600 Commits

Author SHA1 Message Date
Kawe Mazidjatari
b76f4aa3bd CModule class improvements
*Use unordered_map to get mpdule sections instead, as this is more performant than comparing strings.
* Removed 'm_SectionName' field from ModuleSections_t, as the unordered map now keeps track of them.
* Removed all extraneous module section copies.
* Renamed 'GetImportedFunction' to 'GetImportedSymbol'.
* Renamed 'GetExportedFunction' to 'GetExportedSymbol'.
*Made a static version of 'GetImportedSymbol' and 'GetExportedSymbol', so it could be used on raw module base addresses.
*Created inlines for getting the DOS and NT headers.
*Improved formatting so the code could be read more easily on a vertical monitor.
2023-06-25 10:29:42 +02:00
Kawe Mazidjatari
59a3f50c00 Valve container fixups
* Fix missing "HasElement" method in CUtlRBTree.
* Change iterator types to "unsigned short" to avoid compiler warnings (default template argument for the index type is unsigned short).
2023-06-24 00:56:00 +02:00
Kawe Mazidjatari
d43ab4a850 Fix typo 2023-06-22 00:34:26 +02:00
Kawe Mazidjatari
f2615b10de Improve CClient class structure
* Added structure for send/recv datablocks vtable.
* Mapped out CClient structure more.
* Fixed incorrect tick member offsets for CClient.
2023-06-22 00:33:00 +02:00
Kawe Mazidjatari
bc995230fa Avoid extraneous string copy
Take raw pointer directly, this is currently the only way these functions get called with.
2023-06-19 22:36:46 +02:00
Kawe Mazidjatari
abe68def03 CMDLCache code improvements
Slightly mapped out the CMDLCache class, to the point the pointers to its members are no longer needed. Also fixed a bug were the studiodata pointer was dereferenced before checking if its not null, this check did exist, but was performed too late. Fully implemented the CUtlDict class for m_MDLDict. Slightly optimized the initialization of the error model handles.
2023-06-19 13:53:56 +02:00
Kawe Mazidjatari
2cfed900d0 Add full CUtlDict implementation
CUtlDict from the SourceSDK.
2023-06-19 11:23:22 +02:00
Kawe Mazidjatari
f024db1477 Use correct address logger
Should use the function logger instead.
2023-06-19 01:45:25 +02:00
Kawe Mazidjatari
18e4a262c8 Fix double crash dialog boxes bug
This occurs when the game's unhandled exception handler is getting called after ours. both will create a crashmsg process. This happened as CCrashHandler::End() was called before the in-game exception filter was fired, and therefore CCrashHandler::Handled would return false, and this fire the in-game exception filter. This commit removes the additional check, we just use our vectored exception handler entirely over the game's one, as this one captures everything an unhandled exception handler will capture, and more. The 'Handled' function/fields in CCrashHandler have been renamed to 'Handling', as this is a more appropriate name.
2023-06-19 01:35:10 +02:00
Kawe Mazidjatari
97a6b8b5cc Make CCrashHandler getters/setters inline
These could be just inline.
2023-06-19 01:19:47 +02:00
Kawe Mazidjatari
51ea9c7c4f CUserCmd hardening
Fix several exploitable bugs in the CUserCmd class. Some of these have been used to exploit/cheat in-game. Fixes contain:
- Camera position clamping (the only patch that hasn't been tested yet!)
- Weapon activity exploit, allowing player to infinitely throw ordnances, and perform other 'cheats'.
- Akimbo exploit + server crasher, allowing client to set multiple inventory weapons as active. The active weapon index bounds were also not checked, a properly crafter CUserCmd message would therefore be able to crash the server.

