212 Commits

Author SHA1 Message Date
Bill Hollings
6f2dc4bdcb Add static and dynamic libraries to MoltenVKShaderConverter project.
Refactor build scripts.
Update paths to MoltenVKGLSLToSPIRVConverter framework in demos.
Fix rare build race condition on MoltenVKShaderConverter link to MoltenVK.
2019-02-18 22:19:37 +00:00
Bill Hollings
e0b75dbc2c Fix crash from use of MTLDevice registryID on early OS versions.
Add mvkGetRegistryID() function to check OS support for registry ID.
Rename build setting MVK_FORCE_LOW_POWER_GPU to MVK_CONFIG_FORCE_LOW_POWER_GPU
and make it an env var / build setting combo.
Rename env var MVK_LOG_LEVEL to MVK_CONFIG_LOG_LEVEL.
Rename MVKLogging.mm to MVKLogging.cpp.
2019-02-11 10:49:58 -05:00
Bill Hollings
d83d934150 Update to latest version of SPIRV-Cross.
Track version of spvAux buffer struct in SPRIV-Cross and
fail build if different than version expected by MoltenVK.
Update MoltenVK version to 1.0.33.
Update What's New document.
2019-02-08 21:31:14 -05:00
Bill Hollings
216e86de19 Allow logging level to be controlled via runtime environment variable. 2019-01-29 21:10:31 -05:00
Bill Hollings
1a334c191d Treat all attributes & resources as used by shader when using pre-converted MSL. 2019-01-21 11:32:15 -05:00
Bill Hollings
cf22742c40 MoltenVKShaderConverter tool returns failure exit code when any file in directory fails. 2019-01-16 13:36:43 -05:00
Bill Hollings
7f03e1fb3b Pad fragment output to 4 components when needed.
Update to latest SPIRV-Cross.
2019-01-15 13:52:01 -05:00
Bill Hollings
02aeb0797a Add full texture swizzling to config, and disable it by default.
Add MVKConfiguration::fullTextureSwizzle and corresponding MVK_CONFIG_FULL_TEXTURE_SWIZZLE
env var & build setting, and set to false, to disable texture swizzling by default.
Add SPIRVToMSLConverterOptions::shouldSwizzleTextureSamples.
Lazily init queue families to allow time for specializedQueueFamilies config change.
Fix consistency of pipeline encoding state auxiliary buffer binding.
Improve documentation of MVKConfiguration environment variables and build settings.
2019-01-12 12:19:01 -05:00
Bill Hollings
fde6d98866 Remove support for arm64e architecture until it is better supported by Xcode. 2019-01-03 16:43:50 -05:00
Bill Hollings
fe55930fd5 Update Brenwill copyright noticies to 2019. 2019-01-01 21:13:25 -05:00
Bill Hollings
66a407dcc6 Support iOS builds for arm64e architecture. 2018-12-31 16:46:45 -05:00
Bill Hollings
d34b0812fe Allow building external libraries from fetchDependencies script or Xcode.
The fetchDependencies script puts build files in External/build directory.
Xcode puts build files in standard Library/.../DerivedData directory.
Copy compiled external static library files to External/build/iOS &
External/build/macOS regardless of location of intermediates.
2018-12-25 21:43:29 -05:00
Bill Hollings
9b42574249 Build external dependencies into static libraries in External/build when fetched.
Add separate ExternalDependencies Xcode project.
Move external dependencies to ExternalDependencies project.
The fetchDependencies script builds external dependencies libraries into External/build.
The fetchDependencies script prepares SPIRV-Tools without preparing glslang.
MoltenVK links to pre-built external dependency static libraries.
MoltenVK includes external library headers using full relative paths.
2018-12-24 19:11:15 -05:00
Chip Davis
4c9816d424 Enable Vulkan semantics when printing GLSL. 2018-12-19 11:29:38 -07:00
Bill Hollings
e6dfdca6c0 MSL don't emit memory_scope after MSL 2.0.
