Kawe Mazidjatari
a5c73339c3
Add crafting replicator and crafting siphon
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New assets to be used in the game. They are confirmed working and have correct physics and materials.
2025-01-17 14:47:12 +01:00
Kawe Mazidjatari
2120322f58
Remove existing textures
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Already exists in common and common_mp rpaks. Just use it from there using guid refs since these rpaks are always loaded before ours.
2025-01-17 14:44:16 +01:00
Kawe Mazidjatari
0abc77462b
Add the satchel
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Some parts of the game require it but it was missing. Materials and shaders were already in the game, only the models, rigs and animations were missing
2025-01-09 14:50:47 +01:00
kralrindo
7b4d32e414
Update map images
2025-01-05 22:34:45 +03:00
kralrindo
69ae9ed41e
Patch master
2025-01-04 22:30:29 +03:00
Kawe Mazidjatari
4bd5183b54
Rename last pixel shaders and remove unused vertex shaders
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Vertex shaders already exist in the game's core rpaks.
2024-12-31 03:07:53 +01:00
Kawe Mazidjatari
5c0e2b53f3
Finish auto-rename
2024-12-31 02:16:12 +01:00
Kawe Mazidjatari
73ff452482
Create new variation of shaders and shader sets for combined textures
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Combined textures wasn't a thing in S3, it appears to be added in S4. The new shaders use the same guid, therefore replacing them with existing ones in the engine will destroy anisotropy on other characters hair since those anisotropic and thickness textures are mapped out differently. Renamed the pixel shaders and shader sets by suffixing them with 'comb' make sure we don't overwrite the existing one,w hile indicating its the version for combined textures. This allows us to port other characters and models without interfering with the game's currently existing shaders and shader sets.
2024-12-31 00:41:16 +01:00
Kawe Mazidjatari
7366671287
Fix typo
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Only 1 / needed.
2024-12-30 21:45:42 +01:00
Kawe Mazidjatari
4b8ae7861b
Auto rename and auto move new assets
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Auto renamed and auto moved.
2024-12-30 21:42:10 +01:00
Kawe Mazidjatari
5baf9f9f46
Data deduplication and cleanup
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These textures were identical.
2024-12-30 15:46:48 +01:00
kralrindo
1eaaf9dfd6
remove shaders we already have
2024-12-29 22:48:05 +03:00
kralrindo
40717171df
remove unused assets
2024-12-29 20:06:44 +03:00
kralrindo
094e0b4563
Rename CPU_RAW into .UBER
2024-12-29 14:30:02 +03:00
Kawe Mazidjatari
1e84e6c870
Replace shaderset
2024-12-29 11:54:55 +01:00
kralrindo
f62f458254
Fix missing arc star indicator
2024-12-29 02:56:27 +03:00
kralrindo
912e7cffd6
Add Laser Sight
2024-12-29 02:24:54 +03:00
kralrindo
ca3c89f9a9
sentry turret
2024-12-28 22:14:50 +03:00
kralrindo
a7e06b829d
Sniper mag
2024-12-28 20:42:50 +03:00
kralrindo
79ce7d0229
fix missing material errors
2024-12-28 20:26:43 +03:00
kralrindo
c40f41531d
Remove unused files
2024-12-28 20:04:50 +03:00
kralrindo
9f7d34ad71
Read Desc
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Replace broken shadersets
Fix revenant gloves turning black with titanfall weapons
Fix sidewinder projectile crashing the game
2024-12-28 13:18:26 +03:00
kralrindo
3961d09e17
revenant
2024-12-28 03:25:04 +03:00
kralrindo
065efbd77f
Fix flamethrower handler
2024-12-27 23:26:34 +03:00
kralrindo
0148efccd6
Flame thrower world model and datatable loot update
2024-12-27 17:30:22 +03:00
kralrindo
63dc169bc4
Add MipMaps to flame thrower and bolo sword
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Also fixes the wrong material res for flame thrower
2024-12-27 12:55:44 +03:00
kralrindo
3e512bdb68
Add missing loba model
2024-12-27 12:44:35 +03:00
kralrindo
e2c8c554dc
remove unused texture
2024-12-27 01:00:25 +03:00
kralrindo
069665f29e
Custom Weapon: Flamethrower
2024-12-27 00:58:34 +03:00
Kawe Mazidjatari
309568508d
Auto-rename and move all assets to original locations
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Auto renamed and auto moved.
2024-12-26 11:10:22 +01:00
kralrindo
fd16929d41
remove unused assets
2024-12-26 00:01:59 +03:00
kralrindo
7c8805ae39
Loba
2024-12-25 23:58:41 +03:00
Kawe Mazidjatari
4cc350a58a
Use actual colpass path for epg material
2024-12-23 00:44:13 +01:00
kralrindo
98b11ff141
update repak
2024-12-20 23:39:44 +03:00
kralrindo
9bd5a052b2
new EPG skin
2024-12-18 22:53:01 +03:00
Kawe Mazidjatari
e4f4fc7917
Fix r101 mip maps
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Repak had a bug where in some cases there won't be a permanent mip, the smallest one will now always be permanent to ensure there's at least 1 permanent mip. If we have a texture without a permanent mip, the engine will fail on ID3D11Device::CreateTexture2D.
2024-12-15 12:32:36 +01:00
kralrindo
b03004c7ed
fix archer sight transparency
2024-12-14 23:11:52 +03:00
Kawe Mazidjatari
50bafaf2bb
Remove incompatible shaders
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Removed just in case we accidentally end up using them, they do not work on our version of the game.
2024-12-14 20:13:18 +01:00
kralrindo
899daafddb
replace broken shadersets
2024-12-14 21:42:37 +03:00
kralrindo
2609695142
Fix broken rmdls
2024-12-14 20:41:07 +03:00
Kawe Mazidjatari
704889a732
Use original shader set names for known
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From switch rson maps.
2024-12-14 17:55:53 +01:00
kralrindo
66ac642b1b
add ui atlas assets back
2024-12-14 03:41:09 +03:00
kralrindo
c759081911
update assets
2024-12-14 03:40:06 +03:00
kralrindo
ff1311f35c
fix repak
2024-12-14 02:57:00 +03:00
kralrindo
a8e953fd3d
shadersets
2024-12-14 02:49:11 +03:00
kralrindo
9f39258eb7
fix r101 causing crash
2024-12-14 02:48:54 +03:00
kralrindo
30bb3cd476
Update repak
2024-12-14 00:36:54 +03:00
kralrindo
c35619bb3c
GRUNTS
2024-12-13 00:26:34 +03:00
kralrindo
1384e6e6c9
NPC Drones
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NPC Drone Plasma
NPC Drone Rocket
2024-12-12 18:48:34 +03:00
kralrindo
964ceb624d
Add missing wings and nose for straton imc ship
2024-12-11 20:35:53 +03:00