Kawe Mazidjatari
f943fe8509
RecastMesh.cpp: Fix compiler warning
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2 warnings:
Operation 'lkup[arr[i] & 0xF] | 0x8000;' returns an int, but should return a unsigned short; added explicit cast.
Operation 'arr[i] & 0xF' could read up to 64 bytes, while the stack buffer is only 16 bytes. Switched to operation: ''arr[i] & 0x3'.
The static buffer has also been declare const now.
2023-05-15 09:51:27 +02:00
Kawe Mazidjatari
310264c66d
RecastMeshDetail.cpp: Fix compiler warning
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Function 'updateLeftFace' is static, and when 'REVERSE_DIRECTION' is set to 1, its not getting used anywhere leading to a compiler warning as it has internal linkage with no references, and thus its getting pruned. Only define the function when 'REVERSE_DIRECTION' is 0.
2023-05-15 09:46:51 +02:00
Kawe Mazidjatari
9f44bcc818
Treat compiler warnings as errors
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Treat them as errors globally. Most of the time a warning is a bug, or problem in code that could be solved in a different (better) manner. Thirdparty code have this disabled. The warnings as errors option can be globally disabled through the CMake GUI, but this is not recommended.
2023-05-15 09:44:26 +02:00
Kawe Mazidjatari
0138ac025f
Fix bug when trying to print the host token
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Should return ptr to string (caught from compiler warnings).
2023-05-15 00:54:33 +02:00
Kawe Mazidjatari
852d48256e
Fix compiler warnings from tier0
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Function with internal linkage has no references, and is getting removed.
2023-05-15 00:53:46 +02:00
Kawe Mazidjatari
6a86ae2606
Cleanup CMakeLists files
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Light cleanup in CMakeLists files. Split protocols and improve filter names.
2023-05-14 17:36:08 +02:00
Kawe Mazidjatari
fd9152862d
Merge pull request #98 from Mauler125/cmake_port
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Use CMake for project file generation
2023-05-14 16:28:26 +02:00
Kawe Mazidjatari
c50f8d86f6
Add option for GameDLL version and source directory
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Options could be set from the CMake GUI. By default, GameDLL version is set to 'GAMEDLL_S3', and engine source directory is set to 'r5dev/'.
2023-05-14 16:27:31 +02:00
Kawe Mazidjatari
78c80faf7d
Fix S0/S1 compiler error
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Update name.
2023-05-14 16:22:44 +02:00
Kawe Mazidjatari
69509def95
Update README.md
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Update to new build system.
2023-05-14 14:57:06 +02:00
Kawe Mazidjatari
048f8a6467
Create the runtime directory
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Create the runtime (binary) directory while running the project generator.
2023-05-14 14:54:34 +02:00
Kawe Mazidjatari
2174cc977c
Automatically detect Visual Studio version
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Automatically detect when using the batch file to create solution files. The system will search from Visual Studio 2017 up to Visual Studio 2022.
2023-05-14 14:16:12 +02:00
Kawe Mazidjatari
7078a8b10a
Fix syntax error
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Fix small syntax error in post build event code.
2023-05-14 12:07:25 +02:00
Kawe Mazidjatari
d8ac2852ba
Regenerate 'build.txt' after DLL project builds
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This post build event function regenerates the 'build.txt' file after compiling the engine projects. It takes the branch name, commit hash (short), current time and time designator.
2023-05-14 12:03:16 +02:00
Kawe Mazidjatari
b3fc2c5adb
Enable profiling for Profile builds
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Enable linker option for profiling.
2023-05-14 02:28:53 +02:00
Kawe Mazidjatari
ae108ef1cc
Light CMakeLists cleanup
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Use global var for PCH name instead.
2023-05-14 02:27:54 +02:00
Kawe Mazidjatari
7248c8aab7
Fix compiler warning
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Use size_t instead to avoid the type truncation warning.
2023-05-14 02:11:29 +02:00
Kawe Mazidjatari
d809a9f633
Use PCH generated from VPC globally
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This reduced output code size with 40KiB, improved compile times and appeared to improve runtime performance as well.
2023-05-14 02:10:17 +02:00
Kawe Mazidjatari
b57eb0c0c3
Set runtime directories for projects
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Adjust the runtime directories, so they are identical to pre-cmake port.
2023-05-14 01:27:51 +02:00
Kawe Mazidjatari
ede19e0472
Improve CMake macro's
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Allow setting custom runtime output directories using the 'end_sources' macro. If parameter is empty, it will use "game/" (default).
2023-05-14 01:26:17 +02:00
Kawe Mazidjatari
59d8f970da
Cleanup PCH files
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Decoupled them to improve compile times.
2023-05-14 01:24:33 +02:00
Kawe Mazidjatari
5577d4fe87
Use dedicated PCH for sdklauncher
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SDKLauncher now uses its own PCH.
2023-05-14 01:23:31 +02:00
Kawe Mazidjatari
0a0552d75c
Fix verbose compiler warning
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This is getting set from CMake now.
