131 Commits

Author SHA1 Message Date
Kawe Mazidjatari
2c7636ec0d Initial 'EntityByIndex' implementation 2023-01-23 23:40:40 +01:00
Kawe Mazidjatari
66ef9fb6a0 Fix crash in hitbox drawing code and light restructure
* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr.
* Moved 'baseentity.h/cpp' to 'game/server/' instead.
* Overall light cleanup.
2023-01-23 23:21:29 +01:00
Kawe Mazidjatari
094a6e4fa5 Initial hitbox drawing implementation
Currently only hooked up to lag compensation code. Will be hooked up to 'sv_showhitboxes' in the future (drawing hitboxes of all animating).
2023-01-23 02:22:51 +01:00
Kawe Mazidjatari
502a1d2324 Switch box overlay transform type to 'matrix3x4_t'
Actual type turned out to be 'matrix3x4_t' after further reverse engineering.
2023-01-23 02:20:21 +01:00
Kawe Mazidjatari
07ef57536d Add modelinfo vftable pointers 2023-01-22 16:48:16 +01:00
Kawe Mazidjatari
4b5d24a51f Fix trace filter shadow bug
Shadow: VFTable was never set.
2023-01-22 13:05:26 +01:00
Kawe Mazidjatari
d7f3209525 Mapped out hit group standards
Mapped out from Squirrel code.
2023-01-22 12:06:05 +01:00
Kawe Mazidjatari
15429d3f8f Add 'CTraceFilterSimple' to SDK 2023-01-21 16:22:16 +01:00
Kawe Mazidjatari
eff106e415 Improve CCollisionProperty
Set 'm_pOuter' to CBaseEntity*.
2023-01-21 16:18:12 +01:00
Kawe Mazidjatari
08746bcedd player.h cleanup 2023-01-21 16:17:28 +01:00
Kawe Mazidjatari
6811642734 Remove copyright notice from player.h
Structure uses next to no Valve material, and is heavily modified/custom. Removed copyright notice.
2023-01-20 22:17:04 +01:00
Kawe Mazidjatari
1d8e61ebff Fixup 'CMoveHelperServer' and 'CMoveHelperClient'
Uncomment field.
2023-01-20 17:21:34 +01:00
Kawe Mazidjatari
9720d8b0f1 Fix 'g_pGlobals' and 'UTIL_PlayerByIndex()'
'UTIL_PlayerByIndex' now returns the player from the edict array properly, 'g_pGlobals' had to be dereferenced twice.
2023-01-20 14:07:25 +01:00
Kawe Mazidjatari
4710b51fa3 Experimental bot simulation implementation
Simulate bot user commands on the server. The simulation system is experimental and only runs if cvar 'sv_simulateBots' is set, and bots are created on the server.
2023-01-20 01:23:08 +01:00
Kawe Mazidjatari
dcf05a0adf CClientEntityList reversal
Slightly reversed CClientEntityList while looking around its singleton.
2023-01-20 00:28:49 +01:00
Kawe Mazidjatari
82c914c2fd Detour 'Physics_RunThinkFunctions'
Hook will be used to run simulation for bots.
2023-01-19 22:53:45 +01:00
Kawe Mazidjatari
e7522ce0d6 Fix compile error
IMoveHelper compile error in player.h.
2023-01-19 21:51:43 +01:00
Kawe Mazidjatari
934d18809a Finish 'CPlayer::RunNullCommand' 2023-01-19 21:45:15 +01:00
Kawe Mazidjatari
1853f3d643 CPlayer: Finish user command executor
Command executor finished. Also improved the structure slightly to use CUserCmd instead of padded characters for 'm_LastCmd'.
2023-01-19 20:48:41 +01:00
Kawe Mazidjatari
119bd9ae61 CUserCmd improvements
* Adjust structure size to that of the implementation in the S3 executable.
* Added copy method (copies a source usercmd into current).
2023-01-19 20:45:59 +01:00
Kawe Mazidjatari
9231861f87 Light cleanup in movehelper_server.h 2023-01-19 19:39:36 +01:00
Kawe Mazidjatari
05748e6184 Add client movehelper to SDK
Structure and vftable align 100%.
2023-01-19 19:39:15 +01:00
Kawe Mazidjatari
7279039226 Delete empty files 2023-01-19 18:57:28 +01:00
Kawe Mazidjatari
754c986e3d Add server movehelper to SDK
Initial implementation of server movehelper. IMoveHelper interface class is fully reversed and aligns with implementation in engine. CMoveHelperServer is also reversed, excect for CGameTrace, though this isn't necessary for now.
2023-01-19 18:52:46 +01:00
Kawe Mazidjatari
afe8efbc2a Add CUserCmd class to SDK
Implemented CUserCmd to SDK. Constructor resets the class using the game's 'Reset' implementation as the majority of the structure is unknown.