For each GPU, log MSL version and updated list of feature sets.
Add SPIRVToMSLConverterOptions::printMSLVersion() function.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.29.
2018-12-11 18:27:01 -05:00
Chip Davis
18fa43994f Force signedness of shader vertex attributes to match the host.
Based on a patch by Stefan Dösinger.

Metal cannot do signedness conversion on vertex attributes, and for good
reason. Putting a `uint4` into an `int4`, or a `char4` into a `uint4`,
would lose those values that are outside the range of the target type.
But putting a `uchar4` into a `short4` or an `int4`, or a `ushort4` into
an `int4`, should work. In that case, force the signedness in the shader
to match the declared type of the host.

Update SPIRV-Cross to pull in the corresponding change. Bump MoltenVK
version.
2018-12-04 15:04:10 -06:00
Bill Hollings
d99984e064 Align MoltenVK with Vulkan SDK 1.1.92.
Update to latest dependency libraries for Vulkan SDK 1.1.92.
Generate Hologram demo dispatch files in fetchDependencies and remove them from git.
Update MoltenVK version to 1.0.27.
Update What's New document.
2018-11-15 17:40:15 +01:00
Bill Hollings
38160b3eb3 MoltenVK 1.0.26.
Fixes to create_dylib.sh to cleanup bitcode and architecture support.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.26.
Update Xcode projects to Xcode 10.1.
Update What's New document.
2018-11-06 16:01:36 -05:00
DiegoAce
b91882cfc8 Force Bitcode When Building
Enabling bitcode in Xcode only adds the -fembed-bitcode-marker flag, which doesn't actually create bitcode. The Archive action transforms that flag to -fembed-bitcode which actually creates the bitcode. Adding the User-Defined Setting BITCODE_GENERATION_MODE=bitcode forces bitcode to be created without archiving.
2018-10-31 16:44:59 -05:00
Bill Hollings
025259426c Refactor the build environment.
Support creation of static library and build framework and dynamic library from it.
Add Makefile to better support command line or script building integration.
Update demos to each use one of framework, static library, and dynamic library.
Refactor and rename the build scripts.
Refactor and rename the Xcode Schemes.
Update build and runtime documentation.
Update What's New document.
2018-10-30 23:16:12 -04:00
Bill Hollings
480d5b239a Support polygonMode VK_POLYGON_MODE_POINT.
Support MTLPrimitiveTopologyClass on iOS in addition to macOS.
2018-10-24 17:06:19 -04:00
Bill Hollings
af0c1a08f1 Update shader caching for compatibility with texture swizzling.
MVKPipelineLayout set auxiliary buffer MSL index relative to already-calculated
push constant buffer MSL index.
MVKPipeline destructor release auxiliary buffer MTLBuffer instance.
Nudge MVK_VERSION_PATCH.
2018-10-17 16:57:21 -07:00
Chip Davis
082d282b28 Support arbitrary swizzles of image data.
The swizzles are passed to shaders that need them using an "auxiliary
buffer", for which there must be room in the function argument table.
Code is inserted into the shaders to swizzle reads from sampled
textures--per the Vulkan spec, component mappings must only be applied
to sampled images.

Update SPIRV-Cross to pull in some fixes for handling swizzled image
data. Bump MoltenVK version.
2018-10-16 11:33:13 -05:00
Bill Hollings
4fba647123 Optimize scheme configuration and make consistent. 2018-10-03 10:09:47 -04:00
Bill Hollings
7051582859 Update library dependencies for Vulkan SDK. 2018-09-20 21:02:39 -04:00
Dan Ginsburg
9896403f9c Fix memory leak not destroying spirv_cross objects. When creating a lot of pipelines this was causing a large memory leak. 2018-09-14 14:01:22 -04:00
Bill Hollings
c8a9841d8c Support pre-linking on both Xcode 9 & 10. Update library dependencies.
