104 Commits

Author SHA1 Message Date
Kawe Mazidjatari
f47fb63e5f Fix dedicated server compile errors
Huge cleanup for dedicated. All patches in 'opcodes.cpp' are now directly applied to the executable, and kept as reference in the source file. The patch logic is commented. Any other patches for the dedicated server executable should be documented in the patch file found in 'r5dev/resource/patch'.
2023-01-26 02:59:50 +01:00
Kawe Mazidjatari
66ef9fb6a0 Fix crash in hitbox drawing code and light restructure
* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr.
* Moved 'baseentity.h/cpp' to 'game/server/' instead.
* Overall light cleanup.
2023-01-23 23:21:29 +01:00
Kawe Mazidjatari
07ef57536d Add modelinfo vftable pointers 2023-01-22 16:48:16 +01:00
Kawe Mazidjatari
9903ed2597 Add bsp flags from source sdk 2023-01-21 16:38:55 +01:00
Kawe Mazidjatari
7b669ea8c6 Engine trace cleanup
Separate into different files to make it easier for other classes to access.
2023-01-20 17:20:50 +01:00
Kawe Mazidjatari
dcf05a0adf CClientEntityList reversal
Slightly reversed CClientEntityList while looking around its singleton.
2023-01-20 00:28:49 +01:00
Kawe Mazidjatari
82c914c2fd Detour 'Physics_RunThinkFunctions'
Hook will be used to run simulation for bots.
2023-01-19 22:53:45 +01:00
Kawe Mazidjatari
754c986e3d Add server movehelper to SDK
Initial implementation of server movehelper. IMoveHelper interface class is fully reversed and aligns with implementation in engine. CMoveHelperServer is also reversed, excect for CGameTrace, though this isn't necessary for now.
2023-01-19 18:52:46 +01:00
Kawe Mazidjatari
afe8efbc2a Add CUserCmd class to SDK
Implemented CUserCmd to SDK. Constructor resets the class using the game's 'Reset' implementation as the majority of the structure is unknown.
2023-01-19 16:11:48 +01:00
Kawe Mazidjatari
54f08bd887 Work-in-progress user command executor
* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'.
* Implemented 'CPlayer::SetTimeBase'.
* WIP implementation of 'CPlayer::RunNullCommand'.
2023-01-19 15:25:45 +01:00
Kawe Mazidjatari
1cf03355a5 Light cleanup and work for future
Moved some structures around and added ehandle headers.
2023-01-19 02:03:36 +01:00
Amos
b63765e1dc Finished CPlayer inheritance 2023-01-18 12:39:18 +01:00
Kawe Mazidjatari
3ed423543e Add more entity structures to the SDK
Stuff will be separated properly very soon.
2023-01-18 01:34:40 +01:00
Kawe Mazidjatari
217bbc8ea1 Add new work-in-progress entity structures to SDK
Thanks to rexx for the structures.
2023-01-18 00:46:17 +01:00
Kawe Mazidjatari
21f4d0fa07 Initial working bots implementation
* Changed 'CClient' handle time to 'edict_t' which is an alias of 'uint16_t'.
* Changed 'g_pServerGameDLL' and 'g_pServerGameClients' init (obtain from factory instead).
* Use interface version macro's for obtaining factory pointers instead.
* Added 'g_pServerGameEntities'.
2023-01-16 21:09:21 +01:00
Kawe Mazidjatari
6139d943d8 Increase stack reserve size
Increased to that of 'r5apex.exe' for all dll's directly interfacing with the main game executable.
2022-12-28 16:37:55 +01:00
Kawe Mazidjatari
b4383478d1 Initial refactor of the CCrashHandler class
* Fixed recursive call.
* Format file similarly to Respawn's.
* Reduced output code size.

TODO:
* Call crashmsg.exe.
* Add build and system information.
2022-12-26 20:11:37 +01:00
Rika
10c82e7e64
Model fixup (#91)
* fix header, flags, and add rest of major structs

* minor type swap

* bone flags because there are new ones

* forgor this

* Add compressed vector types.

* fix bitfield sizes

* Fix compilation.

