- Support option to use MTLEvents for Vulkan semaphores on NVIDIA and Rosetta2.
- Add public MVKVkSemaphoreSupportStyle enumeration.
- MVKConfiguration replace deprecated legacy booleans semaphoreUseMTLEvent,
and semaphoreUseMTLFence with enumerated semaphoreSupportStyle.
- Alias legacy semaphoreUseMTLEvent to semaphoreSupportStyle and support legacy
use of semaphoreUseMTLFence and semaphoreUseMTLEvent for backwards compatibility.
- MVKConfiguration rename recently renamed semaphoreUseSingleQueue back to
semaphoreUseMTLFence for backwards compatibility.
VK_EXT_descriptor_indexing extension is enabled.
- Change MVKConfiguration::useMetalArgumentBuffers to enum instead of boolean
and default to enabling Metal argument buffers for VK_EXT_descriptor_indexing.
- Leave Metal argument buffers disabled by default until they are improved.
- Enable VkPhysicalDeviceVulkan12Features::descriptorIndexing.
- Add MVKPhysicalDeviceVulkan12FeaturesNoExt to track and enable Vulkan 1.2
features not part of any prior extensions absorbed by Vulkan 1.2.
- Update VK_MVK_MOLTENVK_SPEC_VERSION to version `36`.
- MVKDeviceTrackingMixin remove unnecessary inline declarations.
- MoltenShaderConveter tool support Metal Argument Buffers and MSL 3.0.
- Enable shaderSignedZeroInfNanPreserveFloat16 and
shaderSignedZeroInfNanPreserveFloat32.
Other float control properties are not settable in Metal.
- MVKShaderModule log whether compiling with fast math enabled.
- Update MoltenVK_Runtime_UserGuide.md and Whats_New.md documents.
- runcts script enable MVK_CONFIG_FAST_MATH_ENABLED by default.
- Replace use of deprecated kIOMasterPortDefault with MACH_PORT_NULL.
- Convert an inline VLA with constant length array.
- Add input files to all build phases to trigger dependencies when inputs change.
- Add packaging scripts to per-platform ExternalDependencies targets.
Per cdavis5e observation:
Since an MVKArrayRef<T> is just a pointer and a size, passing it around by
reference doesn't buy much. It might actually hurt performance, since cache
lines might be evicted to make room for the MVKArrayRef in memory.
For this reason, LLVM passes its ArrayRefs by value.
Unrelatedly, update runcts to log errors by default.
Define MVK_MACCAT build macro and use it to conditionally compile code to align
with build features and capabilities of Mac Catalyst platform on macOS 11.0+.
Treat Mac Catalyst as minor variation of macOS 11.0.
Update documentation.
Currently only support Mac Catalyst on macOS 11.0+, to avoid complexities of
deselecting iOS features and capabilities for Mac Catalyst on previous macOS versions.
Mac Catalyst (and Simulators) require use of XCFrameworks.
Currently unable to generate a dylib for Mac Catalyst.
Combine MoltenVKSPIRVToMSLConverter and MoltenVKGLSLToSPIRVConverter
frameworks into a single MoltenVKShaderConverter framework.
Update corresponding directory structures, symlinks, scripts, and build paths.
Update MoltenVK code to use new framework name for headers.
Add symlinks in API-Samples demo to support legacy
MoltenVKGLSLToSPIRVConverter header paths.
In addition to simplifying shader converter code and build management, the
use of only one shader converter framework fixes a race condition within Xcode,
prior to Xcode 12, when multiple targets use the same dependency XCFramework.
Remove EXCLUDED_ARCHS from all Xcode projects to allow fat platform libraries to be built.
Script copy_lib_to_staging.sh no longer breaks fat libraries into single-architecture
libraries, and simply copies fat file to XCFramework staging area.
This permits support for arm64 on macOS, and arm64e on iOS and tvOS.
Creating a Simulator dylib containing both x86_64 and arm64 (Apple Silicon)
architectures is not currently supported by Xcode, so Simulator dylibs are skipped.
XCFramework headers are still unusable due to an Xcode bug (documented in
create_xcframework_func.sh), but in testing for this, modifications to
create_xcframework_func.sh were made to test for the header file so that this
will work correctly when the Xcode bug is fixed and headers can be reintroduced.
- Delete fat library and framework scripts and templates.