Remove linking MoltenVKSPIRVToMSLConverter from Build Phase in favour of PreLink.
Update to Vulkan header 1.1.83.
Update to latest version of library dependencies.
2018-08-23 14:02:05 -04:00
Bill Hollings
5bc8403cc1 Support Xcode 10.
Explicitly specify MoltenVKSPIRVToMSLConverter as prelink library.
Update build setting verification check.
2018-08-22 16:22:37 -04:00
Bill Hollings
bd177633ca Update to latest SPIRV-Cross, glslang & SPIRV-Tools.
Update MoltenVK version to 1.0.18.
2018-08-11 16:20:58 -04:00
Bill Hollings
0b592f5b4a Update to latest library dependencies. 2018-07-29 17:41:14 -04:00
Bill Hollings
1b6289d5b7 Disable rasterization and return void from vertex shaders that write to resources.
Add SPIRVToMSLConverterOptions::isRasterizationDisabled to allow pipeline
and vertex shader to communicate rasterization status.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.17.
2018-07-29 15:50:51 -04:00
Bill Hollings
2d4de6db68 Fixes to attachment and image clearing to pass CTS tests.
MVKCmdClearAttachments support clearing multiple attachment layers.
MVKCmdClearImage use renderpass clear, and support clearning multiple image layers.
Rename mvkCmdClearImage() to mvkCmdClearColorImage().
MVKDevice add getFormatIsSupported() to allow devices to test for format support.
MVKFramebuffer support multiple layers.
mvk_datatypes.h support both 2D and 3D mipmap calculations and allow
mvkMTLPrimitiveTopologyClassFromVkPrimitiveTopology() in iOS.
Remove support for VK_FORMAT_B10G11R11_UFLOAT_PACK32 & VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
since format components are reversed on Metal.
Move OS extension source files to new OS directory.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.16.
2018-07-23 20:12:57 -04:00
Bill Hollings
e203b93285 Fix compute shader workgroup size specialization.
Support separate specialization for each workgroup dimension.
Support zero as a specialization ID value.
Cleanup MoltenVKShaderConverterTool.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.14.
2018-07-03 13:57:53 -04:00
Bill Hollings
e959b9d9a6 Support larger VkBufferViews by using 2D Metal textures.
Map 1D buffer view contents to 2D Metal texture.
Add MVKPhysicalDeviceMetalFeatures::maxTextureDimension element.
Set VkPhysicalDeviceLimits::maxTexelBufferElements to maxTextureDimension ^ 2.
Shaders accessing buffer view use special function to map 1D buffer view coordinates
to 2D Metal texture coordinates.
Pass maxTextureDimension to shader.
Update to latest SPIRV-Cross version for appropriate shaders.
Update MoltenVK version to 1.0.13.
2018-06-27 18:03:30 -04:00
Bill Hollings
10a023debe Update to latest library dependencies to match Vulkan SDK 1.1.77.
Update MoltenVK version to 1.0.12.
2018-06-15 15:14:59 -04:00
Bill Hollings
9ae35d73c4 Update Xcode version checks to Xcode 9.4. 2018-06-14 12:46:41 -04:00
Bill Hollings
96d680a4e0 Avoid fragment shader tracking interacting with vertex attributes.
Restrict allowed linear tiling features for pixel formats.
Fix bad logic when testing allowed linear tiling usage.
Update MoltenVK to 1.0.11.
2018-06-06 21:14:09 -04:00
Bill Hollings
c833cc544d Replace dependency on Vulkan-LoaderAndValidationLayers with Vulkan-Headers and Vulkan-Tools.
Update to latest versions of Vulkan-Headers, SPIRV-Cross, glslang, Vulkan-Tools, and VulkanSamples.
2018-05-28 08:33:46 -04:00
Bill Hollings
f857011ec1 Add features to support Vulkan CTS.
Dynamically create frag shaders for clearning attachments and images.
