119 Commits

Author SHA1 Message Date
Kawe Mazidjatari
48547325ee /W4: Properly pack CClientState structure
Pruned many compiler warnings by removing the packing directive and alignment modifiers. Padding that was otherwise performed by the modifiers, have been added manually. This change did not affect code generation.
2023-04-02 10:48:44 +02:00
Kawe Mazidjatari
47aabf244b Remove redundant tier1 files
These files are no longer necessary.
2023-03-28 01:30:09 +02:00
Kawe Mazidjatari
5aea2f4261 RCON system upgrade
RCON upgrade with additional logging system improvements:
* Netconsole's can now log received messages in color, even when the RCON server has ANSI colors disabled; logs are fully composed locally.
* RCON server now also sends the log type over the wire, along with the (already existing) context.
* SDK logging code is now shared with the standalone netconsole application.
* Improved logging readability for the standalone netconsole application.
2023-03-27 02:01:48 +02:00
Kawe Mazidjatari
793fcd62f2 End of logger refactor
Changed all loggers to use the internal 'CoreMsg/CoreMsgV' functions. Significantly reduced duplicate code and CPU time. Code is also much more robust.

* Code now only acquires mutex lock when the actual logging part takes place.
* Code now only checks and strip ANSI rows if its enabled to begin with.
* Code now supports setting log levels, which ultimately could be tweaked with a cvar.
* Changed logger and file names to be more readable.

TODO:
* The RCON protocol has to be modified to accommodate these changes.
2023-03-26 16:09:05 +02:00
Kawe Mazidjatari
371e15db41 Fix many verbose compiler warnings
Many compiler warnings regarding implicit conversions.
2023-03-18 16:45:43 +01:00
Kawe Mazidjatari
cae5037324 Initial fix for older game builds
SDK compiles and works for the S1 game now, still needs to be debugged further.
2023-03-01 00:09:38 +01:00
Kawe Mazidjatari
74eb203f2f Client: CPU statistics update logic
Implements the client side CPU statistics logic. An additional check has been added which checks if 'SVC_ServerTick::m_NetTick.m_nCommandTick' equals '-1'. This instructs the client to only update the remote statistics; actual tick members won't get updated as this causes simulation problems.
2023-02-18 00:31:57 +01:00
Kawe Mazidjatari
43dd1ea813 Remove extraneous include 2023-02-18 00:10:01 +01:00
Kawe Mazidjatari
2ed56d7317 More mapped out fields for server and client class 2023-02-17 23:59:37 +01:00
Kawe Mazidjatari
2ecc556d08 Fix CClientState shifted pointer
Shifted pointer address was wrong, this approach is more robust.
2023-01-31 20:54:58 +01:00
Kawe Mazidjatari
8ed5a3a695 Connect RCON to localhost by machine name
Connect to local host using machine name when ip is set to 'localhost'.
2023-01-29 17:12:33 +01:00
Kawe Mazidjatari
5f56c23af2 Compile CRConServer for gamesdk
RCON can now be used on the host game as well (previously dedicated exclusive).
2023-01-29 16:07:02 +01:00
Kawe Mazidjatari
b98eee0268 RCON system refactor and improvements
* Use game's CNetAdr RCON and socket creator.
* Add support for constructing host from [ip]:port format in the netconsole client.
* Pass 'netadr_t' parameter by reference to 'CSocketCreator::OnSocketAccepted'.
2023-01-29 15:24:24 +01:00
Kawe Mazidjatari
6df498e5c8 Rename 'v_netadr_t' to 'netadr_t'
Name was used for compatibility reasons. No longer necessary.
2023-01-29 15:12:27 +01:00
Kawe Mazidjatari
f47fb63e5f Fix dedicated server compile errors
Huge cleanup for dedicated. All patches in 'opcodes.cpp' are now directly applied to the executable, and kept as reference in the source file. The patch logic is commented. Any other patches for the dedicated server executable should be documented in the patch file found in 'r5dev/resource/patch'.
2023-01-26 02:59:50 +01:00
Kawe Mazidjatari
a618990937 Detour code refactor
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.

TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00
Kawe Mazidjatari
1544442cc4 Add CClient::SetSignonState to SDK
Backwards compatible up to S0.
2023-01-20 16:01:39 +01:00
Kawe Mazidjatari
9e490c16cc Rename unknown field in CClientState
Field 'field_AC' is 'm_nInSequenceNr'.
2023-01-20 16:01:00 +01:00
Kawe Mazidjatari
21f4d0fa07 Initial working bots implementation
* Changed 'CClient' handle time to 'edict_t' which is an alias of 'uint16_t'.
* Changed 'g_pServerGameDLL' and 'g_pServerGameClients' init (obtain from factory instead).