Co-authored-by: Marvin D <41352111+IcePixelx@users.noreply.github.com>
Co-authored-by: rexx <67599507+r-ex@users.noreply.github.com>
2022-12-26 01:42:26 +01:00
Marvin D
37a50c92b8 VectoredExceptionHandler init.
* Only gets compiled in for release builds.
* Attaches on gamesdk init, so should catch everything on dll setup also.
* Fake PDB parsing still needs to be done.
2022-12-23 02:56:40 +01:00
Marvin D
ef256618f6 CVTableHelper class for easier RE.
* THIS IS NOT SUPPOSED TO BE USED WITH SHIPPING CODE!
* This is used for a quick way to call virtual functions for reverse engineering and rebuilding big functions, upon successful rebuild, implement needed VTables accordingly.
2022-12-09 01:15:42 +01:00
Kawe Mazidjatari
1021a95068 Merge branch 'SignatureMap' into indev 2022-12-04 14:21:14 +01:00
Marvin D
c0c06a14b8 client networkable vars init. 2022-12-03 02:57:11 +01:00
Kawe Mazidjatari
de23c2adf8 Add signature cache map files to all projects 2022-12-02 10:33:20 +01:00
Kawe Mazidjatari
69cd41881e Move common VPK types to dedicated public header 2022-11-23 12:11:53 +01:00
Kawe Mazidjatari
3c45ea3d2f Compile utlbuffer.cpp with projects 2022-11-23 10:32:23 +01:00
Marvin D
d59d798d13 datamap_t init.
* Get datamap vars from class datamap.
2022-11-19 03:16:49 +01:00
Marvin D
5532a5ff35 SendPropType impl. 2022-11-17 17:51:37 +01:00
Kawe Mazidjatari
926436aedf Build debug binaries into game dir 2022-11-14 00:58:26 +01:00
Kawe Mazidjatari
6266549cd7 CEngineAPI::SetStartupInfo rebuild
Full rebuild of assembled function "CEngineAPI::SetStartupInfo". The assembly seems to match original function after rebuild. Does NOT support S1 yet, because TRACEINIT is inline in S1.
2022-11-07 22:25:20 +01:00
Marvin D
56806e9045 ServerClass impl 2022-11-03 00:06:11 +01:00
Kawe Mazidjatari
72a60f6f39 Fix project "dedicated" compile errors 2022-10-05 02:11:13 +02:00
Kawe Mazidjatari
598d9887f0 Build all files into source engine structure
Valve + Respawn build path structure
2022-09-09 20:56:47 +02:00
Kawe Mazidjatari
1c29d5aed5 CEngineAPI vftable implementation 2022-08-29 01:14:53 +02:00
Marvin D
55a620aa4d CPluginSystem init, for native mods.
* Not finished yet.
* Need to make a proper ModuleManager
* Handle PluginSystem_Reload()
2022-08-20 01:59:36 +02:00
Kawe Mazidjatari
6764b5e56e Implement frame tasks
Run all Cbuf_Execute calls in the main thread. This should fix every problem related to (but not only):
* Connecting to server while RUI dialogue is still open.
* Connecting to server while in an active game.
* Running 'weapon_reparse'.
2022-08-19 21:33:31 +02:00
Kawe Mazidjatari
48cc2979ec Remove 'vengineclient_impl.h/.cpp' entirely from dedi 2022-08-17 02:04:01 +02:00
Kawe Mazidjatari
bb6a05cb81 More mapped out network interface classes
More interface classes directly usable with the engine.
2022-08-15 14:44:54 +02:00
Kawe Mazidjatari
fad1a092e4 More CCvar reversing
Still work-in-progress
2022-08-13 19:41:45 +02:00
Kawe Mazidjatari
aa72579656 Heavy FileSystem upgrades
Implement VFTable's to interface with engine (for the most part mapped out, only the new VPK methods needs further reversing).
This exposes a good majority of the FileSystem implementation of the engine, to the SDK.
2022-08-13 11:24:55 +02:00
Kawe Mazidjatari
4cc0d085d4 Add generichash, utlfixedmemory and utlrbtree
Generichash for future reversing of CCvar.
2022-08-12 15:53:58 +02:00
Kawe Mazidjatari
f9ea1b0f65 Rename bits.h/.cpp to fbits.h/.cpp (floatbits) 2022-08-09 18:07:32 +02:00
Kawe Mazidjatari
efd92f8ebc Move 'bansystem' from 'public' to 'networksystem' 2022-08-09 17:34:10 +02:00
Kawe Mazidjatari
329621c6ad Move all public headers into root of 'public' 2022-08-09 17:18:07 +02:00
Kawe Mazidjatari
ade1de41a9 Implement abstract class 'IEngine'
Also reversed one new method: IEngine::GetPlaylistCount (gets the number of playlists read from the playlists file, the other 2 unknown methods after this one also do stuff with the playlists, but rather on KeyValues level, one checks if something exists i think, the other returns a const char. Haven't ran these yet).
2022-08-09 11:53:33 +02:00
Kawe Mazidjatari
20d1fabd0c Implement CUtlMemory, CUtlBlockMemory and CUtlVector
CUtlMemory has been modified to fit the size of the in-engine structure.
The new types seem to be either int64 or unsigned (size_t?).
2022-08-04 01:28:07 +02:00
Kawe Mazidjatari
2206c24683 Add worldsize.h 2022-07-29 17:41:50 +02:00
Kawe Mazidjatari
9556b05209 CCommand improvements
Add constructor and work-in-progress tokenizer.
2022-07-29 17:30:05 +02:00
Kawe Mazidjatari
25e2581f2b Implement fully mapped out ConCommandBase VFTable interface class 2022-07-25 20:06:06 +02:00
Kawe Mazidjatari
19d264ec11 Implement RCON_PasswordChanged_f and ConVar improvements
* Changing RCON passwords on the server now closes all connections and re-initializes the system.
* Fully mapped out VFTable interface for IConVar* (used for ConVar callbacks, see callback.cpp).
2022-07-25 19:35:08 +02:00
Kawe Mazidjatari
f314b9b4e7 Start of C_Player reversing 2022-07-24 12:59:40 +02:00