Kawe Mazidjatari
1544442cc4
Add CClient::SetSignonState to SDK
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Backwards compatible up to S0.
2023-01-20 16:01:39 +01:00
Kawe Mazidjatari
9e490c16cc
Rename unknown field in CClientState
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Field 'field_AC' is 'm_nInSequenceNr'.
2023-01-20 16:01:00 +01:00
Kawe Mazidjatari
a69c287e17
Align IClientMessageHandler vftable
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Ported from S7 to S3.
2023-01-20 16:00:12 +01:00
Kawe Mazidjatari
9720d8b0f1
Fix 'g_pGlobals' and 'UTIL_PlayerByIndex()'
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'UTIL_PlayerByIndex' now returns the player from the edict array properly, 'g_pGlobals' had to be dereferenced twice.
2023-01-20 14:07:25 +01:00
Kawe Mazidjatari
05d2c5e3ea
Add g_pEntityList to SDK
2023-01-20 02:12:14 +01:00
Kawe Mazidjatari
4710b51fa3
Experimental bot simulation implementation
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Simulate bot user commands on the server. The simulation system is experimental and only runs if cvar 'sv_simulateBots' is set, and bots are created on the server.
2023-01-20 01:23:08 +01:00
Kawe Mazidjatari
e9f907638f
Improve plugin debugging code
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Log using sdk loggers, warn if it failed to load.
2023-01-20 00:42:13 +01:00
Kawe Mazidjatari
dcf05a0adf
CClientEntityList reversal
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Slightly reversed CClientEntityList while looking around its singleton.
2023-01-20 00:28:49 +01:00
Kawe Mazidjatari
82c914c2fd
Detour 'Physics_RunThinkFunctions'
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Hook will be used to run simulation for bots.
2023-01-19 22:53:45 +01:00
Kawe Mazidjatari
e7522ce0d6
Fix compile error
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IMoveHelper compile error in player.h.
2023-01-19 21:51:43 +01:00
Kawe Mazidjatari
934d18809a
Finish 'CPlayer::RunNullCommand'
2023-01-19 21:45:15 +01:00
Kawe Mazidjatari
aec30a8047
Slight fix for CGlobalVarsBase
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Fixed offsets for 'm_fCurTime' and 'm_fFrameTime'.
2023-01-19 21:44:42 +01:00
Kawe Mazidjatari
1853f3d643
CPlayer: Finish user command executor
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Command executor finished. Also improved the structure slightly to use CUserCmd instead of padded characters for 'm_LastCmd'.
2023-01-19 20:48:41 +01:00
Kawe Mazidjatari
119bd9ae61
CUserCmd improvements
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* Adjust structure size to that of the implementation in the S3 executable.
* Added copy method (copies a source usercmd into current).
2023-01-19 20:45:59 +01:00
Kawe Mazidjatari
9231861f87
Light cleanup in movehelper_server.h
2023-01-19 19:39:36 +01:00
Kawe Mazidjatari
05748e6184
Add client movehelper to SDK
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Structure and vftable align 100%.
2023-01-19 19:39:15 +01:00
Kawe Mazidjatari
7279039226
Delete empty files
2023-01-19 18:57:28 +01:00
Kawe Mazidjatari
754c986e3d
Add server movehelper to SDK
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Initial implementation of server movehelper. IMoveHelper interface class is fully reversed and aligns with implementation in engine. CMoveHelperServer is also reversed, excect for CGameTrace, though this isn't necessary for now.
2023-01-19 18:52:46 +01:00
Kawe Mazidjatari
afe8efbc2a
Add CUserCmd class to SDK
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Implemented CUserCmd to SDK. Constructor resets the class using the game's 'Reset' implementation as the majority of the structure is unknown.
2023-01-19 16:11:48 +01:00
Kawe Mazidjatari
b2ffab07c3
Fix mistake
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Should be 'm_lastUCmdSimulationRemainderTime' instead of 'm_totalExtraClientCmdTimeAttempted'.
2023-01-19 15:29:53 +01:00
Kawe Mazidjatari
54f08bd887
Work-in-progress user command executor
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* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'.
* Implemented 'CPlayer::SetTimeBase'.
* WIP implementation of 'CPlayer::RunNullCommand'.
2023-01-19 15:25:45 +01:00
Kawe Mazidjatari
d4b576bd49
Light structures cleanup
2023-01-19 15:06:08 +01:00
Kawe Mazidjatari
1cf03355a5
Light cleanup and work for future
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Moved some structures around and added ehandle headers.
2023-01-19 02:03:36 +01:00
Kawe Mazidjatari
b21fa6b665
Fix CBaseAnimating and CPlayer structure alignment
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This change creates correct assembly output.