Dynamically create frag shaders for blitting scaled images.
MVKGraphicsPipeline don't create MTLRenderPipelineState if vertex function conversion fails.
MVKComputePipeline don't create MTLComputePipelineState if compute function conversion fails.
Handle SPIRV-Cross errors thrown during SPIR-V parsing in compiler construction.
Set undefined property limits to large, but not max, values to avoid casting issues in app.
Mark multiDrawIndirect features as available.
Update to latest SPIRV-Cross version.
Update to MoltenVK version 1.0.5.
2018-05-04 12:11:19 -04:00
Bill Hollings
8631fc06b8 Update to latest V-LVL, glslang & SPIRV-Tools.
Fix link references when building against latest SPIRV-Tools.
2018-04-17 13:41:08 -04:00
Bill Hollings
3a2657b2bb Update Demos to use latest LunarG VulkanSamples and Vulkan-LoaderAndValidationLayers code.
Update to latest Vulkan-LoaderAndValidationLayers version.
Update to latest VulkanSamples version.
Update to latest SPIRV-Cross version.
2018-04-16 16:26:34 -04:00
Bill Hollings
20c98e5e46 Add support for caching converted MSL shader code offline from pipeline cache
via vkGetPipelineCacheData(), vkCreatePipelineCache() & vkMergePipelineCaches().

Add the cereal serialization framework as a dependency.
Update documentation. Update project settings to Xcode 9.3.
2018-03-30 12:13:50 -04:00
Bill Hollings
c45b47183e Shader libraries cached in MVKPipelineCache instead of MVKShaderModule. 2018-03-22 23:52:12 -04:00
Bill Hollings
afebc3fe08 Support SPIR-V containing multiple entry points.
Include name and stage when matching shaders contexts for pipelines.
Avoid deprecated SPIRV-Cross members.
Update to latest SPIRV-Cross version.
2018-03-19 10:58:46 -04:00
Bill Hollings
c77ad3a383 Remove folder symlinks and update MoltenVK version to 1.0.1.
Remove duplicate build of SPIRV-Tools in fetchDependencies.
Remove folder symlinks from Externals and MoltenVKShaderCompiler folders.
Update header search paths to reference External folders directly.
Update External/README.md documentation.
Update MoltenVK version to 1.0.1 to reflect new build instructions.
Minor update to performance logging.
2018-03-18 18:41:19 -04:00
Bill Hollings
b33bc9c2b1
Merge pull request #92 from ndsol/master
Wrap try/catch blocks for if exceptions disabled
2018-03-13 13:41:22 -04:00
Bill Hollings
00fda690ca Align versioning of external libraries with those used by LunarG SDK.
Load external library versions using script instead of Git submodules.
SPIRV-Cross, Vulkan-LoaderAndValidationLayers & VulkanSamples versions recorded in files.
glslang version determined by Vulkan-LoaderAndValidationLayers.
SPIRV-Tools & SPIRV-Headers versions loaded by glslang.
When MoltenVK is built as part of the LunarG SDK, use external libraries
sourced from parent Vulkan-LoaderAndValidationLayers.
Use Vulkan headers from Vulkan-LoaderAndValidationLayers.
No longer generate Vulkan specification.
Update documentation.
2018-03-12 10:02:13 -04:00
davidhubbard
dc03b41400 Wrap try/catch blocks for if exceptions disabled
SPIRV-Cross supports the macro SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS
for builds with exceptions disabled. MoltenVK can support those
builds with just a couple #if statements. When exceptions are
disabled, the program will just abort, not throw.
2018-03-09 11:00:17 -06:00
Bill Hollings
f0ba3dea82 Cube demo generate SPIR-V as part of demo project build. 2018-03-06 15:06:10 -05:00
Bill Hollings
615d3f8e2a Consolidate timestamps and performance tracking.
Update to latest SPIRV-Cross.
2018-02-24 19:51:43 -05:00