39 Commits

Author SHA1 Message Date
Kawe Mazidjatari
609d705a0c Tier1: static construction of ConVar objects during link time
Fully implemented ConVar class so we could statically construct all SDK convars, this avoids a level of indirection, and allows for creating ConVar's everywhere in the project.

This patch also removed the settings tab of the ImGui server browser, as it has threading issues, while it technically never caused a crash yet, it has been removed as there was no point keeping it vs the work required to make it thread save (it only managed 2 convars which are perfectly manageable through cfg's or the in-game console).

Also temporarily disabled the creation of ConVar's in the mod system due to a memory leak, we would allocate and register a convar based on details parsed out of a mod file definition, but never unregister and free it.
2024-04-05 18:13:32 +02:00
Kawe Mazidjatari
edc52ad669 IDetour: remove extraneous pointer assignments
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
2024-04-05 17:19:32 +02:00
Kawe Mazidjatari
144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00
Kawe Mazidjatari
87f9420889 Globally reduce the use of auto for function pointer declarations
Find regex pattern:
inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\);
Replace regex pattern:
inline $3(*$1)($4);

This commit also removes the unnecessary initialization (which was required to type the auto variables),
and therefore removed 6kb of unnecessary dynamic initialization code.
2023-07-02 23:01:29 +02:00
Kawe Mazidjatari
69624baa10 NavMesh debug draw code refactor
* Use mathlib SIMD wrappers instead, this is to maintain compatibility across different platforms/compilers.
* Moved camera distance logic to separate method.
2023-04-01 20:54:10 +02:00
Kawe Mazidjatari
c0a38a6c26 Additional renames 2023-01-31 16:21:51 +01:00
Kawe Mazidjatari
a618990937 Detour code refactor
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.

TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00
Kawe Mazidjatari
8d6358512b Debug overlay cleanup 2023-01-24 18:43:00 +01:00
Kawe Mazidjatari
502a1d2324 Switch box overlay transform type to 'matrix3x4_t'
Actual type turned out to be 'matrix3x4_t' after further reverse engineering.
2023-01-23 02:20:21 +01:00
Kawe Mazidjatari
2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00
Amos
70ad249762 Initialize OverlayBase_t::m_nFlags 2022-11-02 14:30:04 +01:00
Kawe Mazidjatari
2a86970f12 Fix Smart Pistol's trajectory trace (laser line)
The smart pistol's laser line overlay did not draw after the debug overlay rebuild. After some small debugging, I found out that there was a function that creates the curved trace, and creates an overlay with index 4 (originally swept_box), however, the structure is different to that of swept_box. This is laser_line. Implemented logic for drawing out laser line, which essentially just calls DrawLine (as is the case in the engine).
2022-10-30 23:38:19 +01:00
Kawe Mazidjatari
5548a74d59 Major cleanup (see description)
* Fix all compiler error for GameSDK on S0 and S1.
* Remove some unused patterns and globals (launch performance gains of 100ms).
* Remove most duplicate patterns.
* Relocate globals from engine to a more appropriate location.
* Renamed some unknown vars to a more appropriate name (most of these where obtained a while back, but as we reversed more parts of the engine, some of these vars become known).
* Renamed some vars to fit the naming convention used in the SDK.
* Fixed pattern debug logging using the wrong pointer, thus displaying the wrong address.
2022-08-18 02:15:23 +02:00
Kawe Mazidjatari
8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00
Kawe Mazidjatari
7de9dfd2d9 Add missing field to OverlayBox_t 2022-07-12 15:38:51 +02:00
Kawe Mazidjatari
521cbad760 Proper SSE structure for OverlayBox_t::Transforms 2022-07-12 12:28:23 +02:00
Kawe Mazidjatari
e8a0c5e752 Add cvar for debug overlay z-buffer.
Only OverlayLine_t has a field to determine whether or not to ignore the z-buffer.
Added ConVar 'r_debug_overlay_zbuffer' to allow setting z-buffer for all overlays.
2022-07-11 21:23:26 +02:00
Kawe Mazidjatari
96abdf619c Rebuild 'ai_script_nodes_draw'
Originally stripped from retail.
2022-07-11 12:00:08 +02:00
Kawe Mazidjatari
39094ab11b Change v_RenderBox prototype to take const reference on transforms. 2022-07-10 14:39:03 +02:00
Kawe Mazidjatari
856b386945 Debug overlay improvements and new render utilities.
Fixed internal RenderBox transforms (origin and angles are packed in xmm registers).
Added new render utilities in the SDK similar to the script ones.
2022-07-10 14:30:28 +02:00
Kawe Mazidjatari
d8a45ae563 Overlay improvements
* Move render utils to dedicated file.
* Implement more render/mesh utils.
* Added structure for OverlayTriangle_t, OverlaySweptBox_t and OverlayCapsule_t.
OverlayCapsule_t has been modified to accommodate the size in r5 (2 new vectors).
2022-07-07 21:31:00 +02:00
Kawe Mazidjatari
7d89a42b56 Mathlib implementation
SourceSDK mathlib port with light modifications.
Renamed Vector to Vector3D (to avoid confusion with std::vector (declared as vector) and Vector2D/Vector4D).
2022-07-06 21:11:32 +02:00
Kawe Mazidjatari
e45cba48be Box overlay progress 2022-07-06 11:22:37 +02:00
Kawe Mazidjatari
f98a575dfa Fix S1 compiler errors 2022-06-18 21:24:02 +02:00
Kawe Mazidjatari
e711c54bf9 DebugOverlay improvements
Use rebuild 'DestroyOverlay()'
Use 'size_t' type for MemAlloc_Internal alloc size.
2022-06-15 01:35:48 +02:00
Kawe Mazidjatari
e70e4d1a8c Add DebugOverlay implementation 2022-06-15 01:24:29 +02:00
Kawe Mazidjatari
3144227ec8 Update GetAdr implementations to feature spdlog
Fixed all alignments and reduced code verbosity
2022-05-13 14:53:25 +02:00
Kawe Mazidjatari
e32cc6ae6a Code overhaul
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY).

