Properly fix the aligned memalloc singleton in the SDK; the implementation now uses a callback based approach for calling the allocator and deallocator.
Added all public headers to CMake projects, also moved some files around in the public directory. Translation units have been moved to the libraries that were responsible for implementing them, as this game is monolithic.
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).
TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.
Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
Properly decouple squirrel and game code. This makes it easier to reverse engineer more of this squirrel system, and to compile them as individual libraries later on when moving to CMake to significantly decrease compile times.
* modsystem v2 initial commit
* call CModSystem::Init
* clean up custom cvar value handling
* add mod script compiling support
* add error check to script rson loading
yes this error is a duplicate but this one exits the game
* fix typo
* fix compile error
Fix duplicate call to CUtlMemory<T>::Purge. This was caused due to an extra call performed in the destructor of CUtlVector and CUtlString. Disassembling the DLL after performing these changes revealed the destructor of the allocator is only getting called once now; the issue has been fixed.
Rebuilds SV_BroadcastVoiceData with an additional check of "sv_alltalk" cvar to disable team checking, allowing for servers to enable global voice chat
* Decoding and encoding is done into a single buffer, from raw buffers to avoid extraneous copies.
* Added base class holding all core logic for encoding, decoding, receiving and processing of the RCON protocol. This code was initially identical between all implementations of RCON, deduplicating this avoids bugs.
* Added more sophisticated error handling, stop right away when decoding for example fails.
* Added ability to have more than one active authenticated net console on the server. Controlled by cvar 'sv_rcon_maxconnections' (default 1).
* Max packet size for accepted, but not authenticated sockets is now controled by cvar 'sv_rcon_maxpacketsize' (default 1024).
* Fixed 'connect' socket bug preventing connection to IPv4 addresses, by making the method used by the listen socket and connect socket configurator shared (dual stack was disabled on connect, but not on listen).
* Removed extraneous member from the 'CSocketCreator' class, this member was a copy of the 'netadr_t' input, but nothing ever was done with it.
* Implemented a proper initializer for the mask tables (s_nMaskTable has been removed).
* Implemented write methods in 'bf_write'. There are still some missing methods; there have to be added in later.
* Documented most functions.
* Put initializer values inside brackets.
* Put logical AND conditions within parentheses.
* Put assignments within conditional statements within parentheses.
* Mark unused variables as such to suppress compiler warnings.
* Fix vftable shadow warnings caused by ConVar::CreateInternal (does not implement, only interface. Renamed to yield desired behavior).
* Fix 'never' initialized class members for 'CCVarIteratorInternal'.
* Return values in interface vftables that cannot be pure virtual.
* Improved formatting.
* Get default logger directly instead of using a string identifier.
* Promoted size type to 'size_t'.
* Removed extraneous static variables.