Kawe Mazidjatari 81c0cab610 Recast: also take trigger areas into consideration for traversal ray tracing
Currently, trigger only gets used for hazard or door area's, and we don't want NPC's to traverse through these. The collision detection system needs a small overhaul to take actual polygon flags or contents into account which will allow for a much more detailed filtering. This will be done once we use more areas than just hazard or door.
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