2023-01-19 02:02:42 +01:00
Kawe Mazidjatari
c0d9d4462b
Improve CAnimationLayer
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Field 'm_animationLayerOwner' is CBaseEntity*.
2023-01-19 01:59:11 +01:00
Amos
b63765e1dc
Finished CPlayer inheritance
2023-01-18 12:39:18 +01:00
Kawe Mazidjatari
75406ab7bc
Fix linker error for client DLL
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Unresolved external symbol for g_pEngineServer VFTable.
2023-01-18 01:40:24 +01:00
Kawe Mazidjatari
d5ef71200f
Update sig cache minor version
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Invalidate old databases and rebuild as signature for 'gpGlobals' has changed.
2023-01-18 01:35:27 +01:00
Kawe Mazidjatari
3ed423543e
Add more entity structures to the SDK
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Stuff will be separated properly very soon.
2023-01-18 01:34:40 +01:00
Kawe Mazidjatari
217bbc8ea1
Add new work-in-progress entity structures to SDK
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Thanks to rexx for the structures.
2023-01-18 00:46:17 +01:00
Kawe Mazidjatari
94bf515ba7
Add gpGlobals to SDK
2023-01-17 11:21:10 +01:00
Kawe Mazidjatari
b477bbbeaa
Use correct type size for 'VPANEL'
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Thanks p0358
2023-01-17 00:53:19 +01:00
Kawe Mazidjatari
85aa262360
Merge branch 'CreateFakeClient' into indev
2023-01-17 00:42:51 +01:00
Kawe Mazidjatari
98331796b2
Fix bug in LZHAM debug log formatting
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Should be '%llu' or '%zu' for size types.
2023-01-17 00:42:38 +01:00
Kawe Mazidjatari
27cc07b547
Remove unused patterns
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No longer used.
2023-01-17 00:32:08 +01:00
Kawe Mazidjatari
78960f6bbd
Finish initial implementation of basic bots
2023-01-17 00:08:15 +01:00
Kawe Mazidjatari
909a3d7876
Initialize pointer to CVEngineServer VFTable
2023-01-17 00:07:53 +01:00
Kawe Mazidjatari
76e7111101
Fixed interface method name
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Thanks rexx!
2023-01-16 23:14:10 +01:00
Kawe Mazidjatari
1d960c50dd
Partially reversed IVEngineServer interface class
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Partially reversed. Aligns with S0 to S3.
2023-01-16 23:05:36 +01:00
Kawe Mazidjatari
202e4525a1
Fix linker error
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Unresolved external symbols due to declaration without definitions for server game interface globals.
2023-01-16 21:16:34 +01:00
Kawe Mazidjatari
21f4d0fa07
Initial working bots implementation
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* Changed 'CClient' handle time to 'edict_t' which is an alias of 'uint16_t'.
* Changed 'g_pServerGameDLL' and 'g_pServerGameClients' init (obtain from factory instead).
* Use interface version macro's for obtaining factory pointers instead.
* Added 'g_pServerGameEntities'.
2023-01-16 21:09:21 +01:00
Kawe Mazidjatari
96fb0519d9
Update launcher help text
2023-01-16 17:59:49 +01:00
Amos
11648d4932
Additional bot stuff
2023-01-16 16:54:01 +01:00
Amos
68f197dcef
Initial fake client (bot) implementation
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New bots can be added using 'sv_addbot <name> <teamid>'.
2023-01-16 15:52:33 +01:00
Amos
39920283c0
Fix arithmetic register formatting for high number
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High values would cause the formatting to be decimal while it should be hexadecimal if the value equals or exceeds one million.
2023-01-16 15:28:39 +01:00
Kawe Mazidjatari
ca3e5ac9d1
ImGuiConfig: fix incorrect allocation size causing OOB memory write
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Fix was found after the issue in the previous commit was found.
2023-01-15 18:12:39 +01:00
rexx
9d2ffa6e26
bansystem: fix incorrect allocation size causing OOB memory write
2023-01-14 15:35:46 +00:00
Kawe Mazidjatari
d8dd9aba93
Fix CCrashHandler method name
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Renamed from APU to ALU (typo).
2023-01-04 14:55:58 +01:00
Kawe Mazidjatari
34fddd52a8
Add cvar/command flag tooltip
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Show a more detailed description of all flags set on cvar/command when user hovers its mouse over the flags texture.
2022-12-29 13:30:33 +01:00
Kawe Mazidjatari
1abc14b828
Improve string pooling
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Changed some string concats back to the old approach as this will pool strings a lot better, especially common strings such as "%s - %s". Also removed from a few other (not all) functions to maintain consistency with logs emitted from the game itself.
2022-12-28 22:00:06 +01:00