167 Commits

Author SHA1 Message Date
Kawe Mazidjatari
8dbc2024c6 CMake code improvements
Use the 'add_module' macro to add modules without creating duplicate code. This macro also takes a reuse PCH as parameter, so modules that need a precompiled header, could reuse those from different targets that compile them. This commit also restructures the group order of the generated solution files for easier code navigation.
2023-05-13 00:14:53 +02:00
Kawe Mazidjatari
ee636477ce Uncomment
Header file exists, but is stubbed; uncomment.
2023-05-11 21:35:54 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
Kawe Mazidjatari
359820615f Move low level code to tier0/tier1
Moved to tier0/tier1 so it could be compiled into a static library in the future.
2023-05-06 22:59:01 +02:00
Kawe Mazidjatari
75ccebb4b6 Squirrel system restructure
Properly decouple squirrel and game code. This makes it easier to reverse engineer more of this squirrel system, and to compile them as individual libraries later on when moving to CMake to significantly decrease compile times.
2023-05-06 16:23:56 +02:00
Kawe Mazidjatari
016e6c35fe Light formatting improvements in 'CAI_NetworkBuilder' 2023-05-01 22:51:31 +02:00
Kawe Mazidjatari
f319fc0846 Use server global variables for client loops
Use server global variables for determining the num clients to loop over. This is cheaper and better than always looping over MAX_PLAYERS.
2023-04-30 01:50:38 +02:00
Kawe Mazidjatari
b8035120de Assign unused constructor parameter 2023-04-16 01:23:38 +02:00
Kawe Mazidjatari
4079956356 Fix non-portable include paths
Portable include paths are case sensitive.
2023-04-08 18:52:33 +02:00
Kawe Mazidjatari
b0d2665550 /W4: Fix compiler compatibility
Clang doesn't support function-style casts with types containing a space.
2023-04-02 17:34:42 +02:00
Kawe Mazidjatari
4e7693bae6 /W4: Fix name shadowing warnings 2023-04-02 17:25:18 +02:00
Kawe Mazidjatari
7727f13efa /W4: Fix return value truncation warning
Fix value truncation warning caused by returning 'CServerNetworkProperty::m_edict' in 'CServerNetworkProperty::GetEdict'. type has been demoted to actual type 'edict_t'.
2023-04-02 17:21:21 +02:00
Kawe Mazidjatari
42b3e49840 /W4: Properly pack server animation structures
Manually add fields to align structure properly. This suppresses many pesky compiler warnings.
2023-04-02 17:19:13 +02:00
Kawe Mazidjatari
a4a2f34c10 /W4: Fix signed/unsigned mismatch
This commit fixes warnings and bugs caused by signed/unsigned mismatch.
2023-04-02 12:09:43 +02:00
Kawe Mazidjatari
e9fac084fe Fix struct -> class compiler warning
'dtMeshTile' is defined as struct, but declared as class, causing a compiler warning. Fixed by declaring it as struct.
2023-04-02 01:23:07 +02:00
Kawe Mazidjatari
4357c9dbf3 Fix many compiler warnings
Fix many compiler warnings indicating potentially unwanted implicit conversions/truncations.
2023-04-02 00:59:24 +02:00
Kawe Mazidjatari
69624baa10 NavMesh debug draw code refactor
* Use mathlib SIMD wrappers instead, this is to maintain compatibility across different platforms/compilers.
* Moved camera distance logic to separate method.
2023-04-01 20:54:10 +02:00
Kawe Mazidjatari
f2d1b9e643 Fix crash caused by returning unsigned values
Function returned '-1' as 'ULONG_MAX'. This patch fixes this problem while suppressing compiler warnings.
2023-04-01 17:39:22 +02:00
Kawe Mazidjatari
371e15db41 Fix many verbose compiler warnings
Many compiler warnings regarding implicit conversions.
2023-03-18 16:45:43 +01:00
Kawe Mazidjatari
cae5037324 Initial fix for older game builds
SDK compiles and works for the S1 game now, still needs to be debugged further.
2023-03-01 00:09:38 +01:00
Kawe Mazidjatari
ad66236a90 Fix compile error
Var was renamed.
2023-02-23 23:47:58 +01:00
Kawe Mazidjatari
68ae16d93a Fix bug in 'Detour_LevelShutdown'
Pointer in array never got nulled after getting freed, causing undefined behavior. Also made a dedicated function for clearing a NavMesh slot by hull.
2023-02-18 13:21:31 +01:00
Kawe Mazidjatari
0b85476011 Belongs to the previous commit 2023-02-13 23:47:12 +01:00
Kawe Mazidjatari
d52bbfec08 Fix invalid alignment for 'MatchMetrics' 2023-02-12 18:03:12 +01:00
Kawe Mazidjatari
b1f2f47058 Update names across codebase 2023-02-12 15:06:08 +01:00
Kawe Mazidjatari
649e6cb63c CBaseAnimating: move trailing padding
Move trailing padding from 'CBaseAnimating' to start of 'CBaseAnimatingOverlay' (VFTable).
