Kawe Mazidjatari 9ebecbee20 Recast: properly remap off-mesh connection polyrefs
External references were never updated. Especially when the tile we process doesn't own an off-mesh connection, but does have one landing on it. After this patch, the navmesh passes all tests in game and all polygons appear to be remapped correctly when using all features of the Detour NavMesh (single step verification). Also no issues reported from address sanitizer after several tests on extremely large and complicated navmeshes.
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