261 Commits

Author SHA1 Message Date
Amos
d3c7b9baf5 Rename to make more sense 2022-02-23 21:11:35 +01:00
Amos
cfa572f20e Small fixes + improve console autocomplete readability 2022-02-23 21:02:37 +01:00
Amos
9506a5141a CConsole improvements
* Pad the autocomplete list with 18 to keep all items in view
* Show help text for ConCommand as well
+ Small code cleanup
2022-02-23 15:56:03 +01:00
Amos
0c069db90c Fix ConCommand size 2022-02-23 03:41:10 +01:00
Amos
9e66ed7f2e Fix warning 2022-02-23 00:21:54 +01:00
Amos
4cfb06ff4a Finish ConCommandBase/Concommand/ConVar classes 2022-02-23 00:18:46 +01:00
Amos
c6cf40f539 Optimize console autocomplete and show usage text 2022-02-22 16:31:24 +01:00
Amos
9b8dfee460 Improve ConVar class + rebuild ConCommand class 2022-02-21 17:56:31 +01:00
Amos
ae0b439a3c Additional cleanup + optimizations 2022-02-21 12:06:05 +01:00
Amos
8079e0ed4c Heavy cleanup for CHostState methods and signatures
* Add Cbuf_AddText and Cbuf_Execute signatures.
* Remove additional VGui stuff from dedicated statemachine.
* Move signatures to their respective headers.
* De-inline 'CHostState::FrameUpdate()'
* Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
2022-02-19 02:31:16 +01:00
Amos
5d60324a2e Add more color logging + RCON color logging 2022-02-17 18:00:29 +01:00
Amos
12c537284f Slight cleanup 2022-02-15 02:31:41 +01:00
Amos
10174a6206 Initial game client RCON implementation 2022-02-14 23:16:24 +01:00
Amos
976e8d9a41 Use SHA256 for password comparison
Put debug logging under cvar to avoid abusing by attempting to slow down server.
2022-02-14 03:02:38 +01:00
IcePixelx
308160369e RTech::UnloadAsset comment and rpak header rename. 2022-02-13 17:13:54 +01:00
IcePixelx
71dabb52e1 RTech var renames and struct renames. 2022-02-13 17:07:02 +01:00
Amos
a5b3b2dea4 Update comment blocks 2022-02-13 15:16:09 +01:00
Amos
a5da2e81bf RCON improvements (see description)
** SERVER **
* Close redundant connections if max sockets have been reached.
* Ban if client keeps spamming without authing first (ignoring message).
* Check for whitelisted address before issuing bans (whitelisted address in ConVar 'sv_rcon_whitelist_address' will never get banned or get its connection terminated.
* Transmit SQVM and DevMsg logs over the wire to the net console.

** NETCON **
* IPv6 support.
* Close connection properly after FIN request.
* Prompt user to reconnect after connection has been terminated instead of closing the application.
* Add proper quit command.

** SDKLAUNCHER **
* Rename to 'launcher.exe' to describe its purpose better. Our logo gets printed nice and large on the console during startup.

** SDK **
* Cleanup.
2022-02-08 16:32:00 +01:00
Amos
3411c41eac ConVar optimizations 2022-02-06 19:15:34 +01:00
Amos
d555c39434 Rename to 'cmd' 2022-02-06 17:06:22 +01:00
Amos
c187bed4c5 RCON implementation (see description)
* Fully rewritten protocol agnostic CNetAdr class
* Fully rebuilded legacy CNetAdr class
* Fully rebuilded dual-stack CSocketCreator class
* New project "netconsole" added (lightweight netconsole for RCON)

RCON is still work in progress
2022-02-06 16:48:52 +01:00
Amos
ee82a58133 Create RCON ConCommand 2022-02-06 15:59:46 +01:00
Amos
70a5f77121 Create RCON ConVar's 2022-02-06 15:54:52 +01:00
IcePixelx
2037ffa1f2 convar creation suggestion. 2022-01-29 18:00:29 +01:00
Amos
65299affa1 Fix issue where connected clients could kick/ban players
This was caused by a bad mistake I made when setting flags for ConVars and ConCommands.

Set 'IsFlagSet()' query debug ConVars as Replicated.
2022-01-28 01:32:27 +01:00
IcePixelx
2f82801261 Moved CEngine class functions to sys_engine.cpp. 2022-01-23 18:33:01 +01:00
IcePixelx
f43c5da8ae Huge engine/host commit.
* Rebuild CModGroupApp::Main, did not include the dedicated routine with the empty class global.
* Using a template function now for virtual function calls
* Implemented most of the CEngine class and grabbing its global var now.
* Using local CEngine now in FrameUpdate
* Implemented EngineParms_t fully and grabbing its global var.
* Added macro for adding class member variables at offsets.

