* Rename some pakload api vars.
* Removed 2 duplicate pointers from (g_ClientState_Shifted and g_pakLoadJobID).
* Removed unnecessary signonstate check in 'Mod_ProcessPakQueue' for dedicated.
* Changed 'CClient' handle time to 'edict_t' which is an alias of 'uint16_t'.
* Changed 'g_pServerGameDLL' and 'g_pServerGameClients' init (obtain from factory instead).
* Use interface version macro's for obtaining factory pointers instead.
* Added 'g_pServerGameEntities'.
Changed some string concats back to the old approach as this will pool strings a lot better, especially common strings such as "%s - %s". Also removed from a few other (not all) functions to maintain consistency with logs emitted from the game itself.
Used proper enum for context. The low level tier1 stuff should print in COMMON.
Also added newlines where missing, the logging system will undergo a change where a newline will only be appended if we are logging in the same context without a newline.
These methods where only used for and by the VPKDir_t structure.
Also renamed variable and method names to reflect new changes regarding the use of KeyValues by creating a structure with all values defined during file lookup rather than doing this during the pack process.
The CPackedStore class now heavily relies on the engine's FileSystem and KeyValues API. Since its part of the engine, it would make more sense to utilize the engine's features instead. It also allows for easier modifications.
* The logic behind the build process hasn't changed.
* Log all mounted/unmounted VPK files.
* Add command for unmounting a VPK file.
* Increased logging buffer size to 4096 for all loggers that weren't updated to this yet.
* Check if server is active in command callback before attempting to hot swap.
* Hook 'v_Detour_LevelInit', and log NavMeshes that failed to load.
* Split free/destroy logic into separate function.
* Created constants for NavMesh and AI Network paths/extensions.
* Added performance profiler for hot swap logic in command callback.
* Renamed "navmesh_reload" to "navmesh_hotswap".
* "navmesh_hotswap" is now development only.
The new command 'navmesh_reload' hot swaps the current NavMesh for all hulls in memory, with that of the 'new' files on the disk. The memory of the old NavMesh gets freed and destroyed.
* Move all default assignments to constructor.
* Rename cvar 'con_max_size_logvector' to 'con_max_lines'.
* Rename cvar 'con_max_size_history' to 'con_max_history'.
* Use array indexes instead of hardcoding context prefixes.
* Added netcon context prefix to help legend.
* Added public method to obtain history as string vector.
* Added public method to clear history.
* Internal CConsole::AddLog no longer locks the mutex.
* CConsole::LoadFlagIcons accesses resource vector by reference.
* Implemented "HELP", "HISTORY" and "CLEAR" as real console commands: "con_help", "con_history", "con_clearlines".
* Added a new command "con_clearhistory" (clears the dev console submission history).
* Commented "ImGui::SetItemDefaultFocus()", this seems to somewhat fix the issue where the input field does not claim focus on console invocation.
* Added command "con_removeline" (removes lines from start to end index).
* Combined members of TextureHeader_t and RTechTextureInfo_t.
* Renamed 's_pRTechBytesPerPixel' to 's_pBytesPerPixel' and declared const.
* Renamed 'dxgiToRPakFormat' to 's_DxgiToTxtrTable' and declared const.
* Renamed 'rpakToDxgiFormat' to 's_TxtrToDxgiTable' and declared const.
* Moved 'g_DxgiToTxtrTable' and 'g_TxtrToDxgiTable' to 'texture.g.h'.
* Moved 's_pBytesPerPixel' to 'texture.g.h'.
* Fixed defect where we used the [] operator on a std::map that should be const (s_TxtrToDxgiTable), replaced with the const version of std::map::at.
This commit implements missing material error logging.
When a material does not exist, it will get replaced with an error material, we log which material is missing, and with which error material it gets replaced with.
This commit also comes with some updates regarding the CMaterialGlue class, and some new types used by this class from the RePak project.
The sanitizer can retrieve the directory file name from the block file name if this is passed instead. This was broken in the previous system. Sanitization can be opted out if the 3rd parameter of the 'fs_vpk_unpack' command is omitted.
The ConVar 'bhit_abs_origin' will now draw a sphere at the predicted abs origin of the entity upon hit. This is useful for debugging lag compensation on the server (white star).