2023-02-04 01:01:32 +01:00
Kawe Mazidjatari
c2efdb59ae Move CViewRender vtable init to GetCon 2023-01-31 23:43:29 +01:00
Kawe Mazidjatari
b33c8794a0 Reorder registration order
Slight reorder, removed 'VStudioRenderContext' from dedicated.
2023-01-31 17:21:16 +01:00
Kawe Mazidjatari
918535ff0f Fix crash during bots simulation
Wrong ptr to 'CUserCmd::Reset'.
2023-01-31 00:03:40 +01:00
Kawe Mazidjatari
9ea06aa65d Use 'Assert' instead 2023-01-25 19:21:06 +01:00
Amos
d76ed1098a Improve VFTable address logging
More standardized VFTable address logging.
2023-01-25 11:19:53 +01:00
Kawe Mazidjatari
a618990937 Detour code refactor
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.

TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00
Kawe Mazidjatari
e281aea990 Fix client.dll/dedicated.dll compile errors 2023-01-24 18:39:12 +01:00
Kawe Mazidjatari
19447f1122 Improve debug draw depth test toggle logic
* Add box depth test cvar from engine for 'CBaseAnimating::DrawServerHitboxes'.
* Use noDepthTest field from OverlayBox_t instead of the cvar.
2023-01-24 12:05:09 +01:00
Kawe Mazidjatari
888989d2b3 Fully working implementation of 'sv_showhitboxes'
Setting 'sv_showhitboxes' to 0 will enable it on everything deriving from CBaseAnimating, and having a valid studiohdr/hitbox. -1 means off, value > 0 will select entity by index (value of 'sv_showhitbox').
2023-01-24 00:53:45 +01:00
Kawe Mazidjatari
6e5ad71855 Remove hitbox drawing test code
Was only hooked up to lag compensation code for testing.
2023-01-24 00:39:41 +01:00
Kawe Mazidjatari
2c7636ec0d Initial 'EntityByIndex' implementation 2023-01-23 23:40:40 +01:00
Kawe Mazidjatari
66ef9fb6a0 Fix crash in hitbox drawing code and light restructure
* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr.
* Moved 'baseentity.h/cpp' to 'game/server/' instead.
* Overall light cleanup.
2023-01-23 23:21:29 +01:00
Kawe Mazidjatari
094a6e4fa5 Initial hitbox drawing implementation
Currently only hooked up to lag compensation code. Will be hooked up to 'sv_showhitboxes' in the future (drawing hitboxes of all animating).
2023-01-23 02:22:51 +01:00
Kawe Mazidjatari
502a1d2324 Switch box overlay transform type to 'matrix3x4_t'
Actual type turned out to be 'matrix3x4_t' after further reverse engineering.
2023-01-23 02:20:21 +01:00
Kawe Mazidjatari
07ef57536d Add modelinfo vftable pointers 2023-01-22 16:48:16 +01:00
Kawe Mazidjatari
4b5d24a51f Fix trace filter shadow bug
Shadow: VFTable was never set.
2023-01-22 13:05:26 +01:00
Kawe Mazidjatari
d7f3209525 Mapped out hit group standards
Mapped out from Squirrel code.
2023-01-22 12:06:05 +01:00
Kawe Mazidjatari
15429d3f8f Add 'CTraceFilterSimple' to SDK 2023-01-21 16:22:16 +01:00
Kawe Mazidjatari
eff106e415 Improve CCollisionProperty
Set 'm_pOuter' to CBaseEntity*.
2023-01-21 16:18:12 +01:00
Kawe Mazidjatari
08746bcedd player.h cleanup 2023-01-21 16:17:28 +01:00
Kawe Mazidjatari
6811642734 Remove copyright notice from player.h
Structure uses next to no Valve material, and is heavily modified/custom. Removed copyright notice.
2023-01-20 22:17:04 +01:00
Kawe Mazidjatari
1d8e61ebff Fixup 'CMoveHelperServer' and 'CMoveHelperClient'
Uncomment field.
2023-01-20 17:21:34 +01:00
Kawe Mazidjatari
9720d8b0f1 Fix 'g_pGlobals' and 'UTIL_PlayerByIndex()'
'UTIL_PlayerByIndex' now returns the player from the edict array properly, 'g_pGlobals' had to be dereferenced twice.
2023-01-20 14:07:25 +01:00
Kawe Mazidjatari
4710b51fa3 Experimental bot simulation implementation
Simulate bot user commands on the server. The simulation system is experimental and only runs if cvar 'sv_simulateBots' is set, and bots are created on the server.
2023-01-20 01:23:08 +01:00