2023-01-19 16:11:48 +01:00
Kawe Mazidjatari
b2ffab07c3 Fix mistake
Should be 'm_lastUCmdSimulationRemainderTime' instead of 'm_totalExtraClientCmdTimeAttempted'.
2023-01-19 15:29:53 +01:00
Kawe Mazidjatari
54f08bd887 Work-in-progress user command executor
* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'.
* Implemented 'CPlayer::SetTimeBase'.
* WIP implementation of 'CPlayer::RunNullCommand'.
2023-01-19 15:25:45 +01:00
Kawe Mazidjatari
d4b576bd49 Light structures cleanup 2023-01-19 15:06:08 +01:00
Kawe Mazidjatari
1cf03355a5 Light cleanup and work for future
Moved some structures around and added ehandle headers.
2023-01-19 02:03:36 +01:00
Kawe Mazidjatari
b21fa6b665 Fix CBaseAnimating and CPlayer structure alignment
This change creates correct assembly output.
2023-01-19 02:02:42 +01:00
Kawe Mazidjatari
c0d9d4462b Improve CAnimationLayer
Field 'm_animationLayerOwner' is CBaseEntity*.
2023-01-19 01:59:11 +01:00
Amos
b63765e1dc Finished CPlayer inheritance 2023-01-18 12:39:18 +01:00
Kawe Mazidjatari
3ed423543e Add more entity structures to the SDK
Stuff will be separated properly very soon.
2023-01-18 01:34:40 +01:00
Kawe Mazidjatari
217bbc8ea1 Add new work-in-progress entity structures to SDK
Thanks to rexx for the structures.
2023-01-18 00:46:17 +01:00
Kawe Mazidjatari
94bf515ba7 Add gpGlobals to SDK 2023-01-17 11:21:10 +01:00
Kawe Mazidjatari
21f4d0fa07 Initial working bots implementation
* Changed 'CClient' handle time to 'edict_t' which is an alias of 'uint16_t'.
* Changed 'g_pServerGameDLL' and 'g_pServerGameClients' init (obtain from factory instead).
* Use interface version macro's for obtaining factory pointers instead.
* Added 'g_pServerGameEntities'.
2023-01-16 21:09:21 +01:00
Amos
11648d4932 Additional bot stuff 2023-01-16 16:54:01 +01:00
Kawe Mazidjatari
1021a95068 Merge branch 'SignatureMap' into indev 2022-12-04 14:21:14 +01:00
Marvin D
9fb7667075 Info regarding CServerGameDLL::GameShutdown 2022-12-03 02:58:05 +01:00
Marvin D
c0c06a14b8 client networkable vars init. 2022-12-03 02:57:11 +01:00
Kawe Mazidjatari
2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00
Kawe Mazidjatari
4bf0e2f544 Add camera range culling logic to 'CAI_Utility::DrawAIScriptNetwork'
Uses the same camera range cvar used by the NavMesh renderer: 'navmesh_debug_camera_range'. This allows for rendering them nicely on top of the NavMesh.
2022-11-17 20:49:23 +01:00
Kawe Mazidjatari
3b5d6ec910 Use more consistent types
* Use more consistent types in the AI network manager.
* Use the server global to obtain level name.
2022-11-14 01:01:28 +01:00
Marvin D
d00aaa933d CRenderView init, GetWorldMatrixForView()
* Fixed .gitignore for root /game/
* Fixed bug in WalkVTable where it would offset self.
* General clean up: VAR -> CON, CON -> VAR
2022-11-10 00:53:12 +01:00
Marvin D
4af22ede90 fix compilation. 2022-11-09 23:37:33 +01:00
Kawe Mazidjatari
8147431b0f Rename Detour_Free() to Detour_LevelShutdown()
Added the missing call to v_Detour_LevelInit(), which was removed for debugging purposes.
2022-11-05 00:11:17 +01:00
Kawe Mazidjatari
4bd164a535 NavMesh hot swap system improvements
* Check if server is active in command callback before attempting to hot swap.
* Hook 'v_Detour_LevelInit', and log NavMeshes that failed to load.
* Split free/destroy logic into separate function.
* Created constants for NavMesh and AI Network paths/extensions.
* Added performance profiler for hot swap logic in command callback.
* Renamed "navmesh_reload" to "navmesh_hotswap".
* "navmesh_hotswap" is now development only.
2022-11-03 17:12:22 +01:00
Kawe Mazidjatari
ba252c8e98 Implement logic for hot swapping NavMesh
The new command 'navmesh_reload' hot swaps the current NavMesh for all hulls in memory, with that of the 'new' files on the disk. The memory of the old NavMesh gets freed and destroyed.
2022-11-03 10:44:59 +01:00
Kawe Mazidjatari
f27ff874c2 Add hexadecimal prefix to NavMesh checksum debug 2022-11-03 02:24:04 +01:00
Kawe Mazidjatari
b5b56c83ea CAI_Utility::DrawAIScriptNetwork: light cleanup 2022-10-24 00:52:32 +02:00