- MoltenVK build package now only includes one XCFramework, and separate platform dylibs.
- Modify fetchDependencies and Makefile targets to not build fat libraries,
and to build simulators separately than platforms instead.
- Script package_moltenvk.sh now copies dylibs for all built platforms.
- Consolidate package_all.sh and delete package_one_os.sh.
- Swap names of copy_lib_to_staging.sh and copy_to_staging.sh scripts.
- Cube demo now uses MoltenVK as XCFramework, and support Simulator builds.
- Hologram demo now uses MoltenVK as dylibs from new packaging location.
- API-Samples demo now uses MoltenVK as XCFramework.
- Update documentation.
Create shader converters as XCFrameworks.
Don't create shader converters as fat libs, dylibs, or regular frameworks.
Rename create_xcframework.sh to create_xcframework_func.sh.
Use separate MoltenVK packaging scripts for one or all OS's.
Add package_one_os.sh.
Remove package_shader_converter_lib.sh.
Remove redundant GLSL shader converter dependencies in MoltenVK packaging targets.
Exclude arm64 architectures on macOS and Simulators.
Exclude arm64e architectures on iOS and tvOS.
Stop building fat libraries for external libraries.
Remove package_ext_libs.sh script.
Don't include Headers in ext lib XCFrameworks because of Xcode12 bug in using them.
fetchDependencies support option to skip all library builds.
fetchDependencies avoid sync locks if not building in parallel.
fetchDependencies build glslang headers.
Update ExternalRevisions/README.md glslang build integration section.
Update What's New.
Log ext lib build steps to provide user feedback.
Add package_ext_libs_finish.sh script to separate packaging
libraries from building them, to avoid build database conflicts.
Travis only build macOS ext libs.
Create fat builds of static, dynamic & framework libraries if both iOS
and simulator versions have been created from separate manual Xcode builds.
Refactor scripts for creating fat libraries to reuse across projects.
Add MVK_BUILT_PROD_DIR to replace use of BUILT_PRODUCTS_DIR in most scripts
to allow flexibility across per-platform compilation.
Create fat builds of external libraries if both iOS and simulator versions
have been created from separate manual Xcode builds.
Add Scripts/create_fat_libs.sh.
Remove Scripts/package_ext_libs_ios.sh and Scripts/package_ext_libs_macos.sh.
Add Scripts/packagePregenSpirvToolsHeaders script to automate packaging Spirv-Tools
headers in support of the fetchDependencies --skip-spirv-tools-build option.
Update Docs/Whats_New.md.
Add ExternalDependencies (Debug) scheme to ExternalDependencies Xcode project.
Add --debug option to fetchDependencies script.
Support Release, Debug & Latest directories in External/build directory.
Enable DEPLOYMENT_POSTPROCESSING build setting when compiling
SPIRV-Tools to avoid warning spam when building dylibs.
Disable visibility warnings when building MoltenVKShaderConverter
in Release mode from external libraries built in Debug mode.
Always use -Xlinker -w option when creating dylibs to disable visibility warnings.
tool now validates converted MSL with a test compilation.
Project build scripts now build dylib and framework in separate build directories
to enable MoltenVKShaderConverter to link to static library instead of dynamic library.
Final Package structure remains the same.
In Debug build, copy dylib dSYM files to Package.
Package/Latest directory now links relative to local Debug or Release directory.
Add install option to Makefile.
MoltenVKShaderConverter tool now validates converted MSL with a test compilation.
Clean up various MSL conversion and compilation error logging.
MVKCommandResourceFactory wrap Metal library compile with autorelease pool.
Build ExternalDependencies with same symbol hiding as MoltenVK to suppress visibility warnings.
Update What's New document.
Refactor build scripts.
Update paths to MoltenVKGLSLToSPIRVConverter framework in demos.
Fix rare build race condition on MoltenVKShaderConverter link to MoltenVK.
The fetchDependencies script puts build files in External/build directory.
Xcode puts build files in standard Library/.../DerivedData directory.
Copy compiled external static library files to External/build/iOS &
External/build/macOS regardless of location of intermediates.
Support creation of static library and build framework and dynamic library from it.
Add Makefile to better support command line or script building integration.
Update demos to each use one of framework, static library, and dynamic library.
Refactor and rename the build scripts.
Refactor and rename the Xcode Schemes.
Update build and runtime documentation.
Update What's New document.