175 Commits

Author SHA1 Message Date
Kawe Mazidjatari
34a06147d7 Fix spelling errors
Overall spelling improvements and cleanup..
2022-09-09 19:47:31 +02:00
Kawe Mazidjatari
1c29d5aed5 CEngineAPI vftable implementation 2022-08-29 01:14:53 +02:00
Marvin D
10b87b3bbc PluginSDK init and PluginSystem improvements
* Plugins can be loaded now (commented)
2022-08-21 00:59:55 +02:00
Marvin D
60b2db9eaa create abstract class for PluginSystem, refactor Factory System 2022-08-20 12:42:19 +02:00
Marvin D
55a620aa4d CPluginSystem init, for native mods.
* Not finished yet.
* Need to make a proper ModuleManager
* Handle PluginSystem_Reload()
2022-08-20 01:59:36 +02:00
Kawe Mazidjatari
6764b5e56e Implement frame tasks
Run all Cbuf_Execute calls in the main thread. This should fix every problem related to (but not only):
* Connecting to server while RUI dialogue is still open.
* Connecting to server while in an active game.
* Running 'weapon_reparse'.
2022-08-19 21:33:31 +02:00
Kawe Mazidjatari
48cc2979ec Remove 'vengineclient_impl.h/.cpp' entirely from dedi 2022-08-17 02:04:01 +02:00
Kawe Mazidjatari
bb6a05cb81 More mapped out network interface classes
More interface classes directly usable with the engine.
2022-08-15 14:44:54 +02:00
Kawe Mazidjatari
bf3b7bdace Server browser cleanup
* Moved server utility to dedicated class shared by browser panel and UI script VM.
* Additional code improvements and optimizations.
2022-08-14 15:43:49 +02:00
Kawe Mazidjatari
fad1a092e4 More CCvar reversing
Still work-in-progress
2022-08-13 19:41:45 +02:00
Kawe Mazidjatari
aa72579656 Heavy FileSystem upgrades
Implement VFTable's to interface with engine (for the most part mapped out, only the new VPK methods needs further reversing).
This exposes a good majority of the FileSystem implementation of the engine, to the SDK.
2022-08-13 11:24:55 +02:00
Kawe Mazidjatari
4cc0d085d4 Add generichash, utlfixedmemory and utlrbtree
Generichash for future reversing of CCvar.
2022-08-12 15:53:58 +02:00
Kawe Mazidjatari
f9ea1b0f65 Rename bits.h/.cpp to fbits.h/.cpp (floatbits) 2022-08-09 18:07:32 +02:00
Kawe Mazidjatari
efd92f8ebc Move 'bansystem' from 'public' to 'networksystem' 2022-08-09 17:34:10 +02:00
Kawe Mazidjatari
329621c6ad Move all public headers into root of 'public' 2022-08-09 17:18:07 +02:00
Kawe Mazidjatari
ade1de41a9 Implement abstract class 'IEngine'
Also reversed one new method: IEngine::GetPlaylistCount (gets the number of playlists read from the playlists file, the other 2 unknown methods after this one also do stuff with the playlists, but rather on KeyValues level, one checks if something exists i think, the other returns a const char. Haven't ran these yet).
2022-08-09 11:53:33 +02:00
Kawe Mazidjatari
20d1fabd0c Implement CUtlMemory, CUtlBlockMemory and CUtlVector
CUtlMemory has been modified to fit the size of the in-engine structure.
The new types seem to be either int64 or unsigned (size_t?).
2022-08-04 01:28:07 +02:00
Kawe Mazidjatari
5795d15c83 Netconsole and ConVar improvements
Implemented StringSplit() (split string with a delimiter, and stop splitting after either the last delimiter has been reached, or nMax, so when nMax is 2, then 'SET mat_sky_color 255 255 0 255' gets split into: "SET" "mat_sky_color" "255 255 0 255").

Netconsole now sends ConVar's/ConCommands and values separately with use of StringSplit.

