Kawe Mazidjatari
086489a000
AIN/NavMesh debug draw improvements
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* Move AIN/NavMesh debug draw to ai_utility_shared.cpp.
* Use shift index + range for AIN debug draw.
* Added cvar for determining max distance between camera and tile (anything outside this range doesn't get draw).
2022-07-25 16:39:07 +02:00
Kawe Mazidjatari
c405c23934
Implement memory allocation singleton wrappers
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* Pointer to g_pMemAllocSingleton
* New wrapper for returning the singleton, and creating one if not yet initialized (game shares the same pointer, and is aware of its creation).
2022-07-22 16:34:10 +02:00
Kawe Mazidjatari
8198866f6f
Add tile range for NavMesh debug draw
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New cvar 'navmesh_debug_tile_range' (tile shift index to this cvar gets drawn).
2022-07-22 12:44:33 +02:00
Kawe Mazidjatari
b3ed5d4052
Fix client.dll compile errors
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Stripped more server only stuff from client.dll.
2022-07-21 15:13:48 +02:00
Kawe Mazidjatari
9758f988ec
Add NavMesh poly debug overlay
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Can be toggled and shifted through tiles using 'navmesh_draw_polys'.
2022-07-21 14:48:50 +02:00
Kawe Mazidjatari
c850d52d1b
Add NavMesh poly bounds debug overlay
2022-07-21 02:21:59 +02:00
Kawe Mazidjatari
e21ae20f4a
Add NavMesh tile portal debug overlay
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navmesh_draw_portal > -1 enables the overlay, with this cvar you can also shift through tiles.
navmesh_debug_type [0 - 4] selects the NavMesh (small, med_short, medium, large, extra_large).
2022-07-21 01:24:07 +02:00
Kawe Mazidjatari
2998953600
Add NavMesh BVTree debug overlay
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navmesh_draw_bvtree > -1 enables the overlay, with this cvar you can also shift through tiles.
navmesh_debug_type [0 - 4] selects the NavMesh (small, med_short, medium, large, extra_large).
2022-07-20 21:23:56 +02:00
Kawe Mazidjatari
ab8d0b8f57
Improve CHostState::FrameUpdate parameter types and names
2022-07-17 12:16:31 +02:00
rexx
7973034bd0
temp navmesh debug drawing
2022-07-14 18:19:34 +01:00
rexx
35515f1ef5
fix clientsdk compilation
2022-07-13 19:46:55 +01:00
Kawe Mazidjatari
7de9dfd2d9
Add missing field to OverlayBox_t
2022-07-12 15:38:51 +02:00
Kawe Mazidjatari
521cbad760
Proper SSE structure for OverlayBox_t::Transforms
2022-07-12 12:28:23 +02:00
Kawe Mazidjatari
e8a0c5e752
Add cvar for debug overlay z-buffer.
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Only OverlayLine_t has a field to determine whether or not to ignore the z-buffer.
Added ConVar 'r_debug_overlay_zbuffer' to allow setting z-buffer for all overlays.
2022-07-11 21:23:26 +02:00
Kawe Mazidjatari
27ff727949
Use Vector3D for capsule and hemisphere radius.
2022-07-11 20:45:14 +02:00
Kawe Mazidjatari
ffa9f12e2b
New DebugDraw shapes in SDK
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DebugDrawCapsule and DebugDrawHemiSphere.
Hooked up to DrawOverlay (OverlayType_t::OVERLAY_CAPSULE).
2022-07-11 20:35:20 +02:00
Kawe Mazidjatari
28de4a96bf
Rename to DrawAIScriptNodes
2022-07-11 12:22:35 +02:00
Kawe Mazidjatari
96abdf619c
Rebuild 'ai_script_nodes_draw'
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Originally stripped from retail.
2022-07-11 12:00:08 +02:00
Kawe Mazidjatari
cf0ab4aa45
Light cleanup
2022-07-10 17:40:22 +02:00
Kawe Mazidjatari
39094ab11b
Change v_RenderBox prototype to take const reference on transforms.
2022-07-10 14:39:03 +02:00
Kawe Mazidjatari
856b386945
Debug overlay improvements and new render utilities.
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Fixed internal RenderBox transforms (origin and angles are packed in xmm registers).
Added new render utilities in the SDK similar to the script ones.
2022-07-10 14:30:28 +02:00
Kawe Mazidjatari
d8a45ae563
Overlay improvements
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* Move render utils to dedicated file.
* Implement more render/mesh utils.
* Added structure for OverlayTriangle_t, OverlaySweptBox_t and OverlayCapsule_t.
OverlayCapsule_t has been modified to accommodate the size in r5 (2 new vectors).
2022-07-07 21:31:00 +02:00
Kawe Mazidjatari
7d89a42b56
Mathlib implementation
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SourceSDK mathlib port with light modifications.
