4034 Commits

Author SHA1 Message Date
Kawe Mazidjatari
084f94aefd Game: properly implement entity list base classes
Properly implemented and now mostly useable in the SDK.
2024-07-31 20:49:19 +02:00
Kawe Mazidjatari
892f415425 Server: reverse server entity list class
Fully reversed.
2024-07-31 17:44:30 +02:00
Kawe Mazidjatari
06ca0479b8 Client: get actual client entity list object 2024-07-31 15:28:29 +02:00
Kawe Mazidjatari
6782cdc73b VstdLib: fix compile error in debug builds
Typo in variable names.
2024-07-31 15:16:11 +02:00
Kawe Mazidjatari
e41366f065 Client: reverse client entity list class
Fully reversed.
2024-07-31 15:06:54 +02:00
Kawe Mazidjatari
759a41bb69 Game: add CWeaponX class
Server side weapon entity.
2024-07-30 16:24:57 +02:00
Kawe Mazidjatari
f2070b6743 Server: fix incorrectly placed entity handle field
Datamap and assembly confirmed this field should be at 0x6bf4. The other nearby fields align properly now as well.
2024-07-30 15:09:44 +02:00
Kawe Mazidjatari
ac66fb513b Game: correctly type datamap fields 2024-07-30 15:04:41 +02:00
Kawe Mazidjatari
dae694139f Engine: add missing datamap field type enumerant
New in reSource.
2024-07-30 14:14:36 +02:00
Kawe Mazidjatari
65253b4f44 UserCmd: clamp ucmd's on the client as well
Prevent server -> client attacks, may one ever be found again after the server-side UserCmd exploit fix.
2024-07-30 12:24:09 +02:00
Kawe Mazidjatari
3c68b491e7 UserCmd: use the preferred clamp function
Tends to get optimized better.
2024-07-30 12:08:34 +02:00
Kawe Mazidjatari
0ab2b3f800 VstdLib: CGaussianRandomStream constification 2024-07-30 11:59:53 +02:00
Kawe Mazidjatari
31eac6bcc4 VstdLib: change mutex type for CGaussianRandomStream
Needs to be CThreadMutex.
2024-07-30 11:50:06 +02:00
Kawe Mazidjatari
0a49d03589 VstdLib: light optimizations for CUniformRandomStream
Use Min instead of an inline check, this generates better assembly code. Also made all the used defines a float to avoid having to cast each time since we aren't working with double precision floating points here.
2024-07-30 11:45:07 +02:00
Kawe Mazidjatari
f4d8acc918 VstdLib: properly implement CUniformRandomStream
The interface layout and implementation in the SDK was different than that of the engine. This has been changed to maintain ABI compatibility and to ensure the same values are generated.
2024-07-30 11:34:40 +02:00
Kawe Mazidjatari
28bed2517e Tier0: properly align CThreadMutex
This class needs to be aligned to an 8 byte boundary, just use the raw type, we include the windows headers anyways.
2024-07-30 11:28:11 +02:00
Kawe Mazidjatari
0ddd042d42 Game: force all data classes with virtual function tables to an 8 byte boundary
This is required as otherwise arrays will be out of alignment, e.g. CPlayer::m_playerKnockBacks was off with 4 bytes on the next array element as it was aligned to a 4 byte boundary while it contains a virtual function table pointer.
2024-07-30 10:18:04 +02:00
Kawe Mazidjatari
865e186703 Server: log NavMesh query init failures on hotswap 2024-07-30 02:13:43 +02:00
Kawe Mazidjatari
705813599c Game: move interface version identifiers to interface file
Small cleanup and deduplication.
2024-07-30 01:52:03 +02:00
Kawe Mazidjatari
5428e1914f Game: fix circular include
The types needed for the typedef were already forward declared, no need to include additional headers here.
2024-07-30 01:50:56 +02:00
Kawe Mazidjatari
06b5d9a2a2 Client: add documentation to IClientEntityList interface 2024-07-30 01:29:32 +02:00
Kawe Mazidjatari
742195eb92 Client: proper return type for GetClientUnknownFromHandle
Should return IClientUnknown pointer.
2024-07-30 01:26:34 +02:00
Kawe Mazidjatari
c83283a51d Client: constify IClientEntityList interface
All parameters can be const.
2024-07-30 01:24:37 +02:00
Kawe Mazidjatari
6c56965cd1 Client: reverse last unknown method in IClientEntityList
Same as IClientEntityList::GetClientEntity, but instead, calls IClientUnknown::GetBaseEntity().
2024-07-30 01:23:46 +02:00
Kawe Mazidjatari
979e9410b6 Client: fix IClientEntityList interface
Some methods had missing parameters, and this interface expects CBaseHandle being passed in as a reference, which explains why GetClientEntityFromHandle() didn't work properly in the past.