Note that this does not fix all issues related to the UserCmd class; further reversing and testing revealed there is more to be fixed, these fixes will get implemented with a future commit.
2023-06-13 17:43:32 +02:00
Kawe Mazidjatari
975c40876a CModule and CMemory class improvements
This commit significantly reduces output code size, and a noticeable increase in performance. Changes are:
- Removed all extraneous std::string and std::vector copy constructions; use raw pointers instead to boost performance.
- Marked simple getters in CModule inline.
- Marked several functions in CModule const.
- Slightly reordered CModule class.
- 'CMemory::CheckOpCodes' and 'CMemory::Patch' now take a const reference.
2023-06-12 18:40:16 +02:00
Kawe Mazidjatari
8e1019a265 Make simple CNetAdr methods inline
Should be inline for their simplicity to improve performance.
2023-06-05 01:45:33 +02:00
Kawe Mazidjatari
3d18be9ebb Add splitscreen types to SDK
R5 'MAX_SPLITSCREEN_CLIENTS' appears to be max 1.
2023-06-03 18:10:32 +02:00
Kawe Mazidjatari
63ca5d9d98 Make small bitbuf methods inline
Make inline to boost performance.
2023-06-03 18:04:38 +02:00
Kawe Mazidjatari
e891d74656 Fix cURL error logging for dedicated
Since this file no longer gets build along with the DLL project, but as a static lib instead, the 'DEDICATED' define no longer worked, and therefore this became broken after the CMake port. The 'CURLHandleError' helper function now takes a bool determining whether or not to log the error, and the caller disables it for dedicated (dedicated should only log the error once, this happens from within the caller class).
2023-06-02 00:05:23 +02:00
Kawe Mazidjatari
a8f7336d78 Fix default CFG file loading
After the CMake refactor, this became broken as the 'DEDICATED' define does not work in tier0 headers. These were the last ones; moved to the DLL project instead. This commit also fixes a bug where the command line file gets parsed twice, while there was already a global containing the args (initialized on DLL init).
2023-06-01 23:44:55 +02:00
Kawe Mazidjatari
7f15b94cd9 String tools improvements
* Add 'V_IsValidPath'.
* Add optional parameter to 'V_StripLastDir', in which the new length of the string gets written into.
2023-05-29 21:37:15 +02:00
Kawe Mazidjatari
7e2b249ef6 CUtlString improvements
* Add method for finding a substring ('CUtlString::Find').
* Add method for appending a slash ('CUtlString::AppendSlash').
* Add 'CUtlString' overload for 'CUtlString::IsEqual_CaseSensitive'.
* Add 'CUtlString' overload for 'CUtlString::IsEqual_CaseInsensitive'.
* Add optional parameter to strip trailing slashes in 'CUtlString::DirName'.
* Add optional parameter to strip trailing slashes in 'CUtlString::StripFilename'.
2023-05-29 21:35:12 +02:00
Kawe Mazidjatari
054b123004 Don't load certain lumps for dedicated
This significantly reduces disk size, and also reduces memory usage.
2023-05-29 01:03:27 +02:00
Kawe Mazidjatari
ceb438b7ca Add BSP header definitions 2023-05-22 12:29:23 +02:00
Kawe Mazidjatari
5fcf430be5 Add GameLump data types 2023-05-21 18:07:04 +02:00
Kawe Mazidjatari
e338f0331a Add filesystem cache types
Types for file system cache.
2023-05-20 14:04:33 +02:00
Kawe Mazidjatari
44edef1724 Add BSP types
Type 'StaticPropLump_t' has been moved to 'gamebspfile.h'.
2023-05-20 14:03:44 +02:00
Kawe Mazidjatari
8acfad5556 Fix aligned memalloc singleton
Properly fix the aligned memalloc singleton in the SDK; the implementation now uses a callback based approach for calling the allocator and deallocator.
2023-05-15 20:47:17 +02:00
Kawe Mazidjatari
11864f8902 Add all public headers to CMake projects
Added all public headers to CMake projects, also moved some files around in the public directory. Translation units have been moved to the libraries that were responsible for implementing them, as this game is monolithic.
2023-05-15 14:47:03 +02:00
Kawe Mazidjatari
c50f8d86f6 Add option for GameDLL version and source directory
Options could be set from the CMake GUI. By default, GameDLL version is set to 'GAMEDLL_S3', and engine source directory is set to 'r5dev/'.
2023-05-14 16:27:31 +02:00
Kawe Mazidjatari
ee636477ce Uncomment
Header file exists, but is stubbed; uncomment.
2023-05-11 21:35:54 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
rexx
fc16e61deb allow AddFilestoList to search without extension 2023-05-08 16:12:37 +01:00
Kawe Mazidjatari
359820615f Move low level code to tier0/tier1
Moved to tier0/tier1 so it could be compiled into a static library in the future.
2023-05-06 22:59:01 +02:00
Kawe Mazidjatari
966b94c4a0 Add filesystem utilities
Filesystem utilities that reduce duplicate code.
2023-05-06 21:56:27 +02:00
Kawe Mazidjatari
d825fb9f58 Adjust type for 'g_pMallocPool' and rename
Adjusted type to 'CAlignedMemAlloc' and renamed it to 'g_pAlignedMemAlloc'. This global allocates  memory aligned.
2023-05-06 17:48:43 +02:00
Kawe Mazidjatari
75ccebb4b6 Squirrel system restructure
Properly decouple squirrel and game code. This makes it easier to reverse engineer more of this squirrel system, and to compile them as individual libraries later on when moving to CMake to significantly decrease compile times.
2023-05-06 16:23:56 +02:00
Kawe Mazidjatari
96ff01575f Add actual field types
These appear to fully aligns
2023-05-06 12:16:24 +02:00
Kawe Mazidjatari
39ccf8636d Force ConVar getters as inline 2023-05-03 23:59:33 +02:00
rexx
bcc51460bc
new new modsystem pr (#96)
* modsystem v2 initial commit