Also cleaned up some unused code/extraneous comments.
Slightly increased performance by purging duplicate patterns.
Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
2022-04-18 03:35:08 +02:00
Kawe Mazidjatari
092b7e9d43 Start of migration to IDetour interface
Migrating to this to initialize all patterns and prototypes in Systems_Init() instead.
This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..).

Also added check to detect if user has a eligible CPU to run this SDK.
The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
2022-04-11 01:44:30 +02:00
Kawe Mazidjatari
8c1dfb50f4 Address class cleanup/improvements
* Move most definitions to implementation file to avoid recompiling whole program for small changes
* Pass strings by reference for where possible.
* Split Module class to dedicated file.
* Add const qualifiers to all eligible methods for address/module class
* Some renaming
2022-04-10 19:59:34 +02:00
Kawe Mazidjatari
b3631facbe Update all function casts 2022-04-09 06:05:47 +02:00
Kawe Mazidjatari
e2f06a8a68 Massive performance improvements
Inline every signature defined in the SDK (previously each translation unit had its own copy of the signature and function prototype). DLL init is near instant now (85% speed improvements).
2022-04-09 02:18:57 +02:00
Kawe Mazidjatari
aa57170e0d Start of pattern search refactor 2022-04-09 01:14:22 +02:00
Amos
16f2bbc45c Adapt even more to new log system 2022-03-07 11:32:12 +01:00
Amos
98a428ace9 Fix S2 crash when launching a different version 2022-01-07 01:03:41 +01:00
Amos
c486c2d593 Portability to S2 completed
CServer functions are evolving quite heavily over these seasons, so these need a bit of work
2022-01-05 02:11:21 +01:00
Amos
fbcea85631 Fix compiler error caused by merging commits from different branches 2022-01-04 12:11:59 +01:00
Amos
22c0b5c867 Dedicated server improvements 2021-12-30 17:20:47 +01:00
Amos
39a8a8fd30 Implement patch to enable 'DrawAllOverlays()'. 2021-12-30 02:36:43 +01:00