168 Commits

Author SHA1 Message Date
Kawe Mazidjatari
179bd31ee6 Initial large refactor of the RCON implementation
* Decoding and encoding is done into a single buffer, from raw buffers to avoid extraneous copies.
* Added base class holding all core logic for encoding, decoding, receiving and processing of the RCON protocol. This code was initially identical between all implementations of RCON, deduplicating this avoids bugs.
* Added more sophisticated error handling, stop right away when decoding for example fails.
* Added ability to have more than one active authenticated net console on the server. Controlled by cvar 'sv_rcon_maxconnections' (default 1).
* Max packet size for accepted, but not authenticated sockets is now controled by cvar 'sv_rcon_maxpacketsize' (default 1024).
2023-04-19 01:35:31 +02:00
Kawe Mazidjatari
85f586bd2e RCON server improvements
* Prevent attacker from being able to abuse and overflow the banned list vector.
* Improved IPv6 comparison performance.
* Change size fields of payload frame from unsigned to signed.
* Close all accepted sockets on RCON server shutdown.
2023-04-16 17:51:48 +02:00
Kawe Mazidjatari
21ea4dff52 Return maps based on partial input
Return maps based on partial input from user in main 'map' completion callback function.
2023-04-08 18:19:14 +02:00
Kawe Mazidjatari
e1f0e72af4 /W4: Fix type demotion warnings
Explicitly demote to 'int' to suppress pesky compiler warnings.
2023-04-02 16:03:01 +02:00
Kawe Mazidjatari
afcbd42e90 /W4: Fixed bug caused by dead code
Fixed bug caused by calling CBaseFileSystem::Size on a closed file handle, the results weren't used at all which triggered the warning.
2023-04-02 09:35:25 +02:00
Kawe Mazidjatari
678199d6ca /W4: Fixed name shadowing warning 2023-04-02 09:23:53 +02:00
Kawe Mazidjatari
cd40081a20 Rename RPak header magic constant to 'RPAK_MAGIC'
A more descriptive name.
2023-04-02 01:26:38 +02:00
Kawe Mazidjatari
4357c9dbf3 Fix many compiler warnings
Fix many compiler warnings indicating potentially unwanted implicit conversions/truncations.
2023-04-02 00:59:24 +02:00
Kawe Mazidjatari
16ea75d5a2 Fix clang-cl compile errors
Cannot concatenate __FUNCTION__ macro like this.
2023-04-01 13:10:22 +02:00
Kawe Mazidjatari
29616f4810 Rename 'g_vAllMaps' to 'g_InstalledMaps' 2023-03-31 00:35:01 +02:00
Kawe Mazidjatari
47aabf244b Remove redundant tier1 files
These files are no longer necessary.
2023-03-28 01:30:09 +02:00
Kawe Mazidjatari
5a0be4a275 Fix ConVar crash
Fix crash caused by vftable error. Since we are not implementing anything, but only interfacing with the game executable, we need to rename the IConVar variant's due to name ambiguity. Re-defining them in the actual class will lead into vftable misalignment and cause a crash (or other undesired behavior) as a result.
2023-03-28 01:24:55 +02:00
Kawe Mazidjatari
d12ecd80d8 Default 'GetSymbolForString(CaseSensitive)' creation overload to true
Default creation overload of 'GetSymbolForString' and 'GetSymbolForStringCaseSensitive' to true.
2023-03-25 17:31:41 +01:00
Kawe Mazidjatari
0f58137167 Light symbol cleanup 2023-03-25 17:26:42 +01:00
Kawe Mazidjatari
371e15db41 Fix many verbose compiler warnings
Many compiler warnings regarding implicit conversions.
2023-03-18 16:45:43 +01:00
Kawe Mazidjatari
cac2c6a917 Make 'sig_getadr' a console command
Changed to hidden ConCommand.
2023-03-15 21:11:20 +01:00
Kawe Mazidjatari
e12de45eaa Light RTech code cleanup
Use dedicated function for returning pak status as string instead of std::map. reduced compiled code size by 10kb.
2023-02-26 19:43:02 +01:00
Kawe Mazidjatari
3f2216337e Add completion for pak decompress
* Renamed 'rtech_decompress' to 'pak_decompress'.
* Added completion func for 'pak_decompress'.
2023-02-19 13:38:06 +01:00
Kawe Mazidjatari
7649d16e6a Rename 'CAutoCompleteFileList'
Rename 'CAutoCompleteFileList' to 'CBaseAutoCompleteFileList' (official name).
2023-02-19 13:26:38 +01:00
Kawe Mazidjatari
354e25633c Don't compile for client.dll
Don't compile 'CC_CreateFakePlayer_f' for the client.dll.
2023-02-06 23:01:53 +01:00
Kawe Mazidjatari
f9245a4070 Fix bug in RPak auto completion
RPaks that have a name larger than 123 chars will have their extension delimiter removed due to the way 'CAutoCompleteFileList::AutoCompletionFunc' works. Ideally this functions receives a full rewrite in the SDK to support dynamic extension lengths.
2023-02-06 21:46:03 +01:00
Kawe Mazidjatari
e4df03c4f2 Add RPak completion callbacks
Add completion for 'pak_requestload' and 'pak_requestunload'.
