Amos
d3c7b9baf5
Rename to make more sense
2022-02-23 21:11:35 +01:00
Amos
8c940fcbc8
Completely strip Miles SDK from dedicated
2022-02-23 21:03:06 +01:00
Amos
cfa572f20e
Small fixes + improve console autocomplete readability
2022-02-23 21:02:37 +01:00
Amos
9506a5141a
CConsole improvements
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* Pad the autocomplete list with 18 to keep all items in view
* Show help text for ConCommand as well
+ Small code cleanup
2022-02-23 15:56:03 +01:00
Amos
0c069db90c
Fix ConCommand size
2022-02-23 03:41:10 +01:00
Amos
9e66ed7f2e
Fix warning
2022-02-23 00:21:54 +01:00
Amos
4cfb06ff4a
Finish ConCommandBase/Concommand/ConVar classes
2022-02-23 00:18:46 +01:00
Amos
e8993d1396
Compile Dear ImGui as static lib
2022-02-22 21:29:42 +01:00
Amos
4cb1f7927b
Move static libraries to dedicated location
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Also compile Detours as static library instead
2022-02-22 19:37:56 +01:00
Amos
c6cf40f539
Optimize console autocomplete and show usage text
2022-02-22 16:31:24 +01:00
Amos
26c0fa89ab
Add additional check to input address handling in CNetAdr2
2022-02-22 15:22:51 +01:00
Amos
b7e3e02228
Create R5Dev.props
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Accidentally forgotten
2022-02-22 15:20:08 +01:00
Amos
674cf918f9
Finished project overhaul
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Build lzham as a separate library to be linked against the sdk.
Dependencies now build properly when missing.
2022-02-22 15:19:32 +01:00
Amos
b02929edd1
Move project files to dedicated folder and rename solution file
2022-02-22 12:25:09 +01:00
Amos
667b51097f
Add launcher enums
2022-02-22 02:45:40 +01:00
Amos
9b8dfee460
Improve ConVar class + rebuild ConCommand class
2022-02-21 17:56:31 +01:00
Amos
ae0b439a3c
Additional cleanup + optimizations
2022-02-21 12:06:05 +01:00
Amos
7b971d0398
Disable starpak error handling on the dedicated server
...
Server could be ran without any starpak files
2022-02-19 20:30:09 +01:00
Amos
77f4ce5b6e
Fix typo
2022-02-19 17:04:20 +01:00
Amos
8fa96cc628
Update gl_screen.h
2022-02-19 16:44:05 +01:00
Amos
57a5b5015e
Additional cleanup
2022-02-19 16:42:40 +01:00
Amos
5f005fb848
Fix Win32 compile for netconsole
2022-02-19 14:02:46 +01:00
Amos
114f51fcf6
Update config files
2022-02-19 03:06:42 +01:00
Amos
4eea51027c
Fix spelling + add comments
2022-02-19 02:43:20 +01:00
Amos
8079e0ed4c
Heavy cleanup for CHostState methods and signatures
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* Add Cbuf_AddText and Cbuf_Execute signatures.
* Remove additional VGui stuff from dedicated statemachine.
* Move signatures to their respective headers.
* De-inline 'CHostState::FrameUpdate()'
* Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
2022-02-19 02:31:16 +01:00
Amos
cade827570
Update CEngineVGui.cpp
2022-02-18 14:17:14 +01:00
Amos
fd924b56e8
Shutdown dedicated dll properly
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Systems where not getting shutdown properly. For dedicated 'ExitProcess()' in the GameDLL caused 'abort()' to get called even when systems where shutdown properly. We call TerminateProcess after all systems have shutdown properly in the SDK and GameDLL.
2022-02-18 14:00:58 +01:00
Amos
9e21284172
Fix dedicated crash during script error + shutdown game properly when tasked by user
2022-02-18 02:51:16 +01:00
Amos
5d60324a2e
Add more color logging + RCON color logging
2022-02-17 18:00:29 +01:00
Amos
15897c0ea1
Small logging improvement
2022-02-16 01:53:31 +01:00
Amos
d3aea2a33f
Add RCON config files
2022-02-15 02:33:20 +01:00
Amos
12c537284f
Slight cleanup
2022-02-15 02:31:41 +01:00
Amos
22cfc084af
Fix linker warning
2022-02-15 02:29:40 +01:00
Amos
10174a6206
Initial game client RCON implementation
2022-02-14 23:16:24 +01:00
Amos
976e8d9a41
Use SHA256 for password comparison
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Put debug logging under cvar to avoid abusing by attempting to slow down server.
2022-02-14 03:02:38 +01:00
Amos
04be5e0e64
Use WSA error codes for startup/shutdown
2022-02-14 02:33:13 +01:00
Amos
6e3fb73a82
Update comment blocks
2022-02-14 02:31:42 +01:00
IcePixelx
308160369e
RTech::UnloadAsset comment and rpak header rename.
2022-02-13 17:13:54 +01:00
IcePixelx
71dabb52e1
RTech var renames and struct renames.
2022-02-13 17:07:02 +01:00
Amos
a5b3b2dea4
Update comment blocks
2022-02-13 15:16:09 +01:00
Amos
9c8644e645
Implement stream serialization/deserialization in RCON server and client
2022-02-13 15:10:38 +01:00
IcePixelx
0dd4d9bdfa
WE:AD changes in playlist. Read description.
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Including every map in the playlists is a good idea.
The present issue is WE:AD not being shipped in retail season 3.
It's a separate download.
Setting it to 1 will include it in the randomized map select.
Setting it to 0 will make it able to be used with the playlist but will be exluded from said randomized map select.
It's set to 0 now to avoid the game from closing incase it hits said scenario.
2022-02-12 16:41:50 +01:00
Amos
822f2b3de8
Rename request to response
...
Small mistake
2022-02-11 01:23:37 +01:00
Amos
4ffa3d7113
Change pre/post build events
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* Compile protobuf if static lib isn't found
* Only copy dll's and exe's after build if the SDK is cloned into the mod directory of the game
2022-02-11 00:46:41 +01:00
Amos
e864f773a1
Add protobuf files
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.proto for sv_rcon and cl_rcon + compiled results
2022-02-11 00:38:50 +01:00
Amos
6aabd822e7
Add playlist file to repo
2022-02-10 00:48:56 +01:00
Amos
f4839bdd9a
Add pdef files to repo
2022-02-10 00:48:44 +01:00
Amos
79038a59aa
Add mandatory cfg files to repo
2022-02-10 00:48:24 +01:00
Amos
15b5aefc63
Compile static
2022-02-10 00:39:40 +01:00
Amos
69aec8e205
Rename to gamesdk
2022-02-10 00:29:19 +01:00