Renamed Vector to Vector3D (to avoid confusion with std::vector (declared as vector) and Vector2D/Vector4D).
2022-07-06 21:11:32 +02:00
Kawe Mazidjatari
2af10efe23
Temporary RenderBox
2022-07-06 14:41:34 +02:00
Kawe Mazidjatari
e45cba48be
Box overlay progress
2022-07-06 11:22:37 +02:00
Kawe Mazidjatari
e05c9c787d
Draw the actual simulation tick on overlay
2022-07-03 11:03:25 +02:00
Kawe Mazidjatari
cdcc87b54b
Renamed master server related stuff
2022-07-01 10:29:27 +02:00
Kawe Mazidjatari
965b4f4367
Remove VecNetMessages and VecNetDataFragments
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Improved and used CUtlVector class instead.
2022-06-23 19:52:58 +02:00
Kawe Mazidjatari
1b6f40d941
Fix for SVC_UserMessage
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Removed padding that was causing the structure to misalign with the game's one.
Enabled 'SVC_UserMessage::Process()' hook (function works properly after the structure alignment).
2022-06-23 18:20:17 +02:00
Kawe Mazidjatari
85462806d1
Improve sys_utils naming
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Stripped 'Con_NPrintf' from dedicated.
2022-06-20 15:04:27 +02:00
Kawe Mazidjatari
4095424b7c
Add clock/time function patterns
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Added:
* Sys_GetProcessUpTime
* Plat_FloatTime
* Plat_MSTime
2022-06-20 14:58:53 +02:00
Kawe Mazidjatari
f98a575dfa
Fix S1 compiler errors
2022-06-18 21:24:02 +02:00
Kawe Mazidjatari
034df40755
CClient::GetClient improvements
2022-06-16 18:04:43 +02:00
Amos
39dd70f929
Update client.cpp comments
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client.cpp (holding CClient) is in 'engine/client' based on asserts from the game module
2022-06-15 13:33:47 +02:00
Amos
ae35dd1b8b
Revert 'Using __FUNCTION__ in host_state.cpp'
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Scopes don't get compiled with inline methods using '__FUNCTION__'.
2022-06-15 13:31:43 +02:00
PixieCore
fced5f7adf
Fix compilation.
2022-06-15 12:23:31 +02:00
PixieCore
93bb43544d
Using __FUNCTION__ in host_state.cpp
2022-06-15 12:22:46 +02:00
PixieCore
15f6fd3123
Few comments
2022-06-15 11:59:37 +02:00
Kawe Mazidjatari
e711c54bf9
DebugOverlay improvements
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Use rebuild 'DestroyOverlay()'
Use 'size_t' type for MemAlloc_Internal alloc size.
2022-06-15 01:35:48 +02:00
Kawe Mazidjatari
e70e4d1a8c
Add DebugOverlay implementation
2022-06-15 01:24:29 +02:00
Kawe Mazidjatari
61e1180878
Rename type
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Type is small enough where auto isn't needed
2022-06-14 22:33:01 +02:00
Kawe Mazidjatari
ff59db1b95
Light improvements
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Update comments.
Proper type for 'user_creds::m_nUserID'.
Proper type for 'CClient::SetUserID'.
Added 'CClient::SetHandle'.
2022-06-14 21:53:03 +02:00
Kawe Mazidjatari
c708d73c02
Improve comments
2022-06-14 21:43:32 +02:00
Kawe Mazidjatari
e5f412bcb2
CClient improvements
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Mapped out new fields in CClient
2022-06-14 21:41:35 +02:00
Kawe Mazidjatari
ebf4921063
Ban system improvements
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NucleusID/OriginID is an unsigned type, changed all types to uint64_t and cleaned up redundant code.
2022-06-14 20:56:55 +02:00
Kawe Mazidjatari
7c0c541405
FileExist cleanup
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Use fs::path constructor for all strings.
Renamed CPakFile::AsyncLoad to CPakFile::LoadAsync.
Renamed CPakFile::Load to CPakFile::LoadPak.
2022-06-12 12:40:26 +02:00
Kawe Mazidjatari
aa29c3df18
Fix server browser bug
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Fixed bug where map list would contain multiple same entries when server vpk's are installed among the client ones.
2022-06-06 16:46:09 +02:00
Kawe Mazidjatari
84f6f37721
Rename unknown parameter
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Unkmown parameter was socket (pServer + 0xC).
2022-05-28 23:36:29 +02:00
Kawe Mazidjatari
7bc18c8012
Align CServer structure with game's memory
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Unknown fields have been padded to match the structure's size in memory. Iteration is now possible.
2022-05-28 23:14:01 +02:00
Kawe Mazidjatari
61c7dbf5c1
Fix memory leaks
2022-05-28 23:05:10 +02:00