Kawe Mazidjatari 06e995f17b Server: fix incorrect calculation of player timebase on bot instances
- Member CPlayer::m_lastUCmdSimulationRemainderTime is set and checked as an int in compiled code, change type from float to int.
- Simulation time was calculated incorrectly; brough expression 'CPlayer::m_lastUCmdSimulationRemainderTime * TICK_INTERVAL' into parentheses.
- Call to CPlayer::SetTotalExtraClientCmdTimeAttempted() took incorrect parameter value if flSimulationTime < 0.0f, it was supposed to be clamped to 0.0f, but instead, took the value of 'TIME_TO_TICKS( flTimeBase )'.
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