* Use interface version macro's for obtaining factory pointers instead.
* Added 'g_pServerGameEntities'.
2023-01-16 21:09:21 +01:00
Kawe Mazidjatari
2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00
Kawe Mazidjatari
4b1c5dd5a3 RCON system light refactor
* Used 'htonl'/'ntohl' for constructing the length prefix.
* Used static socket/address members instead of pointers.
* Used const qualifier where possible.
* Changed length prefix field type to 'u_long'.
* Removed extraneous include.
* Properly escaped percentage characters on the RCON game client for the ImGui console.
2022-11-14 21:00:41 +01:00
Kawe Mazidjatari
0c13ca4e3f Only run threaded bone setup when we don't run the listen server
The Season 3 versions of the executable deadlock when threaded bone setup has been enabled on the client while the listen server has ran at least once during the process lifetime.
2022-11-10 11:47:02 +01:00
Kawe Mazidjatari
3eadb1ed93 Make const
No modification is performed.
2022-10-29 00:01:10 +02:00
Kawe Mazidjatari
484f3251d1 Variable rename for readability 2022-09-22 21:20:37 +02:00
Kawe Mazidjatari
42c6be9e08 Fix client.dll compile errors 2022-09-22 00:08:49 +02:00
Kawe Mazidjatari
8e75c57f0d Use retail/dev naming convention
Renamed 'debug' cfg's to 'dev', refered anything in code as retail/dev/prod.
2022-09-21 20:40:34 +02:00
Kawe Mazidjatari
693516ceb3 CL_CopyExistingEntity: remove Host_Error call
Calling Host_Error at this stage will cause a dead lock. Removed the call after performing several test (i think the reason all error calls are removed as of Titanfall 2 and Apex Legends (compared to Titanfall 1) is for this reason). Returning false does the job and allows the client to recover as soon as a valid packet comes in.
2022-09-21 20:13:51 +02:00
Kawe Mazidjatari
7912b79fa2 CL_CopyExistingEntity: implement missing bounds check
Implement bounds check for non-sanitized value of u.m_nNewEntity.
Debug builds of the engine have an assertion, however in release these are stripped.
This fixes a full chain client RCE exploit, for more information, see: https://ctf.re/source-engine/exploitation/2021/05/01/source-engine-2/
2022-09-21 02:38:58 +02:00
Kawe Mazidjatari
7a48c5ab6e Use shifted pointer 2022-09-21 00:38:46 +02:00
Kawe Mazidjatari
7804241376 CClient: add rate limit logic for 'ProcessStringCmd'
Client's can run string commands on the server with no rate limit. This means when you run 50k+ commands that are unknown, or spam 30k 'status' commands, you will be able to hang the server for 800/1200ms (15k/30kms if script printing to console is enabled!). Although the netchan processing budget system will kick you, the damage has already been done at this point. This change effectively breaks the ability to DOS the server from the client using networked string commands.
In easier words; binding 'status' to your mousewheel will get you kicked from the server, without hitching the server.
2022-09-20 22:48:55 +02:00
Kawe Mazidjatari
793c2e8e50 Rename 'Reputation_t' enumerant 2022-09-20 02:04:25 +02:00
Kawe Mazidjatari
58cadb529b 'Bad behaving player' systems improvement
* Use 'CClient::Disconnect(..)' for all kicks and bans (this automatically clears the entire CClient slot, and removes the net channel).
* Only force disconnect when 'CNetChan::m_nSignonState' has a value that is not NULL.
* Clear the ServerPlayer slot on 'CClient::Disconnect(..)' and 'CClient::Connect(..)'.
* Only kick player for NetChannel overflow when value exceeds processing budget (not equals).
2022-09-19 01:28:43 +02:00
Kawe Mazidjatari
fdd74aa622 Implement net message processing budget
Implement net message process budget (channel gets removed if value is exceeded).
Use 'net_processLimit' to enable the implementation on the server. It will get enabled by default after testing and some cleanup. This helps against people trying to slow the server down by spamming net messages with a higher rate, e.g. using 'bind "mousewheel_up" "status"'.
2022-09-18 23:19:50 +02:00
Kawe Mazidjatari
729475c74c Light cleanup
Use NO_ERROR instead of NULL for error code parameter passed to Error(..).
2022-09-14 01:14:51 +02:00
Kawe Mazidjatari
3d6d6644bd Logging bug fix and error handling improvements
* Replaced the boolean 'fatal' parameter with a error code parameter, anything non-null will prompt a message (fatal) and terminate the process with given error code.
* Fixed bug where the global ostreamsink for spdlog did NOT get cleared in 'SQVM_PrintFunc' when cvar 'sq_showvmoutput' was < 3. Moved to global scope.