2023-05-14 01:21:35 +02:00
Kawe Mazidjatari
904976e4f5
Move shared files from server
2023-05-13 22:54:15 +02:00
Kawe Mazidjatari
44e08be6d9
Add missing library to PluginSDK
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PluginSDK also uses SpdLog for the logger callback sink.
2023-05-13 20:04:11 +02:00
Kawe Mazidjatari
67fb566dfb
Compile launcher as separate library again
2023-05-13 20:03:42 +02:00
Kawe Mazidjatari
2fd62b7091
Enable LTCG for executables and shared libraries
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Enable Link Time Code Generation as some libraries are compiled using /GL (Whole Program Optimization) which requires the code generation to be delayed to link time. Not doing this will result in longer build times, as the linker has to terminate its progress if it links a library compiled with /GL, and restart this operation using /LTCG.
2023-05-13 19:44:41 +02:00
Kawe Mazidjatari
0c25246f91
Check if dedicated using global
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Global instead of directive as the ebisusdk lib is used for both the server and client. Removed useless directives.
2023-05-13 19:41:57 +02:00
Kawe Mazidjatari
e468fa1065
Fix build errors caused by 'CreateTextureResource'
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Moved declarations to source file; this is currently only used by the engine.
2023-05-13 19:40:41 +02:00
Kawe Mazidjatari
81182f078b
Fix missing deref in launcher.cpp
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Pointer should be dereferenced.
2023-05-13 19:39:53 +02:00
Kawe Mazidjatari
934819574b
Fix missing lib in GameSDK and ClientDLL
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Lib was commented, but should be part of the client only libs; moved.
2023-05-13 19:39:17 +02:00
Kawe Mazidjatari
c96ca324c9
Set plugin stack reserve size
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Set it to that of the game exe.
2023-05-13 19:38:32 +02:00
Kawe Mazidjatari
04ed774c46
Swap preprocessor directive with global
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Since launcher does not get compiled with the engine, the dedicated check has to be performed using the global instead.
2023-05-13 18:07:05 +02:00
Kawe Mazidjatari
ab3abce664
Remove preprocessor directives
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These preprocessor directives are invalid, as 'vscript' gets compiled as a standalone library. Compile everything (this doesn't cause an issue if its on the server or client).
2023-05-13 18:06:00 +02:00
Kawe Mazidjatari
3a4ce7cf02
Comment unused function pointer (NULL on dedi)
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Not getting used anywhere, and was NULL on dedi.
2023-05-13 18:04:30 +02:00
Kawe Mazidjatari
8d38de1ce0
Move client only code from rtech libraries
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Moved, and renamed to 'CreateTextureResource'. Reason for move was that the rtech libraries is used by server and client, and using this on dedicated requires linking directx libraries, as it has to be hooked (even when not used). Moved to client only code to avoid having to hook it. Material system is no longer linked to the dedicated server module, as nothing from it was getting used.
2023-05-13 18:03:48 +02:00
Kawe Mazidjatari
d9cc37914a
Add server and client DLL to CMake projects
2023-05-13 17:48:19 +02:00
Kawe Mazidjatari
b94a9dcd7c
Add dedicated server engine library
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Added to CMake projects.
2023-05-13 17:48:00 +02:00
Kawe Mazidjatari
de02febdc0
Fix assert failure in netconsole caused by AddDetour
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Remove extraneous register call for detour callbacks.
2023-05-13 14:05:08 +02:00
Kawe Mazidjatari
08384346bf
Setup log callback sink for netconsole
2023-05-13 14:04:13 +02:00
Kawe Mazidjatari
8b60300dce
Guard mathlib debug globals
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Only compile when 'DEBUG_MATHLIB' is set.
2023-05-13 14:03:42 +02:00
Kawe Mazidjatari
84c43cffa8
Properly setup netconsole CMakeLists
2023-05-13 14:02:47 +02:00
Kawe Mazidjatari
7ef50395eb
Remove unused header file
2023-05-13 14:02:16 +02:00
Kawe Mazidjatari
f22504f095
Enable whole program optimization for naveditor
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Libs use them under the same PCH.
2023-05-13 12:11:02 +02:00
Kawe Mazidjatari
fdfc0a748b
Remove extraneous project
2023-05-13 12:10:32 +02:00
Kawe Mazidjatari
e5a455e7c7
Apply whole program optimization for certain targets
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Only applied to certain targets to prevent bombing compile times; other projects don't really benefit of this.
2023-05-13 11:57:57 +02:00
Kawe Mazidjatari
5ba0beab40
Set stack reserve size for GameSDK project
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Should match that of the game executable.
2023-05-13 10:46:54 +02:00
Kawe Mazidjatari
1ef573a9b2
Fix compile errors on Visual Studio 2017
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Error: ''std::isdigit': no matching overloaded function found'.
2023-05-13 10:35:05 +02:00
Kawe Mazidjatari
d7ef449e15
Split RTech libraries
2023-05-13 10:34:23 +02:00
Kawe Mazidjatari
dcb22a5a13
Fix code crash caused by missing resource file
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Crashes when the developer console gets invoked due to missing textures.
2023-05-13 01:49:31 +02:00