2024-07-30 01:17:14 +02:00
Kawe Mazidjatari
a9c6a5e733 Game: properly setup interface classes
Member m_RefEHandle is always at offset 8 for Server and Client BaseEntity class. The onyl way to achieve this is to put this into the IHandleEntity interface, as otherwise it will be placed after the interface pointers in C_BaseEntity for client. This also eliminates the need of padding at the beginning of both the server and client's version of the BaseEntity class. The IClientEntity interface has also been properly reversed and applied to the SDK now, the unknown vftable entries have now been identified correctly and moved to IClientUnknown .
2024-07-30 01:12:35 +02:00
Kawe Mazidjatari
f6bb588ef4 Client: remove duplicate class definiton
It was moved to shared game code.
2024-07-30 01:09:23 +02:00
Kawe Mazidjatari
3a2d0bb31a Mathlib: fix formatting errors
Fix some small formatting errors, no logic was changed.
2024-07-29 21:19:57 +02:00
Kawe Mazidjatari
6fc6a6706f Mathlib: fix corrupted character in comment 2024-07-29 21:10:38 +02:00
Kawe Mazidjatari
7eb6017c16 Core: update copyright notice headers
Fix corrupted copyright symbol.
2024-07-29 21:09:55 +02:00
Kawe Mazidjatari
e8cefb64c3 Client: add client-side base entity classes
Some shared data that was misplaced in server headers have been moved to shared.
2024-07-29 21:01:26 +02:00
Kawe Mazidjatari
ceeaddb2e1 InputSystem: change mutex types
Use SDK's CThreadMutex, which is the actual underlying mutex type used for this class.
2024-07-29 19:26:36 +02:00
Kawe Mazidjatari
8c3daa4fe6 Client: add ALC per-optic scalar helper functions and cvars 2024-07-29 19:23:33 +02:00
Kawe Mazidjatari
1be76bd0c4 InputSystem: add reverse engineered CInput class
Reverse engineered classes that will be required to implement per-optic ALC scalars in-game.
2024-07-29 19:22:00 +02:00
Kawe Mazidjatari
f694269072 Server: properly implement NavMesh hotswap
The hotswap feature is now fully functional and no longer crashes the game. The NavMesh query states had to be reset.
2024-07-29 12:32:49 +02:00
Kawe Mazidjatari
fb1d1ba2e2 Server: add several getters and setters for AI classes 2024-07-29 12:17:09 +02:00
Kawe Mazidjatari
8af73a20ef Server: add getter for AI hull navmesh type 2024-07-29 12:16:37 +02:00
Kawe Mazidjatari
30185cbc59 Server: add AI manager class and pointer to SDK
Allows going over each AI from within the SDK.
2024-07-29 11:32:25 +02:00
Kawe Mazidjatari
f5cd8e99e0 Tier0: implement CThreadMutex 2024-07-29 11:23:00 +02:00
Kawe Mazidjatari
824536f7b4 Server: add CAI_ScheduleBits and apply to class members 2024-07-29 10:28:51 +02:00
Kawe Mazidjatari
816589d872 Server: set correct enum types for AI class members 2024-07-29 10:23:08 +02:00
Kawe Mazidjatari
f9e115c610 Server: update navigation types 2024-07-29 10:22:09 +02:00
Kawe Mazidjatari
6203bbddbe Recast: add missing straight path types
Should've been part of commit 47aee3125d9371a82a090638f3f5a962fe9971ac
2024-07-28 22:45:10 +02:00
Kawe Mazidjatari
5c4a66f5b5 Server: add AI task debug code
Reimplement CAI_BaseNPC::TaskFail.
2024-07-28 22:36:05 +02:00
Kawe Mazidjatari
47aee3125d Server: add reverse engineered BaseNPC (AI) classes
Will be used for debug code and proper navmesh hotswaps.
2024-07-28 16:42:04 +02:00
Kawe Mazidjatari
628a4471ea Recast: fix incorrect assignment of half extents (XZY -> XYZ) 2024-07-28 08:58:10 +02:00
Amos
9dcb1dd86c Recast: move navmesh loading logic into single function
Make sure tools are always initialized properly whenever a navmesh is loaded.
2024-07-26 01:22:56 +02:00
Amos
af2159a523 Recast: fix incorrect member order in dtOffMeshConnection
hintIdx should be before userId, see r5apex_ds + F1267D.
2024-07-26 00:28:13 +02:00
Amos
d669d18a86 Recast: add missing mset version directive
Not for MSET < 7.
2024-07-26 00:25:10 +02:00
Amos
034c0f07d4 Recast: fix navmesh query crash regression
Caused in commit ce4d4aa59831fbb6a2b7c32820561b321484dc56. Need to properly free and set the navmesh pointer.
2024-07-24 23:53:14 +02:00