2023-02-06 02:16:02 +01:00
Kawe Mazidjatari
836839e6a5 Add completion logic for 'give' command
* Implemented class 'CAutoCompleteFileList' (features engine's implementation for 'AutoCompletionFunc').
* Added completion callback for 'give' command.
2023-02-05 23:01:01 +01:00
Kawe Mazidjatari
ddba8cf9b8 Install more robust 'map' completion callback
This one will list all maps, as maps should have a vpk file to be loaded correctly due to the way rpak files are formatted internally to be loaded/parsed.
2023-02-05 21:13:03 +01:00
Kawe Mazidjatari
c17913bfe9 Light cleanup of pak load api var names
* Rename some pakload api vars.
* Removed 2 duplicate pointers from (g_ClientState_Shifted and g_pakLoadJobID).
* Removed unnecessary signonstate check in 'Mod_ProcessPakQueue' for dedicated.
2023-01-31 16:09:30 +01:00
Kawe Mazidjatari
5f56c23af2 Compile CRConServer for gamesdk
RCON can now be used on the host game as well (previously dedicated exclusive).
2023-01-29 16:07:02 +01:00
Kawe Mazidjatari
a618990937 Detour code refactor
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.

TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00
Kawe Mazidjatari
e281aea990 Fix client.dll/dedicated.dll compile errors 2023-01-24 18:39:12 +01:00
Kawe Mazidjatari
19447f1122 Improve debug draw depth test toggle logic
* Add box depth test cvar from engine for 'CBaseAnimating::DrawServerHitboxes'.
* Use noDepthTest field from OverlayBox_t instead of the cvar.
2023-01-24 12:05:09 +01:00
Kawe Mazidjatari
4ebe031341 Disable BHit raytrace z-buffer by default 2023-01-22 12:28:48 +01:00
Kawe Mazidjatari
e8a5bbcb9f BHit_f: split server and client rendering 2023-01-22 12:12:06 +01:00
Kawe Mazidjatari
a281768ac9 BHit performance improvements
Use ray trace directly instead of build-in drawline command.
2023-01-22 12:09:12 +01:00
Kawe Mazidjatari
ab86bf3317 Improve 'sv_addbot' command usage text 2023-01-20 17:22:06 +01:00
Kawe Mazidjatari
dcf05a0adf CClientEntityList reversal
Slightly reversed CClientEntityList while looking around its singleton.
2023-01-20 00:28:49 +01:00
Kawe Mazidjatari
78960f6bbd Finish initial implementation of basic bots 2023-01-17 00:08:15 +01:00
Kawe Mazidjatari
202e4525a1 Fix linker error
Unresolved external symbols due to declaration without definitions for server game interface globals.
2023-01-16 21:16:34 +01:00
Kawe Mazidjatari
21f4d0fa07 Initial working bots implementation
* Changed 'CClient' handle time to 'edict_t' which is an alias of 'uint16_t'.
* Changed 'g_pServerGameDLL' and 'g_pServerGameClients' init (obtain from factory instead).
* Use interface version macro's for obtaining factory pointers instead.
* Added 'g_pServerGameEntities'.
2023-01-16 21:09:21 +01:00
Amos
11648d4932 Additional bot stuff 2023-01-16 16:54:01 +01:00
Amos
68f197dcef Initial fake client (bot) implementation
New bots can be added using 'sv_addbot <name> <teamid>'.
2023-01-16 15:52:33 +01:00
Kawe Mazidjatari
1abc14b828 Improve string pooling
Changed some string concats back to the old approach as this will pool strings a lot better, especially common strings such as "%s - %s". Also removed from a few other (not all) functions to maintain consistency with logs emitted from the game itself.
2022-12-28 22:00:06 +01:00
rexx
c4d23ebcc8 Remove unnecessary comment 2022-12-22 21:45:39 +00:00
rexx
3c3e1c46df Add pak_listtypes command 2022-12-22 21:44:38 +00:00
Marvin D
89bc31de10 pass directly instead of ref. 2022-12-22 01:05:39 +01:00
Marvin D
35afca2cf4 Unify string conversion and __FUNCTION__ uses in callback 2022-12-22 01:01:29 +01:00
Kawe Mazidjatari
2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00
Kawe Mazidjatari
f6c26464c7 Add IKeyValuesSystem class from Valve Source SDK 2013 2022-11-27 21:53:54 +01:00
Kawe Mazidjatari
277e05b2b8 Improve logging throughout SDK
Used proper enum for context. The low level tier1 stuff should print in COMMON.
Also added newlines where missing, the logging system will undergo a change where a newline will only be appended if we are logging in the same context without a newline.
2022-11-25 23:03:56 +01:00
Kawe Mazidjatari
00bf56a6bb Log RPak patch header descriptors as well 2022-11-25 02:15:25 +01:00
Kawe Mazidjatari
9bc1a7f4e4 Fix RPak patch header size fields not getting set properly
Small mistake that happened when porting the decompressor over to the engine FileSystem API.
2022-11-25 02:12:54 +01:00
Kawe Mazidjatari
ad690379ab Log RPak build date/time properly during decompress
Log the date stored in the RPak header in full detail.
2022-11-25 00:57:32 +01:00