Kawe Mazidjatari
f8fe90874a
Only compile signature results in dev mode
2024-04-05 16:24:45 +02:00
Kawe Mazidjatari
bfea8023eb
Reduce duplicate code
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Make a method for setting the host state.
2024-04-05 16:24:45 +02:00
Kawe Mazidjatari
27493a25ae
Make const
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Const correctness.
2024-04-05 16:24:45 +02:00
Kawe Mazidjatari
5d9b9ec9d5
Fix CVE-2023-38546
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Merge: curl/curl@61275672b4
2024-04-05 16:21:45 +02:00
Kawe Mazidjatari
6b246e0ce8
Netchan: comment out unused code
2024-04-05 16:21:45 +02:00
Kawe Mazidjatari
b3e768190c
Pylon: fix use after free
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The member must contain a copy of the string, pointing it to the buffer used by the language cvar results in undefined behavior. Several cases were the string pointed to random data were reported.
2024-04-05 16:21:45 +02:00
Kawe Mazidjatari
723052eb6f
Improve CPU detection code
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Structure now fully aligns with that of the engine, with exception of newly added fields for the SDK (new fields are marked in the structure definition).
2024-04-05 16:21:45 +02:00
Kawe Mazidjatari
86ca562fb3
Constness
2024-04-05 16:21:45 +02:00
Kawe Mazidjatari
994658c4a2
Fixup hardcoded thirdparty directories in CMake files
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Should be obtained from the 'THIRDPARTY_SOURCE_DIR' variable.
2024-04-05 16:21:45 +02:00
Kawe Mazidjatari
8bd1fa4c6e
Fix JWT compile errors and warnings
2024-04-05 16:21:44 +02:00
Kawe Mazidjatari
dc011e5d99
Add MbedTLS library to SDK
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Will be used for the JWS library, should eventually be replaced with SChannel.
2024-04-05 16:21:44 +02:00
Kawe Mazidjatari
cc3b91a3b6
WIP: add JWT library
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Currently does not compile, pending integration into SDK.
2024-04-05 16:05:56 +02:00
Kawe Mazidjatari
3b81e9e589
Pak load code refactor and improvements
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Make pak code more consistent.
* Added 'Pak_CloseFile' to SDK.
* Added partial rebuild of 'Pak_ProcessPakFile' to SDK.
* Added compile time assert for 'PakFileHeader_t' structure.
2024-04-05 15:57:33 +02:00
Kawe Mazidjatari
22bbb173fa
Make ICpuTopology methods virtual
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Virtual in the engine we are working on; this should be virtual too.
2024-04-05 15:57:33 +02:00
Kawe Mazidjatari
aa13725f15
Add table for affinity mask
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Small usage table.
2024-04-05 15:57:33 +02:00
Kawe Mazidjatari
c1c01d2302
Swap SSE4.1 instruction with an SSE2 instruction
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The min spec is SSSE3, using SSE4.1 instructions (_mm_extract_epi64) will break compatibility. The code containing the defect is debug only, and %90+ of the user base uses an SSE4.1 capable processor.
2024-04-05 15:57:33 +02:00
Kawe Mazidjatari
f2058c9ecd
Fix typo
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Second statement should be checking on vecMaxBound.
2024-04-05 15:57:33 +02:00
Kawe Mazidjatari
48256955af
Null console commands past the 512th byte
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A mistake has been made, certain area's of the engine actually do allow strings larger than 128 bytes, just one routine that doesn't (console commands). Tokenizer only tokenizes it up to 512 bytes, so null all the other bytes past this. This still fixes the flaw mentioned in the comment at the place where the nulling happens.
2024-04-05 15:57:33 +02:00
Kawe Mazidjatari
7b7177240d
Improve NavMesh render performance
2024-04-05 15:57:33 +02:00
Kawe Mazidjatari
328fb75674
Should be a word pointer
2024-04-05 15:57:33 +02:00
Kawe Mazidjatari
d6fd782601
Add new RPak types and rename existing
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Rename to enforce consistency.
2024-04-05 15:57:33 +02:00
Kawe Mazidjatari
156e31404e
Light protobuf cmakelist cleanup
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Add missing files and remove unused version file (version file was also incorrect, it mentions version 3.19 but we have 3.21.12).
v2.3_rc4
v2.3_rc0
v2.4_rc4
v2.4_rc3
v2.4_rc2
v2.4_rc1
v2.4_rc0
v2.3_rc9
v2.3_rc8
v2.3_rc7
v2.2_rc11
v2.3_rc6
v2.3_rc2
v2.3_rc3
v2.2_rc12
v2.3_rc1
v2.4_rc5
v2.3_rc5
2023-09-17 22:06:15 +02:00
Kawe Mazidjatari
7b5f40fb9d
Upgrade spdlog library to 1.12.0
2023-09-17 20:37:44 +02:00
Kawe Mazidjatari
feffcdfa94
Light pluginsystem cleanup
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Light cleanup and improvements. Always load plugin dll's from "GAME" first before searching through mods to prevent mods from overriding them.
2023-09-17 20:33:57 +02:00
Kawe Mazidjatari
5af364f325
Remove extraneous check
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Should not fire this code if that cvar is set.