A lot of comments added regarding what needs to be done for this commit.

* Check other season compability, wasn't able to do that due to not having access to said binaries at the moment.
* Fix sdklauncher to use widestrings to fix the bug with other languages in path
2022-01-23 18:26:48 +01:00
Amos
a1f96797c0 Console and Browser UX improvements
* Log warnings
* Improve style
* Vector size is now controlled by ConVar instead
* Keep current item in view when console is cleaning up the vector. This doesn't work ideally as its hard to keep track of the current item, and the scroll is a float. In the future it might be better to grab the first vertex of the center line on the console and track that perhaps.
2022-01-22 15:51:09 +01:00
Amos
7419720f78 Rename ConVar to make more sense + cleanup 2022-01-20 00:59:31 +01:00
Amos
963c189f35 Reset scroll position when AutoSuggest has updated 2022-01-20 00:24:41 +01:00
Amos
f418d36e1b Add flags to registered ConCommands 2022-01-19 23:46:03 +01:00
Amos
540e219c22 Clamp Autocomplete window properly
* Fixed cases where the horizontal scrollbar would conceal the only item in the autocomplete window

* Add new ConVar to show help text next to ConVar in autocomplete. disabled by default to prevent it from being cluttered.
2022-01-19 19:03:04 +01:00
Amos
2bb02acd60 Implement autocomplete logic for in-game console.
Autocompletes based on user input.
Also shows ConVar's current value.
2022-01-17 23:21:43 +01:00
Amos
d21a947474 Fix hardcoded array size
Forgot about this one..
2022-01-16 03:26:19 +01:00
Amos
381b97eb65 Remove unnecessary include
basetypes.h is now precompiled
2022-01-16 01:40:27 +01:00
IcePixelx
829e122cea SQ Serverbrowser V1 push. Clean-up following after @r-ex fixed SQ things. 2022-01-15 15:25:19 +01:00
Amos
1c5df4e178 Ansi terminal color support + big optimizations on all log systems + 'Warning()' hook
* Ansi colors can now be enabled with the '-ansiclr- flag.
* All loggers have been optimized and are all initialized only once at process startup.
* New hook for 'Warning()' print function with warning level.
2022-01-14 20:48:16 +01:00
Amos
de3b3f53bd Optimizations + QoL improvements/cleanup
* IConsole overlay now clears the oldest log entries to stay under the vector limit instead of clearing the whole vector.
* IConsole code cleanup.
* IBrowser code cleanup, reordered class methods.
* Use ConVar utilities to get/set values for strings in IBrowser and IConsole.
* New ConVar's for RUI console overlay to tweak colors.
2022-01-12 02:56:17 +01:00
Amos
44102abbcc Execute dev configs when '-devsdk' parameter is passed 2022-01-10 02:47:19 +01:00
Amos
38d9d431c9 Fix potential bug where 'cm_return_false_cmdquery_all' cvar would never work 2022-01-10 02:03:31 +01:00
Amos
c0f24e64ff Rename global cvar pointer 2022-01-10 01:31:25 +01:00
Amos
0146f22e0a Implement CommandLine utilities 2022-01-10 01:20:44 +01:00
Amos
64c07af6e0 Cleanup to use new ConVar utilities 2022-01-09 17:17:05 +01:00
Amos
19f5010bd2 Fix compiler error + rename debug dll's
Rename for easier debugging and config separation
2022-01-09 16:29:36 +01:00
Amos
c292d8ad46 Implement new ConVar features
Slight cleanup with new ConVar features to be used throughout the SDK
2022-01-09 16:18:35 +01:00
Amos
0177c17da9 Draw simulation stats and GPU stats to debug text overlay 2022-01-09 16:14:41 +01:00
Amos
d52bd5eeec Initial support for S1 2022-01-05 23:02:20 +01:00
Amos
c486c2d593 Portability to S2 completed
CServer functions are evolving quite heavily over these seasons, so these need a bit of work
2022-01-05 02:11:21 +01:00
Amos
6a9a00735a Rename hooked command callbacks 2021-12-29 13:57:16 +01:00
IcePixelx
0228f59062 Added indev Pylon(MasterServer) broadcasting to dedi. Read description for further information.
Dedicated RemoteFunctionCallsChecksum needs fixing because its currently always null.
Hidden needs to be implemented. I wouldn't say its needed currently till the Pylon re-write hits indev branch.
2021-12-28 02:23:13 +01:00