ConVar now uses internal ChangeStringValue (this runs the callback).
2022-07-31 17:07:35 +02:00
Kawe Mazidjatari
fcc409cfcb Add icliententitylist.h to ClientSDK project 2022-07-30 00:44:13 +02:00
Kawe Mazidjatari
2206c24683 Add worldsize.h 2022-07-29 17:41:50 +02:00
Kawe Mazidjatari
9556b05209 CCommand improvements
Add constructor and work-in-progress tokenizer.
2022-07-29 17:30:05 +02:00
Kawe Mazidjatari
87a42efd72 Uncomment and fix crowd anticipate turn debug draw
Moved internal functions to their own translation unit.
2022-07-27 21:05:27 +02:00
Kawe Mazidjatari
ba97662c99 Recast editor cleanup and improvements
* Removed Samples button and dialogue.
* Removed SoloMesh.
* Removed TempObstacles.
* Limit 'Verts Per Poly' to 6 (DT_VERTS_PER_POLYGON).
* Moved hulldef constant and handler to TileMesh.
* Set m_tileSize based on hull (small = 32, med_short = 32, medium = 32, large = 64, extra_large = 64).
2022-07-26 15:45:40 +02:00
Kawe Mazidjatari
25e2581f2b Implement fully mapped out ConCommandBase VFTable interface class 2022-07-25 20:06:06 +02:00
Kawe Mazidjatari
19d264ec11 Implement RCON_PasswordChanged_f and ConVar improvements
* Changing RCON passwords on the server now closes all connections and re-initializes the system.
* Fully mapped out VFTable interface for IConVar* (used for ConVar callbacks, see callback.cpp).
2022-07-25 19:35:08 +02:00
Kawe Mazidjatari
086489a000 AIN/NavMesh debug draw improvements
* Move AIN/NavMesh debug draw to ai_utility_shared.cpp.
* Use shift index + range for AIN debug draw.
* Added cvar for determining max distance between camera and tile (anything outside this range doesn't get draw).
2022-07-25 16:39:07 +02:00
Kawe Mazidjatari
799dac882a Add 'MainViewOrigin()' and 'MainViewAngles()'
Implemented g_vecRenderOrigin and g_vecRenderAngles to SDK.
2022-07-25 12:46:57 +02:00
Kawe Mazidjatari
f314b9b4e7 Start of C_Player reversing 2022-07-24 12:59:40 +02:00
Kawe Mazidjatari
c405c23934 Implement memory allocation singleton wrappers
* Pointer to g_pMemAllocSingleton
* New wrapper for returning the singleton, and creating one if not yet initialized (game shares the same pointer, and is aware of its creation).
2022-07-22 16:34:10 +02:00
Kawe Mazidjatari
b3ed5d4052 Fix client.dll compile errors
Stripped more server only stuff from client.dll.
2022-07-21 15:13:48 +02:00
Kawe Mazidjatari
e5f445e9c8 NavEditor cleanup
Moved functions and structures to their own files.
2022-07-20 15:07:51 +02:00
Kawe Mazidjatari
0026723aef Add g_pNavMeshQuery signature to SDK 2022-07-17 12:55:38 +02:00
rexx
7973034bd0 temp navmesh debug drawing 2022-07-14 18:19:34 +01:00
Kawe Mazidjatari
bd3fe5b445 Public IVDebugOverlay VFTable interface.
New public interface to add debug overlays on the go (memory is managed by the game module).
3 new commands:
* line.
* sphere.
* capsule.
2022-07-12 17:46:47 +02:00
Kawe Mazidjatari
e14934d244 Fix persistence state for s0/s1 builds
CVEngineServer::IsPersistenceAvailable() is inline with Persistence_SetXP in S0 and S1. the virtual function never gets fired.
The approach for S0/S1 will call CVEngineServer::IsPersistenceAvailable() when Persistence_SetXP() is ran (the first function to ever use pClient->m_nPersistenceState after the SendServerInfo query).
2022-07-08 23:42:28 +02:00
Kawe Mazidjatari
86c9ac5292 Upgrade mathlib to latest
Latest SourceSDK MathLib with minor modifications.
2022-07-08 00:55:01 +02:00
Kawe Mazidjatari
d8a45ae563 Overlay improvements
* Move render utils to dedicated file.
* Implement more render/mesh utils.
* Added structure for OverlayTriangle_t, OverlaySweptBox_t and OverlayCapsule_t.
OverlayCapsule_t has been modified to accommodate the size in r5 (2 new vectors).
2022-07-07 21:31:00 +02:00
Kawe Mazidjatari
7d89a42b56 Mathlib implementation
SourceSDK mathlib port with light modifications.
Renamed Vector to Vector3D (to avoid confusion with std::vector (declared as vector) and Vector2D/Vector4D).
2022-07-06 21:11:32 +02:00
PixieCore
2e559863a8 CMaterialGlue and CShaderGlue
* Cleaned up CMaterialGlue
* Added slight implementation of CShaderGlue
2022-07-01 22:50:22 +02:00
Kawe Mazidjatari
cdcc87b54b Renamed master server related stuff 2022-07-01 10:29:27 +02:00
Kawe Mazidjatari
ef454ac126 Reversed CCommandLine members
Fixed wrong order of 'CCommandLine::ParmValue()' methods. Float overload was first, char const* last.
Added reversed members (confirmed size of 2096 bytes).
2022-06-24 02:42:28 +02:00
Kawe Mazidjatari
4095424b7c Add clock/time function patterns
Added:
* Sys_GetProcessUpTime
* Plat_FloatTime
* Plat_MSTime
2022-06-20 14:58:53 +02:00
Kawe Mazidjatari
fed337fbbd Add imgui_logger.cpp
A copy of CTextEditor
2022-06-20 10:14:43 +02:00
Kawe Mazidjatari
0c11011567 Add ImGuiColorTextEdit to project 2022-06-18 23:23:29 +02:00
Kawe Mazidjatari
e70e4d1a8c Add DebugOverlay implementation 2022-06-15 01:24:29 +02:00
Kawe Mazidjatari
bfac1c25f4 Update lib name for netconsole x86 debug builds 2022-06-06 01:35:18 +02:00
Kawe Mazidjatari
bbe885689a Add define for compiling launcher for dedicated servers
This sets the selected mode to server by default upon launch
2022-06-06 01:31:20 +02:00
Kawe Mazidjatari
ad0f94e973 Implement data sharing algorithm in VPK packing
This reduces size of the resulting VPK (checks entry block in hash map).
mp_common compresses to 32mb instead of 37.3mb (original is 38.5mb).
2022-06-04 13:55:24 +02:00
Kawe Mazidjatari
e735683940 SquirrelVM refactor
The game uses 2 types, CSquirrelVM (mostly exposed to the VScript API of the engine) and HSQUIRRELVM (mostly used for internal squirrel functions like sq_pushbool etc..).

This refactor properly splits the CSquirrelVM* functions from the HSQUIRRELVM (SQVM*) ones. The functions have also been renamed accordingly and the prototypes have been adjusted to use the correct pointer type.
2022-05-28 22:02:00 +02:00
Kawe Mazidjatari
dc9798d455 Add KeyValue leak tracing
CUtlVector has to be rebuild for this to work
2022-05-28 16:28:26 +02:00