler error for GameSDK on S0 and S1.
* Remove some unused patterns and globals (launch performance gains of 100ms).
* Remove most duplicate patterns.
* Relocate globals from engine to a more appropriate location.
* Renamed some unknown vars to a more appropriate name (most of these where obtained a while back, but as we reversed more parts of the engine, some of these vars become known).
* Renamed some vars to fit the naming convention used in the SDK.
* Fixed pattern debug logging using the wrong pointer, thus displaying the wrong address.
2022-08-18 02:15:23 +02:00
Kawe Mazidjatari
3c3da82154 Additional code improvements
* Removed some unused signatures.
* Named 2 CBaseFileSystem methods, and applied them to 'MOD_ProcessPakQueue()'.
* Renamed 'qword_1671061C8' to 'g_pMTVFTaskItem'.
* Renamed 'g_pMapVPKCache' to 'g_szMTVFItemName'.
* Only set first byte to 0 in 'g_szMTVFItemName' (actual size is 0x100, not 0x40).
2022-08-16 21:42:57 +02:00
Kawe Mazidjatari
2d367f56fe Improve FindPatternSIMD and GetVirtualMethodTable
Allow searching for multiple occurrences, the main reason for this addition is that some RTTI object locators reference 2 (or more) VFTables, the ConVar class is a good example., where we have 2 separate VFTables, one implementing ConCommandBase (which implements its own IConVar), the other implementing just IConVar for ConVar (2 VMT pointers in one class).
2022-08-15 21:05:42 +02:00
Kawe Mazidjatari
bb6a05cb81 More mapped out network interface classes
More interface classes directly usable with the engine.
2022-08-15 14:44:54 +02:00
Kawe Mazidjatari
bf3b7bdace Server browser cleanup
* Moved server utility to dedicated class shared by browser panel and UI script VM.
* Additional code improvements and optimizations.
2022-08-14 15:43:49 +02:00
Kawe Mazidjatari
fad1a092e4 More CCvar reversing
Still work-in-progress
2022-08-13 19:41:45 +02:00
Kawe Mazidjatari
b18f9148e4 Renames
* Rename FCVAR_ARCHIVE_GAMECONSOLE to FCVAR_ARCHIVE_PLAYERPROFILE.
* Rename CONVARFLAG(UNLOGGED, "log") to CONVARFLAG(UNLOGGED, "ulog").
2022-08-13 15:35:38 +02:00
Kawe Mazidjatari
4551f6d494 Implement convar_list and convar_differences
Also added more CCvarUtilities methods which are yet to be implemented.
2022-08-13 12:39:57 +02:00
Kawe Mazidjatari
aa72579656 Heavy FileSystem upgrades
Implement VFTable's to interface with engine (for the most part mapped out, only the new VPK methods needs further reversing).
This exposes a good majority of the FileSystem implementation of the engine, to the SDK.
2022-08-13 11:24:55 +02:00
Kawe Mazidjatari
88b3336758 Many small code improvements and optimizations
* Use c++ methods as much as possible.
* Use enum types for accessing NavMesh objects from array.
* Use size_t for for loops when testing against size types.
* Don't compute strlen twice of more on the same string.
* Don't use unnecessary c string casts if there is a method with a std::string overload.
* Don't create string objects from string pointers if we could use them directly.
* Don't initialize RCON password twice on each change, and don't set if the new password equals the old.
2022-08-11 11:07:45 +02:00
Kawe Mazidjatari
1662816c5d Update utility.cpp 2022-08-09 18:22:50 +02:00
Kawe Mazidjatari
efd92f8ebc Move 'bansystem' from 'public' to 'networksystem' 2022-08-09 17:34:10 +02:00
Kawe Mazidjatari
329621c6ad Move all public headers into root of 'public' 2022-08-09 17:18:07 +02:00
Kawe Mazidjatari
e97b4e53b2 More ConvertToWinPath/ConvertToUnixPath optimizations
Don't allocate static buffer on the stack, use the result string instead.
2022-08-09 14:00:51 +02:00