* call CModSystem::Init

* clean up custom cvar value handling

* add mod script compiling support

* add error check to script rson loading

yes this error is a duplicate but this one exits the game

* fix typo

* fix compile error
2023-05-02 19:26:49 +01:00
Kawe Mazidjatari
e8f6bf0eda Bump signature cache version
Force a full rebuild as some signatures have changed.
2023-05-01 23:45:42 +02:00
Kawe Mazidjatari
c02e738866 Fix utlvector and utlstring destructor bug
Fix duplicate call to CUtlMemory<T>::Purge. This was caused due to an extra call performed in the destructor of CUtlVector and CUtlString. Disassembling the DLL after performing these changes revealed the destructor of the allocator is only getting called once now; the issue has been fixed.
2023-05-01 22:49:53 +02:00
Kawe Mazidjatari
8ffe04c736 Bump cache version
Force full rebuild of cache map due to changed/added/removed signatures.
2023-04-30 21:49:04 +02:00
Kawe Mazidjatari
f97cf6c249 RCON socket bind improvement
Check 'net_usesocketsforloopback' before binding sockets; allows binding to loopback as well.
2023-04-30 11:32:51 +02:00
Kawe Mazidjatari
55aa254e6b Merge branch 'bulk_check' into indev 2023-04-29 21:01:59 +02:00
rexx
dca27475ec (re)implement sv_alltalk
Rebuilds SV_BroadcastVoiceData with an additional check of "sv_alltalk" cvar to disable team checking, allowing for servers to enable global voice chat
2023-04-29 11:11:10 +01:00
Kawe Mazidjatari
73fe590f99 Fix small bug
Fixed bug caused by const char* to const string& conversion, resulting in the request message not always getting sent properly.
2023-04-25 22:51:06 +02:00
Kawe Mazidjatari
be61c93c85 RCON system improvements
* Added more error handling throughout code.
* Marked function parameters 'const' where possible.
* Updated comments.
2023-04-22 16:02:54 +02:00
Kawe Mazidjatari
e51336dd5a Add 'bf_write::WriteBytes' 2023-04-19 01:36:35 +02:00
Kawe Mazidjatari
83d5deb109 Remove unused type
No longer used; replaced with cvar 'sv_rcon_maxpacketsize'.
2023-04-19 01:36:10 +02:00
Kawe Mazidjatari
179bd31ee6 Initial large refactor of the RCON implementation
* Decoding and encoding is done into a single buffer, from raw buffers to avoid extraneous copies.
* Added base class holding all core logic for encoding, decoding, receiving and processing of the RCON protocol. This code was initially identical between all implementations of RCON, deduplicating this avoids bugs.
* Added more sophisticated error handling, stop right away when decoding for example fails.
* Added ability to have more than one active authenticated net console on the server. Controlled by cvar 'sv_rcon_maxconnections' (default 1).
* Max packet size for accepted, but not authenticated sockets is now controled by cvar 'sv_rcon_maxpacketsize' (default 1024).
2023-04-19 01:35:31 +02:00
Kawe Mazidjatari
c354d7ae02 Add ability to compare IPv6 addresses 2023-04-16 11:55:57 +02:00
Kawe Mazidjatari
e0e7adbed4 Rename 'ip' cvar global to avoid conflicts
Avoid shadowing conflicts due to short name.
2023-04-16 01:17:46 +02:00