* Added error message for when detouring the process has failed, with the error code.
* Only call 'Plat_GetProcessUpTime()' once per log, (improves performance and fixes bug where the error message box would show a different time stamp than what is logged into the console or file).
* All TIER0 loggers only log to notify and console when the SDK engine has fully initialized and detoured all functions.
2022-09-14 00:39:38 +02:00
Kawe Mazidjatari
34a06147d7 Fix spelling errors
Overall spelling improvements and cleanup..
2022-09-09 19:47:31 +02:00
Kawe Mazidjatari
afad5b92ec Rename 'OriginID' to 'NucleusID'
Nucleus ID is the official internal term for the platform user id used by the OriginSDK.
2022-08-29 15:59:12 +02:00
Kawe Mazidjatari
2010e11310 Add 'fatal' functionality to Error()
When fatal is set, the function will show a error dialogue, which will halt the process and close when the message is dismissed. Else we will end up in a crash.
2022-08-22 12:42:41 +02:00
Kawe Mazidjatari
edbf1af98c Use clock drift managers for displaying the server and client tick count 2022-08-18 11:35:32 +02:00
Kawe Mazidjatari
5548a74d59 Major cleanup (see description)
* Fix all compiler error for GameSDK on S0 and S1.
* Remove some unused patterns and globals (launch performance gains of 100ms).
* Remove most duplicate patterns.
* Relocate globals from engine to a more appropriate location.
* Renamed some unknown vars to a more appropriate name (most of these where obtained a while back, but as we reversed more parts of the engine, some of these vars become known).
* Renamed some vars to fit the naming convention used in the SDK.
* Fixed pattern debug logging using the wrong pointer, thus displaying the wrong address.
2022-08-18 02:15:23 +02:00
Kawe Mazidjatari
9019e5cb70 Move LogType_t to dbg.h
Renamed to EGlobalContext_t and used globally for all context types combined into one (required for rcon messages for example, as we do native and script messages, while also retaining colors).
2022-08-17 12:28:52 +02:00
Kawe Mazidjatari
619ac76452 Implement client rcon send log request
If 'cl_rcon_request_sendlogs' is set, the netconsole will request the server to send console logs to the rcon client after successful auth.
2022-08-17 11:50:40 +02:00
Kawe Mazidjatari
3c3da82154 Additional code improvements
* Removed some unused signatures.
* Named 2 CBaseFileSystem methods, and applied them to 'MOD_ProcessPakQueue()'.
* Renamed 'qword_1671061C8' to 'g_pMTVFTaskItem'.
* Renamed 'g_pMapVPKCache' to 'g_szMTVFItemName'.
* Only set first byte to 0 in 'g_szMTVFItemName' (actual size is 0x100, not 0x40).
2022-08-16 21:42:57 +02:00
Kawe Mazidjatari
8bf6dac3d8 Code improvements
* Use GetVirtualMethodTable for VFTable pointers.
* Pack CClientState to 4 bytes (this aligns it properly in memory).
* Use CClientState members directly for setting m_bRestrictServerCommands/m_bRestrictClientCommands.
2022-08-15 22:29:16 +02:00
Kawe Mazidjatari
fe78a9ef7a Improve CClientState's structure
'buffer[16]' was actually m_flTickTime, m_flOldTickTime and a unknown reconnect field.
field_18364 = m_bRestrictServerCommands.
field_18365 = m_bRestrictClientCommands.
2022-08-15 14:47:42 +02:00
Kawe Mazidjatari
88b3336758 Many small code improvements and optimizations
* Use c++ methods as much as possible.
* Use enum types for accessing NavMesh objects from array.
* Use size_t for for loops when testing against size types.
* Don't compute strlen twice of more on the same string.
* Don't use unnecessary c string casts if there is a method with a std::string overload.
* Don't create string objects from string pointers if we could use them directly.
* Don't initialize RCON password twice on each change, and don't set if the new password equals the old.
2022-08-11 11:07:45 +02:00
Kawe Mazidjatari
329621c6ad Move all public headers into root of 'public' 2022-08-09 17:18:07 +02:00
Kawe Mazidjatari
db90f3722c Add more information to global server/client global debug print 2022-08-09 10:55:13 +02:00
Kawe Mazidjatari
8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00
Kawe Mazidjatari
ea5f17b4ca Light cleanup
* Moved ConVar usage text that where part of the help string to the usage string parameter.
* Flagged ConVar 'bhit_abs_origin' as FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED.
* Flagged ConCommand 'bhit' as FCVAR_DEVELOPMENTONLY | FCVAR_GAMEDLL.
* Check 'bhit_enable' before running the 'bhit' command callback.
* Fixed spelling in a few area's.
2022-08-04 16:34:23 +02:00