2023-09-17 17:19:32 +02:00
Kawe Mazidjatari
71d0332dca
Add CCommonHostState to SDK
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The previous 'interval_per_tick' global belongs to the 'g_pCommonHostState' singleton.
2023-09-17 16:44:18 +02:00
Kawe Mazidjatari
b723cb35cc
Combine methods
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Combine ClearAutoComplete with ResetAutoComplete, full reset needs to be performed when calling this. Combining avoids confusion and potential bugs later on.
2023-09-17 16:15:42 +02:00
Kawe Mazidjatari
970c04fa56
Improve suggest reset logic
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* Fixed redundant call (every frame) to 'ResetAutoComplete()' if the list was empty while having text in the buffer.
* 'ResetAutoComplete()' also resets 'm_bCanAutoComplete' now.
2023-09-17 12:47:36 +02:00
Kawe Mazidjatari
0cc148e65c
Improve position reset logic
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Force scroll to 0 on xy when it should reset, setting rects to 0 isn't sufficient as it goes into minus. Made the code mode simple as well.
2023-09-17 12:06:38 +02:00
Kawe Mazidjatari
375ff7fb16
Clarify code
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Use enums for default positions.
2023-09-17 11:38:00 +02:00
Kawe Mazidjatari
fc845d355f
CConsole: Fix reset hack and optimize
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Don't update the view once we already found the 'active' object, or if we are at the park position (-1). This fixes the hack of having to have CConsole::m_bSuggestMoved to be true all the time.
2023-09-17 01:37:01 +02:00
Kawe Mazidjatari
9aefd6a046
CConsole: reset the view to the top if the list was updated
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If you had a list of suggestions, and had an active element halfway through the list, and then update the suggestion list again by changing what's in the input buffer, the view would remain at the old position (displaying whatever is there). This makes sure the view gets reset all the way to the top if the list was updated.
2023-09-17 01:25:44 +02:00
Kawe Mazidjatari
53d981a06d
Fix incorrect address print
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Printed the wrong pointer.
2023-09-16 22:34:21 +02:00
Kawe Mazidjatari
1323703251
Move process time rate limit back to caller hook
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Move it back to caller hook instead of in the ProcessMessages function as there were crash reports when running the listen server. Moving this back solved the intermittent crash problem entirely while still rate limiting process time.
2023-09-16 22:03:39 +02:00
Kawe Mazidjatari
228b9222b3
Fix compiler error
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Define this out for client dll.
2023-09-16 22:02:04 +02:00
Kawe Mazidjatari
57feab706c
Add NVIDIA NvAPI legal notice
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Should be in the thirdpartylegalnotices.txt we ship with builds.
2023-09-16 17:45:38 +02:00
Kawe Mazidjatari
00e79268d7
Fix infinite memalloc exploit in NET_SetConVar
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Reported by Wanderer. Don't allow the creation of new ConVar entries in CClient::m_ConVars after the initial creation.
2023-09-16 16:18:18 +02:00
Kawe Mazidjatari
ee3560e722
Reimplement 'KeyValues::FindKey(...)'
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Reimplement.
2023-09-16 16:13:14 +02:00
Kawe Mazidjatari
66daec04db
Fix compile errors in non cert builds
2023-09-16 13:10:12 +02:00
Kawe Mazidjatari
c9637196b8
Improve CEngineAPI signatures
2023-09-16 13:09:22 +02:00
Kawe Mazidjatari
140270f426
Fix infinite recursion
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Bug introduced in recent commit 1d41b23a.
2023-09-16 13:08:56 +02:00
Kawe Mazidjatari
5bab1bc6af
Move CClient pointer adjuster to separate function
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All process methods have a shifted CClient pointer, so this will be used more often.
2023-09-16 12:18:32 +02:00
Kawe Mazidjatari
1d41b23abb
Make sure language is never NULL
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* Initialize CPylon::m_Language to "english".
* Make sure cvar change callback is always setting values instead of returning out early.
2023-09-16 00:45:11 +02:00
Amos
0634261c18
Move global language constants to single file
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Deduplicate.
2023-09-15 18:25:31 +02:00
Amos
95cd34eb23
Replace hardcoded sleep threshold constant
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Replaced with a cvar.
2023-09-14 09:17:03 +02:00
Kawe Mazidjatari
1874443425
Disable NVIDIA Reflex Boost by default
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Default the implementation to On, as per the documentation.
2023-09-14 00:02:37 +02:00
Kawe Mazidjatari
cdf03d8df7
Add UI settings cvar for NVIDIA Reflex
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Required for settings scripts to work.
2023-09-14 00:01:33 +02:00
Kawe Mazidjatari
75e585ddeb
Merge pull request #112 from Mauler125/nvidia_reflex_timing
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Nvidia reflex timing
2023-09-13 22:41:35 +02:00
Kawe Mazidjatari
eaa5347fa3
Only run NVIDIA Reflex if the display driver vendor is NVIDIA
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This is to ensure we don't cause any performance hits when running the game on an AMD or Intel GPU.
2023-09-13 22:24:59 +02:00
Kawe Mazidjatari
a639a4befd
Add 'CMaterialDeviceMgr' singleton to SDK
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Manager class for display adapters.
2023-09-13 22:22:25 +02:00