Kawe Mazidjatari
81c0cab610
Recast: also take trigger areas into consideration for traversal ray tracing
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Currently, trigger only gets used for hazard or door area's, and we don't want NPC's to traverse through these. The collision detection system needs a small overhaul to take actual polygon flags or contents into account which will allow for a much more detailed filtering. This will be done once we use more areas than just hazard or door.
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